Description


RPG Maker 2003 is back and out of retirement! Degica by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry and Archeia_Nessiah has released an official English version of RPG Maker 2003. To celebrate we're having a Golden Week of RPG Maker 2003 and everybody's invited! Veterans, dust off your copy of RM2k3 and reach into the depths of forgotten memories and show you still have your skills. Newbies to RM2k3, try out a new RPG Maker engine, experience one of the tools that brought RPG Maker to fame in the English communities, and show those oldbies up with your spunk and RPG dev skills!



Your quest is to make a game in RPG Maker 2003 in a week and a weekend! Form a party or take it solo in any version of RPG Maker 2003 and tell your story. Our judges - Liberty, GRS and unity - will decide which game is the best and who will become the Heros of A Golden Week of RPG Maker 2003!



RPG Maker 2003 aka RM2k3 is a modified version of RPG Maker 2000 aka RM2k released in 2002 only in Japan. RM2k itself was released in 2000 also only in Japan but was translated into English by Don Miguel. RM2k's ease of use, quality included graphic and audio assets, and number of features for creating RPGs made it an instant hit and a community around RM2k formed.

When RM2k3 came out a few years later it was quickly translated to English by RPGAdvocate and it became a community favorite for its side view battle system and ATB turn system similar to the one used by the SNES Final Fantasy games. Many classic and revered games like Hero's Realm, Alter A.I.L.A Genesis, Leo & Leah: A Love Story, and Phantom Legacy were made using RM2k3. Over time users moved on, some from constraints of the engine and others a desire to use the newer and more robust RPG Makers, and RM2k3's usage has waned. Some enterprising hackers like Cherry worked on hacking the RM2k3 executable itself to make it more extensible called DynRPG. Others like WolfCoder have been working on their own RPG Maker inspired by RM2k and RM2k3. Others yet have also made their own player for RM2k and RM2k3 games called Easy RPG. RM2k3 may have been hurting but it certainly wasn't out and there was still a lot of interest in using it.

In April 2015 an official translation of RPG Maker 2003 was finally released, and celebrating that is what this event is all about. To differentiate the new official RPG Maker 2003 is called RPG Maker 2003 on RMN's engines list with new icons. The fan translated version of RPG Maker 2003 is called RPG Tsukuru 2003 with the classic icons.



Here are the official rules of the event:

  • Your game must be made in RPG Maker 2003, the trial for RPG Maker 2003, or RPG Tsukuru 2003 (the fan translation of RM2k3). No other engine will be accepted.

  • Your game must be complete. This may be a celebration of an old favorite tool but we won't accept the trend of never finishing a game for this event!

  • Your game must be submitted by the end of of May 10th. Check the time the event ends on the right and make sure your timezone in your account settings is correct.

  • Your game can only use the RM2k3 RTP. What you get with the editor is what's allowed! The RPG Maker 2k RTP is not allowed except what's already part of the 2k3 RTP, such as sounds or music. This means no rips or other assets from other games, resource packs, or RTPs. You can download the 2k3 RTP here.

  • No DynRPG or similar patches are allowed.




Only the following non-RTP assets are allowed:
  • Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.

  • A custom title screen for your game. Your title screen must use an RTP title screen as a base and recognizable as such.

No other edits or custom assets are allowed.



To submit your game to the contest:
  • Create a new gameprofile (by going to Submissions > Submit Game). The game must go through RMN's standard game approval process. (Get your gameprofile submitted early so that you aren't at the mercy of the whims of the Submission Manager!)

  • After the gameprofile is approved, upload the game to the Downloads section of your gameprofile.

  • Come back to this event and submit the download for judging! There is a Submit button in the upper right of the event page.





We have five achievements participants can earn:
  • Friend of 2k3: Everybody who participates during Golden Week earns this. No game submission needed! Take part in the discussion, give feedback, and cheer others on! Just like a good NPC!

  • Player of 2k3: Everybody who plays a game created for this event and reviews it (either through an official review or Let's Play video) is dubbed a Player of 2k3. This award will be available until the end of May 2015.

  • Party Member of 2k3: All teams that submit a game that abides by the above rules earn this achievement. These devs were not content to repeat their one line ad infinitum and found their way to the Hero's side to fight evil!

  • Villain of 2k3: What's a quest without a villain? The team whose game is judged to be second only to the Hero's own will earn this achievement. Foiled again!

  • Hero of 2k3: Only the best game will earn this achievement! Whichever team's game is judged to be the best will become the Hero of A Golden Week of RPG Maker 2003!



We have additional prizes beyond the above achievements. The Hero and Villain teams both get one game gifted to them on Steam. All teams that submitted a game get a ticket in a raffle to win an official copy of RPG Maker 2003 on Steam!

Only one game or copy of RM2k3 awarded per prize; the winning team is responsible for receiving and distributing their prize. The Hero team gets dibs on the Steam game award over the Villain team.



There are many resources available for learning RM2k3 and tips and tricks on using it. You can check the RPG Tsukuru 2003 engine page for a collection of tutorials and articles users have written over the years. Some articles that are recommended reading are:



If you're looking for more specific advice feel free to ask questions on the event page or post a new topic on the Help Me! forums. We have many RM2k3 veterans here that would be happy to help.



Details

Achievements

Registration

You must be logged in to sign up for A Golden Week of RPG Maker 2003.

Teams Members Entry
Gimme dat shiz ;p
KING OF VAPORWARE RETURNS
Why the hell not?
McBacon's right eye
RTP Luv
J-Team (I'll try and get something finished in 10 days.)
Longtime procrastinator trying to finish a full mini-game in a week! :D
Cernus
r m 2 k 3 b o y z
No Self Switches I'm Going to Cry
My body is ready
A very silly entry
Zombies ate my videogames
LOVE or MONEY?!
Co-op block pushing!
GoldenGuard GO!GO!GO!
the old dog squad
Good morning, you have amnesia!
jk i'm using 2k3
Babby's first RMN event
Loyalty Pays Off
CHALLENGE ACCEPTED!
Not In The Slightest
*Smash announcer* BABBY!
Count me in!... Now. How do you use this thing.
Strong Opinions on ATB
aight lets do this
Project Starcrossed
It's time to shine (light flickers)
Because Pizza
hi i ned 9 more teamates join plz
I dont have time but I'm doing this anyway
Pom Gets 2k3
Team Review Something
Gam mak tyme!
I've got too much going on right now but whatever
Why do I keep signing up for these?
YOGURT
Butterball Babe
'Cuz Nostalgia, That's Why!
A New Game of Thrones

Posts

pianotm
The TM is for Totally Magical.
32388
Well, I've written reviews for both Bachelor's Deal and Her Dreams of Fire and these games are both very well done, although it took a little bit to learn to relate to Her Dreams of Fire. I'm going to give A Traitor's Hold another try, considering it's fixed now. I'll see if about saying something about that tomorrow. I'm going to try to play a bit more of Golden Guard before I say something about it. The next one I want to play is Starship Tsukuru.
nhubi
Liberté, égalité, fraternité
11099
Starship is a lot of fun, but you'll need to grind a little if you want to beat the final boss. Going to hit the randomiser and see which game pops out next, though I really should pull together my final thoughts on the 15 hour game I finished playing on the weekend.
Guys, don't forget that Jotun Colosseum was added before the time was up. Cecil just forgot to submit it to the page because he's a nub.
http://rpgmaker.net/games/7697/
This Nub thanks you Libby
I've just uploaded A Traitor's Hold v1.3. Liberty found another error that made the game pretty much impossible to beat :P.

I really hope it works now because I really want to leave it alone and give some of these projects a try :p. In particular I've been eyeing up Dule and Starship TsukuruNova 20003 but I intend to try all of them.
unity
You're magical to me.
12540
author=nhubi
Starship is a lot of fun, but you'll need to grind a little if you want to beat the final boss. Going to hit the randomiser and see which game pops out next, though I really should pull together my final thoughts on the 15 hour game I finished playing on the weekend.


Yep, looks like I made the final boss a bit too difficult. I apologize beforehand to anyone playing, and I'll address that in the post-contest version ^^;; Still, I'm absolutely pleased as punch with all the nice comments I've been getting about the game ^_^
(About GoldenGuard)
Ratty524"
Enemies take no recoil from your hits, and their weird, randomized default movement patterns that 2k3 enforces makes staying alive harder than it should be. You are forced to play a "hit and run" type of game, and with the clunky hit-detection, it's not very fun.

I could say that you can't expect much different systems for an ABS in RPG Maker 2k3 BUT this would underline your point that ABS dont' work in 2k3. I could integrate some helpful mechanics (like strafing) but this would make the game so unbelievable easy that it would break the current balancing. It's difficult to create a well balanced game in such a short time. So sadly, a "hit and run" tactic is the most balanced I could come up with, for now.
But I see your points. I will try to rewrite some scripts (including the hit-detection on the player) for the enhanced game-version and see if some other mechanics could also help (not to survive, but to have fun). Thanks for your feedback.

iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Guys, Red_Nova tried to play my game but couldn't run it, error: "Cannot open System4".

So I uploaded a new version with all the files imported and changed the RPG_RT.ini file so it doesn't look for RTP, it should work now.
It's larger though (11MB).

AGWORPGM2003 FIX!

I guess the version of RPG Tsukuru 2003 I'm using has different file names?
I didn't have an issue with it. It might be that Nova was using the wrong RTP.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
author=Liberty
I didn't have an issue with it. It might be that Nova was using the wrong RTP.


Could be that.

I have both downloads available just to make sure :P
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
What I did this morning. A.K.A. the extent of my RTP testing:

- Played Starship TsukuruNova with no problems.
- Downloaded Tsukuru 9. Got the System4 Error.
- Downloaded Her Dreams of Fire. Error: Need 2k3 RTP
- Downloaded 2k3 RTP. Her Dreams of Fire ran fine.
- Tried opening Tsukuru 9 again. Got the System4 Error again.
- Tore hair out.
- Played Her Dreams of Fire and wrote review.

Whatever the issue was, I don't think it was the RTP.

EDIT:

So I downloaded the fixed version of Tsukuru 9. Well whatddya know? It worked! Now I can play it.

Weird...
CashmereCat
Self-proclaimed Puzzle Snob
11638
This event has taught me that structure and pacing in a game is important. That is imperative to sort out a prototype of the core mechanics of the game before starting out. That you should plan out the structure of your game so that you're not completely lost while devving. That atmosphere takes time to craft and that stories are made from detail and complex motivations.

The event has stretched me to work with large maps, and realize that I'm actually quite good at them. It has stretched me to think about dungeon design more, and to plan dungeons out before you map them. It has taught me to suss the objective of a game, and how the player reaches that objective, early on in the piece, otherwise your game may start in a haphazard direction until you stumble across the goal by accident.

It has also taught me that the 2k3 RTP is awesome, it has reinforced my idea that limitations can cause you to invent ways to reach further, and to strive to improve your skills to create a complete game.

Thanks to the organizers, it's been great.
nhubi
Liberté, égalité, fraternité
11099
author=Liberty
Guys, don't forget that Jotun Colosseum was added before the time was up. Cecil just forgot to submit it to the page because he's a nub.http://rpgmaker.net/games/7697/


That's why I grabbed all the gamepages for my playlist, just in case someone was so excited about getting the gamepage right they forgot the contest requirements. Though that does mean I've got games without available downloads, but hey at least I can read about what I could have been playing.
I definitely didn't get a game done due to finals week. I'll look forward to picking one out to review!
No trial version of 2003 well then *stayed at the don't own rpg maker 2003 and don't want to use pirated version table*
I will going to try games that is made using the official engine.
good luck to everyone.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
nhubi, I don't know how you're able to do as many reviews as you do. I got two completed and a third one pending, and I feel exhausted.

I can't even imagine the effort it takes to COMPLETE a game in a week. Major props to everyone that did so!
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
author=Red_Nova
(...) I can't even imagine the effort it takes to COMPLETE a game in a week. (...)


And some of these games are pretty long too!

I'll try to do at least one review...
And I finally finished every game of the event...

The best one is Ghost Visit, it makes me want to play a full game, Tsukuru 9 is pretty good too

And I didn't expect that some of these games were so long, but overall I had fun with the event and I'm waiting for the next
Ratty524
The 524 is for 524 Stone Crabs
12986
I definitely agree that Ghost Visit is going to win hands down. The presentation was top-notch, and for what the game was trying to achieve, it was well-polished and done well. The only thing that pissed me off was that it ended on a complete cliffhanger and it got hard to really follow at that point. I wanted moooooore! :(


Anyway, when will the official judging of this event commence?
Probably around the 22nd or 23rd. Some of us haven't got as much free time as we'd like but we estimated those times.