Description

So last month RPG Maker MZ, the latest in the RPG Maker series, was released! With a bunch of quality of life upgrades, better ability to run on potatoes and a whole new way of dealing with animations (and plugins, too) - well it's a pretty decent upgrade!


So, we're gonna celebrate the next footstep in the beloved series by having a small event to check it out. The idea behind this event is to play with the engine and see what it can do in comparison to other RM engines, at the base level. Basically, you can do testing, figure out eventing and just mess around with what's there. Get a feel for the engine and how it is to make stuff in, how it stacks up against other RM engines or how RM engines feel to gammak in.

Thankfully, this time they released it with a trial version! Extra fun for those who don't have the cashola to buy. ;p


Rules
- Make a small game (at least 5 minutes gameplay) over the course of a week.
- Can only use RPG Maker MZ (bought or trial is fine)
- NO PLUGINS! We're going old-school! (holy shit)
- RTP only! (I know. I'm sorry ;.; )
- Gammak start Midnight of Friday 18th/Saturday 19th.
- Gammak end Midnight of Sunday 27th/Monday 28th.


Make sure to check your hourly offset in Settings so that the timer on the side of this page shows the start and end times in your timezone!



Submit
To sign up, add your name to the list below.
When you're done hit Submit in the top-right corner of this page (just above the logo).



This is a challenge and get-to-know-you event! Oh... AND A COMPETITION!
What does that mean? It means you are challenged to make something short and sweet using ONLY the base components of the engine. Eventing and RTP. No plugins, no custom art (bar UIs for evented menus, for example), no parallaxing. Use the engine as it stands, without additions, to create a game.

Thus the reason why it's a shorter event. So people can just dive in, mess about a bit and get to know/understand the engine whilst making something simple (if they're new to RPG Maker) or challenge themselves with the restrictions of events/RTP only (for those who are used to the engine).

COMPETITION
Thanks to Ocean and his generosity this is now a Competition. The prize? A full version of RPG MAKER MZ! I (liberty) will be the judge, you will be the jury and there's no need for an executioner!

After the event ends, there will be a week to play the games and you can vote on which game you thought was the best of the bunch. I will then judge from the top 3 games that you, the jury, have picked and choose the overall winner!


STREAMS


- Tomorrow's Child by pianotm
- An Essay in Insipidity II by CarlosDavilla
- Attack of the MZ RTP by seacliff217
- Awakening The Past by TsunamiJurai
- The Legend of Solstice by SoulRain



- Caudecus Anomaly by coelocanth
- Deadly Mist, Dense Minds by Make_it_MagiK
- Fragment by Puddor
- From the Light by Gurkengelee
- MZN BCN by Avee



- Heaven's Game MZ by Marrend
- Luke Daimont: Absolute Mayhem by Beregon
- Math Reider by Delsin7
- Traditional Rear Plug by Mirak
- Project 4 by Deckiller
- The Game with No Name by JustAShyDoge


FAQs

Can we use custom art such as pictures?
Only if they're RTP edits (for example, editing the window skin for UI purposes or facesets for portraits, etc)

What about DLCs that were released with the engine? The 60+ plugins and extra DLC files?
Nope! Only what is in the engine when you crack it open on a new project (bar, again, UI pictures).

Generator faces/sprites okay?
Yes.

RTP edits?
Self-edits are allowed but they must be based on the RTP and not be custom stuff.


What about scriptlets?
You can use scriptlets to call stuff - like a shortcut to commands, but not to add/remove stuff.



Where can I get the engine and how much does it cost?
You can buy the engine either on Steam or on RPGMakerWeb, however, there is also a free trial that lets you use the engine unrestricted for 20 days. If you don't know whether you want to buy it yet, get the trial instead.


Details

  • 09/19/2020 12:00 AM
  • 09/28/2020 02:00 AM
  • 10/10/2020 12:00 AM

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Posts

Marrend
Guardian of the Description Thread
21781
author=GreatRedSpirit
Maybe just skip the paramplus and combine it yourself?
a.parambase(3) + a._paramPlus[3]
(not tested, but that _paramPlus array should be exposed? javascript is an interesting language)

Just tested it, and, yeah, a._paramPlus[3] seems to return the Growth value? I wonder where it does store equipment bonuses, then?

*Edit: Derp. While ATK is the third element in the parameter array, arrays start at 0! Yes! I am a competent programmer!
Equipment is calculated on the fly. When calculating the paramPlus it gets the base param plus (from stat gain items) and then the sum of all bonuses from equipment.

This is the MV code bit for it:
Game_Actor.prototype.paramPlus = function(paramId) {
    let value = Game_Battler.prototype.paramPlus.call(this, paramId);
    for (const item of this.equips()) {
        if (item) {
            value += item.params[paramId];
        }
    }
    return value;
};
pianotm
The TM is for Totally Magical.
32388
I've been playing with the script calls. Pretty sure most MV script calls will work in MZ.
Marrend
Guardian of the Description Thread
21781
Funnily enough, I was looking at that code not that long ago! Thanks, GRS!

*Edit: I think I might be ready to get off of Alpha Island? Or, you know, at least play a bit more with this map editor!
I just stumbled on this today. If it's not too late to enter, I'm in.
It's started and anybody can enter! Just submit your game as per the rules before it ends.
Pretty sure this crosses a vague line, but I wanted to make the ATB faster and there is a set of static values in the code that set how "fast" the system is:

Game_Unit.prototype.tpbReferenceTime = function() {
    return BattleManager.isActiveTpb() ? 240 : 60;
};

The ATB is really kind of slow waiting for turns otherwise.

This would probably fall outside the range of what we can change since I'd be editing a core file, is that correct?
(silly these values aren't available in the editor to update, or at least I could not find anything and they're static in the code, but maybe there is another way to do it?)
I got permission to put things like:
$gameActors.actor(1).guardSkillId = function() {
    return 3;
};


In script calls, so I would have thought it'd be ok.
Guys, I'm dropping, so good luck to you all. I started making my game but it was too ugly and I'm not motivated to finish it.
My game folder is about 246 MB, which seems to be pretty big for a short and simple project... It's 75 MB when archived.
Won't it be a problem to upload it on the Event Locker?
author=calunio
Guys, I'm dropping, so good luck to you all. I started making my game but it was too ugly and I'm not motivated to finish it.


Hey no it's ok, it doesn't have to be perfect! You still have a week to make it better.
Marrend
Guardian of the Description Thread
21781
author=Avee
My game folder is about 246 MB, which seems to be pretty big for a short and simple project... It's 75 MB when archived.
Won't it be a problem to upload it on the Event Locker?

For what it's worth, I'm looking at my entries into Theme Roulette 2 and Theme Roulette 3, and I've uploaded files of at least 40MB after the archival process. Perhaps that's not a good comparison. However, I don't think it's an issue?

*Edit: Seriously, what is up with the Show Message preview? I can only use it once per session. Like, it works the way it's supposed to the very first time I use it, but, if I try previewing another Show Message, the only thing that seems to change is the faceset display?

Is it just me, or does copy-pasting feel a bit weird? Like, I'm expecting the cursor move to the next item/entry in the database after a paste, and in this maker, it stays where it is? Am I misremembering how it worked in Ace already?
I have no idea what could cause that Show Message Preview issue you keep having, Marrend, it works fine for me.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
not only am i alive, i might be able to submit something! hurrah!

and it won't have squallbutts. (sorry.)
Marrend
Guardian of the Description Thread
21781
I can't wrap my head around this Show Message preview bug either, Beregon. Like, I was writing a cut-scene and the preview was working fine up until I used another event-command. Then, when I switched back to Show Message, the preview text was showing the previous to that Show Message. It's weird, and I'm still trying to pin this down.

Still, I think I'm managing despite the frustrations. Even if I can't 100% preview the text all the time, I'm trying to put in at least a little humor/fun with these conversations.
Short question, does the title screen image have to be rtp as well or can we customize it?
You can edit it, but it can't be custom.
CarlosDavilla
A tired, eternal fool. carlosdavilla.info
1855
Can we put a game's logo on the title screen image? Or do we have to use the standard "Draw Game Title" option?
I'm gonna rule with standard Draw Game Title.


I will say to keep in mind that after the event you can definitely go back and spruce up your games, give them their own game pages, etc.
You know, it's nice that they provided default offset option for the title screen menu, but it would have been even nicer if they did so for the Draw Game Title too :D