Description

So last month RPG Maker MZ, the latest in the RPG Maker series, was released! With a bunch of quality of life upgrades, better ability to run on potatoes and a whole new way of dealing with animations (and plugins, too) - well it's a pretty decent upgrade!


So, we're gonna celebrate the next footstep in the beloved series by having a small event to check it out. The idea behind this event is to play with the engine and see what it can do in comparison to other RM engines, at the base level. Basically, you can do testing, figure out eventing and just mess around with what's there. Get a feel for the engine and how it is to make stuff in, how it stacks up against other RM engines or how RM engines feel to gammak in.

Thankfully, this time they released it with a trial version! Extra fun for those who don't have the cashola to buy. ;p


Rules
- Make a small game (at least 5 minutes gameplay) over the course of a week.
- Can only use RPG Maker MZ (bought or trial is fine)
- NO PLUGINS! We're going old-school! (holy shit)
- RTP only! (I know. I'm sorry ;.; )
- Gammak start Midnight of Friday 18th/Saturday 19th.
- Gammak end Midnight of Sunday 27th/Monday 28th.


Make sure to check your hourly offset in Settings so that the timer on the side of this page shows the start and end times in your timezone!



Submit
To sign up, add your name to the list below.
When you're done hit Submit in the top-right corner of this page (just above the logo).



This is a challenge and get-to-know-you event! Oh... AND A COMPETITION!
What does that mean? It means you are challenged to make something short and sweet using ONLY the base components of the engine. Eventing and RTP. No plugins, no custom art (bar UIs for evented menus, for example), no parallaxing. Use the engine as it stands, without additions, to create a game.

Thus the reason why it's a shorter event. So people can just dive in, mess about a bit and get to know/understand the engine whilst making something simple (if they're new to RPG Maker) or challenge themselves with the restrictions of events/RTP only (for those who are used to the engine).

COMPETITION
Thanks to Ocean and his generosity this is now a Competition. The prize? A full version of RPG MAKER MZ! I (liberty) will be the judge, you will be the jury and there's no need for an executioner!

After the event ends, there will be a week to play the games and you can vote on which game you thought was the best of the bunch. I will then judge from the top 3 games that you, the jury, have picked and choose the overall winner!


STREAMS


- Tomorrow's Child by pianotm
- An Essay in Insipidity II by CarlosDavilla
- Attack of the MZ RTP by seacliff217
- Awakening The Past by TsunamiJurai
- The Legend of Solstice by SoulRain



- Caudecus Anomaly by coelocanth
- Deadly Mist, Dense Minds by Make_it_MagiK
- Fragment by Puddor
- From the Light by Gurkengelee
- MZN BCN by Avee



- Heaven's Game MZ by Marrend
- Luke Daimont: Absolute Mayhem by Beregon
- Math Reider by Delsin7
- Traditional Rear Plug by Mirak
- Project 4 by Deckiller
- The Game with No Name by JustAShyDoge


FAQs

Can we use custom art such as pictures?
Only if they're RTP edits (for example, editing the window skin for UI purposes or facesets for portraits, etc)

What about DLCs that were released with the engine? The 60+ plugins and extra DLC files?
Nope! Only what is in the engine when you crack it open on a new project (bar, again, UI pictures).

Generator faces/sprites okay?
Yes.

RTP edits?
Self-edits are allowed but they must be based on the RTP and not be custom stuff.


What about scriptlets?
You can use scriptlets to call stuff - like a shortcut to commands, but not to add/remove stuff.



Where can I get the engine and how much does it cost?
You can buy the engine either on Steam or on RPGMakerWeb, however, there is also a free trial that lets you use the engine unrestricted for 20 days. If you don't know whether you want to buy it yet, get the trial instead.


Details

  • 09/19/2020 12:00 AM
  • 09/28/2020 02:00 AM
  • 10/10/2020 12:00 AM

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Posts

author=Marrend
This is when I want to have an F12 reset. Or a way to load a game from the main menu. Darigaaz, I hate this.


F5 should do the trick.
Decky
I'm a dog pirate
19645
I regret putting the juggernaut class in the demo.
@Deckiller - project4

Liked:
In the first level of the dungeon where damage and HP are very limited so every fight is a puzzle boss.
The different classes having on map abilities for potential replay value - I picked the assassin which gave some extra chests and an in-combat steal ability (steal a goblin's teeth right out of its mouth)
Decent mapping overall, though the green and brown autotiles visually clash for me.

For Improvement:
After obtaining a class, fights felt frequent and grindy without the earlier tight balance.


@Puddor - Fragments

Liked:

Nice intro cutscene - is it an Isekai?
Use of shadow pen in town map to make buildings have nice shadows
Mapping in general makes the RTP look better than it ought to
AP skill learn system constructed out of item drops and variables.
Use of busts with face expression edits
Curse your sudden yet inevitable betrayal!
Use of battlers as conversation busts

For Improvement:

If you change the events on the skill tree to "above player" or "below player", then the
player as cursor and the event would be able to occupy the same space, and select the event
where the cursor *is*, rather than butting against.
There are a few word wrapping issues where dialogue and descriptions are cut off - nothing a round
of polishing wouldn't solve.
Screen tint in the cave is a little dark (it's good for cut scenes but a little much for navigation)


@Marrend - Heavens Gate MZ

This seems to be a remake of your VX Ace game Heaven's Gate. This sort of remake is probably a good exercise in getting a feel for the engine and comparing what you like about it with VX Ace that you're very familiar with.

Liked:
The mercenary nature of the protagonist and interactions with the townsfolk changing as you open more gates.
The respawning treasure chests suit the gameplay loop you have.

For Improvement:
Would like a way to reload the gun without needing to rest at the inn.
This may be a personal preference, but a gameplay loop of fighting encounters and resting at the inn repeatedly until leveled up enough to fight the next gatekeeper loses its appeal.
Some of the encounters in the second area were tougher than the first gatekeeper, so I needed to go back to the desert and grind for a bit.
Marrend
Guardian of the Description Thread
21781
I'm in the middle of playing of JustAShyDoge's The Game With No Name, but, I could probably use a bit of a rest in playing these in general. I'll have to check out F5-resetting at some point, though.

The comments on Heaven's Gate MZ reminds me: I should put up a download on it's gamepage already, and do the blog.

*Edit: Reloading the gun should be possible with a "Guard" action. Having a separate "Reload" action/skill just didn't make sense to me. I certainly noticed that it was a separate skill in Caudecus Anomaly, and kinda thought it was weird. Maybe it's just me?
author=Gurkengelee
Since I am not sure if I get around to play all of the games


Believe in yourself! You can do this, you can play all the games!

And I'm definitely NOT saying that because my game is the last one on the list. Nope, not at all :P
@Puddor - Fragments
Pretty nice game, system (the skill tree is really well done, maybe I'd have made the "blue colors" for available skills and learned skills more different, sometimes they are hard to distinguish) and cool story! Difficulty is well balanced, I just wish it was longer and also that there was a way to change characters when you spend points on the tree skills instead of exiting and re-entering. Anyway it's pretty good even if very short (20-25 min? I don't know it felt a bit short, maybe due to the few and small maps, but it was still very enjoyable).


@Mirak - Miraks MZ Trial Project
... ok well this was even shorter! 15 minutes of WTF! Really, still funny because of the references! There is not much to do or say except for... hmmm clams!


@JustAShyDoge - The Game With No Name
So far the one I liked most! One hour of lighthearted fantasy adventure and classic fantasy rpg, nice short dungeons with gimmicks, a puzzle, and a good short story. Game is maybe too easy, but it is not a problem, I enjoyed it a lot. Funny dialogues and many characters, and... well now I need some CHEESE (if you play you will understand).


I've also began Marrend and Delsin's game but I need some more time to say something meaningful...
author=Marrend
*Edit: Reloading the gun should be possible with a "Guard" action. Having a separate "Reload" action/skill just didn't make sense to me.


Ah, I didn't notice any reload when guarding...
May be a case to rename the guard command so it's more clearly a guard + something extra.

@Beregon - Luke Diamont Absolute Mayhem

Liked: Writing and character design match the 1980s action movie aesthetic well.
The whole thing is a romp best experienced by moving forward aggressively rather than carefully shooting everything

Improvements:
I got stuck at the very start, because although the game said to turn off auto dash, it wasn't obvious that vertical jumps would be higher when holding dash.
The motorbike stage I was also struggling with controls.
Maybe add a time bonus for finishing stages quickly as a risk/reward thing for players trying to get a high score.
Decky
I'm a dog pirate
19645
I'll try to get around to providing feedback soon :D
author=coelocanth
author=Marrend
*Edit: Reloading the gun should be possible with a "Guard" action. Having a separate "Reload" action/skill just didn't make sense to me.
Ah, I didn't notice any reload when guarding...
May be a case to rename the guard command so it's more clearly a guard + something extra.

@Beregon - Luke Diamont Absolute Mayhem

Liked: Writing and character design match the 1980s action movie aesthetic well.
The whole thing is a romp best experienced by moving forward aggressively rather than carefully shooting everything

Improvements:
I got stuck at the very start, because although the game said to turn off auto dash, it wasn't obvious that vertical jumps would be higher when holding dash.
The motorbike stage I was also struggling with controls.
Maybe add a time bonus for finishing stages quickly as a risk/reward thing for players trying to get a high score.

Thanks for playing the game! To your suggestions:

1) There's a signpost in the first level that informs you of the controls. The second textbox says this:

"Press Q to jump in the direction Luke Daimont is facing (right, left, up, down).
Hold Shift and press Q to jump a longer distance."

The controls are also listed on my gamepage. Tbh. it was a conscious choice to require a shift jump at the very start, so that you learn about it at the very start and don't think any of the latter levels are unplayable. Do you think I should make the Shift jumping clearer somehow? The whole game is basically meant to be played with shift pressed most of the time.

2) Heh, don't worry about that, I only managed to get through the entire motorbike level 2 times so far without losing score. :D I think I made the stage too densely packed. :D Or was there anything in particular that you think could be improved? It takes only a minute and there's no gameover in the game, so atleast it doesn't impede progress.

3) Yeah, I planned that, but the timer kept counting down during the turn based battles and I wasn't sure if that should be a feature or not. It would make the turn based battles even more punishing for your Score and I am not sure if that's the route I should go. I think I will add a timer to the stages for bonus score (I guess like 500 Points if you manage to beat the timer), just not sure if I should pause it if you get into a battle or not.

Any level you particularly liked/disliked? Myself, I think the Mountains level is the best, while Mountaintop Lair shows a bit too many signs that I was running out of time and thus is a bit more barren than it probably should be(Elevator doesn't count! :D).
Elevator

I was expecting a space invaders / falling rubble type level in the elevator using the "up" shot to shoot things out of the air, but it was funny as it is with the goons running away.


For timing, you could use a parallel event on the map that looks like
* Control Variables TIME += 1
* wait 60 frames
And get a time for the level by reading that variable at the end.
You wouldn't get the on screen display of the timer function though (not sure if you can easily pause the timer without a plugin though)


@Delsin - Math Reider

Like: This could be a fun math teaching game for kids
Short simple story with 3 characters to join your party

Improvements:
Multiplying four numbers is much harder than adding four numbers - might want to make "V cut" a little easier by using 2 or 3 numbers. (maybe the "do you know basic math, are you sure?" questions would have made the math puzzles easier...)
Would have been nice to have the goblin tower in the game, but you ran out of time, I think...

author=coelocanth
Elevator

I was expecting a space invaders / falling rubble type level in the elevator using the "up" shot to shoot things out of the air, but it was funny as it is with the goons running away.


For timing, you could use a parallel event on the map that looks like
* Control Variables TIME += 1
* wait 60 frames
And get a time for the level by reading that variable at the end.
You wouldn't get the on screen display of the timer function though (not sure if you can easily pause the timer without a plugin though)

Elevator:
Yeah, that's exactly what it was originally supposed to be, but I was running out of time, so I just turned it into a joke cutscene pretty much :D I think I will keep the cutscene and add the proper elevator level immediately afterwards.


As for the timer, I think I could just use the Stop Timer event command, so that's not as much of an issue (well, maybe it is, haven't looked into it yet). Dunno if it should stop during the active time progress battles, haven't decided yet. Maybe I could just slightly raise the score you get from those if I don't decide/find a way to stop the timer.
JustAShyDoge
Still a dumb and shy doggo
9731
author=Marrend
I'm in the middle of playing of JustAShyDoge's The Game With No Name, but, I could probably use a bit of a rest in playing these in general. I'll have to check out F5-resetting at some point, though.


Rest well friend, no need to stress yourself! So far I myself only played like 6 games(4 of them short games, i was lucky)

author=TheRpgmakerAddict
@JustAShyDoge - The Game With No Name
So far the one I liked most! One hour of lighthearted fantasy adventure and classic fantasy rpg, nice short dungeons with gimmicks, a puzzle, and a good short story. Game is maybe too easy, but it is not a problem, I enjoyed it a lot. Funny dialogues and many characters, and... well now I need some CHEESE (if you play you will understand).



huehuehuehue, the point isn't to win the event. The point is to make you crave for
cheese(also Gruyere)

Balancing is definitely still on the works! In fact, I buffed some important enemies only in the newest version in Itch.io (Because the game still doesn't have a gamepage to update yet ._.)
That said, THANK YOU FOR PLAYING!! I'm just super glad you didnt state any bugs in it, so I assume you didn't met any >.>

P.S Also I'd appreciate name suggestions from anyone for the game name, thank you!
Ah yep Coel, I had almost no time to work on gam, it was made in like 2 days, first quarter of college, ie so much to get done besides the three courses. I prolly should have added a 'using a calculator should help' hint in the game. The number of elements, mixed elements, etc in the equations would get harder the higher level the player or after certain points in the game, but ye ran out of time for that too. Also had to Math.abs() the negative numbers so that I wouldn't need to do funky things with the number input. (it really needs negative symbol/numbers, but that'd take a plugin or script editing)
Streams are being added to the OP when done, so if you don't have the time/inclination to play every game, you can watch the streams in order to vote, too!

The first stream included (in order):
- pianotm's Tomorrow's Child
- CarlosDavilla's An Essay in Insidipity II
- seacliff217's Attack of the MZ RTP
- TsunamiJurai's Awakening The Past
- SoulRain's The Legend of Solstice


If you want to catch the streams I do them 12pm AEST (which is about an hour from this exact time!!!) on weekdays (not weekends). If you want to know about a stream first, join the RMN Discord! I tend to post there about event streams and a lot of chatting about events happens there in the dedicated room! Here's a Link!

I'll be streaming more games today on my channel.

author=Liberty
Streams are being added to the OP when done, so if you don't have the time/inclination to play every game, you can watch the streams in order to vote, too!

The first stream included (in order):
- pianotm's Tomorrow's Child
- CarlosDavilla's An Essay in Insidipity II
- seacliff217's Attack of the MZ RTP
- TsunamiJurai's Awakening The Past
- SoulRain's The Legend of Solstice


If you want to catch the streams I do them 12pm AEST (which is about an hour from this exact time!!!) on weekdays (not weekends). If you want to know about a stream first, join the RMN Discord! I tend to post there about event streams and a lot of chatting about events happens there in the dedicated room! Here's a Link!

I'll be streaming more games today on my channel.



So, as someone not that familiar with twitch (mostly watched youtube streams) is there a chat log there? I don't see any. Or are those comments on discord?
There is a chat log when you watch the stream back, on the right-hand side. The link in this post is to my actual channel (click on the live video to get redirected to exact stream).
Ok thanks! I was looking at the old stream, I guess there's no chat backup? If not, that's ok.

Anyway, I only played one game so far enough that I can share some impressions:

@Gurkengelee - From the Light

So, first the good:

I like the atmosphere, the inspiration is obvious, but there's enough uniqueness to stand on its own.

I definitely think this Dark Souls/Diablo esque inspiration has a lot of potential, so definitely keep working on it!

It's pretty cool how the encounters keep changing as you keep getting stronger. So if you lose 600 Light to a bug like I did, it's not THAT big of a loss.

The Skills are pretty good so far, as is the combat. I particularly like how you tried to differentiate weapons, although I am not sure what's the difference between the starting mace and the axe you get by defeating the bear boss, besides the fact that the mace can stun (and does it pretty often) and the axe has like, 2 more attack. So far, the axe seems like an obvious downgrade. Maybe there's something I'm missing?


Now, the areas where I feel it could be improved:

The random encounters are pretty weird. They are both too many and too little? Sometimes you can walk around for minutes without triggering any, other times you get three in a row and when I say in a row, I mean it literally. You finish a random encounter and before you can even move, you immediately get thrown into another one. You don't even seem to have to move to trigger random encounters. I guess you are using some sort of evented way to call the random encounters? One time, I got a random encounter, defeated them, before I could even move I got another one, defeated them too with a Prism, then got ANOTHER random encounter right after before I could even move one tile... seriously, this is extreme.

You should remove the shadows at Mount Eldras. The cliffs project the shadows onto the parallax background and it looks ugly.

The rock pushing puzzles in the cave are annoying, since the random encounters aren't disabled in the area. They also seem to be bugged? I mean, after getting past one and pushing it against a wall, I then moved towards it from the upper side and it somehow moved to the right, trapping me with no way back the way I came. Thankfully, there was a way forward afterwards that included a shortcut to the starting area, but you should definitely look at those moveable rocks one more time, since that wasn't a one-time occurence. And maybe add a Wait: 60 Frames to that event so you can't just keep triggering it as long as you hold the button. That only leads to obnoxious sound effects overlapping and no actual movement. I was holding down the movement key at the boulders and it never moved, only overlapped sound effects. Of course, everything worked once I just pressed the arrow key.

Once I got to Mount Eldras, it started snowing. So far so good, but then I found a rope I could climb down to the starting area and the snowing continued there. In fact, it was snowing constantly, even indoors and inside the cave. I doubt that's intended.

I died to 4 Crows on top of Mount Eldras with around 600 Light saved up. Once I returned to the spot I died at, the light pickup was not there and I was obviously not happy :D Seriously, make sure to perfect this part, otherwise people will just ragequit.
JustAShyDoge
Still a dumb and shy doggo
9731
author=Beregon
So, as someone not that familiar with twitch (mostly watched youtube streams) is there a chat log there? I don't see any. Or are those comments on discord?


There's an expand button on the top right of the video that will expand the history chatlog.
author=JustAShyDoge
author=Beregon
So, as someone not that familiar with twitch (mostly watched youtube streams) is there a chat log there? I don't see any. Or are those comments on discord?
There's an expand button on the top right of the video that will expand the history chatlog.


Alright, thanks!
author=JustAShyDoge
That said, THANK YOU FOR PLAYING!! I'm just super glad you didnt state any bugs in it, so I assume you didn't met any

Yep. This is correct!

author=JustAShyDoge
huehuehuehue, the point isn't to win the event. The point is to make you crave for
cheese(also Gruyere)


I preferred the one-eyed knight guy (Parmigiano? Ow I cannot remember the name right now! ... anyway my Brie was of the same class/taste aha


@Delsin7 - Math Reider
A short classic jrpg with a twist. The math thing is a stroke of genius and since it was made in such a short time it is really impressive. The only thing I'd have changed it was making the power of math even more powerful. I mean ridiculosly powerful both to make combat shorter and for comedy, but hey it's me ^^' ...anyway great idea!


@Marrend - Heaven's Gate
A simple game about combat, difficulty is challenging but you can grind and/or exploit the reset of the dungeon to re-loot them. I like the different weapons (each firearm has its uses, shotgun is useful just against groups) and the fact that resting gave back mana and defending reloads the weapon. That beginner healing spell is a bit useless (too weak!) and the locations area bit barren (is a wasteland after all!), but I liked very much story and concept.