Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

I'm thinking of doing a LP too! How 'bout you, Brickroad?
halibabica
RMN's Official Reviewmonger
16948
Brick said before he'll only do it if the end product isn't absolutely horrible.

So there's some small chance we might weasel him into it again. I guess we'll see!
Can somebody please fit some time in to play and comment on the new Bowsers Desert so I can make some last minute changes.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Ben_Random
Can somebody please fit some time in to play and comment on the new Bowsers Desert so I can make some last minute changes.

I can.

Your level is so damn annoying man. The quicksand makes you slow down SO tremendously and it's hard to get out of in general.

At the area with the SMB1 Castle (the one with the locked door), why didn't you include a better power-up than a coin in that big ? block? When I see a big ? block, I expect to have an important, awesome powerup, not some bullshit.

The boss room feels super cramped. If Ludwig Koopa was close to the far right or left of the room it would be nearly impossible to hit in time to dodge all fireballs and hit him before he goes in his shell. It makes the fight unnecessarily difficult.

That's all I got to say about it, bro.
Ok... is it to early to call dibs on Super RNM Bros. 3?
author=ExKirby
Ok... is it to early to call dibs on Super RNM Bros. 3?


Dibs? I think RMN Bros 2 is still accepting level submissions...
author=ExKirby
Ok... is it to early to call dibs on Super RNM Bros. 3?
dibs on what exactly?
halibabica
RMN's Official Reviewmonger
16948
Make more stuff for this if you can. There's still time; it was extended to the 18th (though it still says the 12th up there).
I think Kirby means dibs on project manager.
author=Ratty524
author=Ben_Random
Can somebody please fit some time in to play and comment on the new Bowsers Desert so I can make some last minute changes.
I can.

Your level is so damn annoying man. The quicksand makes you slow down SO tremendously and it's hard to get out of in general.

At the area with the SMB1 Castle (the one with the locked door), why didn't you include a better power-up than a coin in that big ? block? When I see a big ? block, I expect to have an important, awesome powerup, not some bullshit.

The boss room feels super cramped. If Ludwig Koopa was close to the far right or left of the room it would be nearly impossible to hit in time to dodge all fireballs and hit him before he goes in his shell. It makes the fight unnecessarily difficult.

That's all I got to say about it, bro.

Thank you SO much. I will definantly drop the quicksand, (except for the secrets), and I will expand the boss room. Oh yah, I think I'll put a Tanooki in the big box. That would make getting to the orange pipe that takes you to the key, musch easier if you were to lazy to get the secret P-Button.

EDIT: V3 of Bowsers Desert is ready for download. I enlarged the boss room but I may have overdone it.
Don't drop the quicksand, just make platforms above it :-) Hang on... going to go try the desert now.
Sorry for the double post, but I don't care if I double post.

author=GreatRedSpirit
He can have it


I'll project manager this one if its too much. I'm still working on that excel file.
author=ShortStar
Don't drop the quicksand, just make platforms above it :-) Hang on... going to go try the desert now.


Thanks ShortStar. I need as much help as I can get. (Usually more)
author=GreatRedSpirit
He can have it
Please hold while I execute dance maneuvers.

WOOP WOOP
author=ShortStar
Its not uploaded.

Sorry, now it is. )-:

Edit: One more thing: GRS, how long do you think it will take from the level due date to the finished product release.
Ratty524
The 524 is for 524 Stone Crabs
12986
Submitted my 6th level: Rotten Ruins.

I'll try to address some of the complaints of Underwater World Tour. I'm try to submit enough levels in the short amount of time we have... Or has the date been extended?

On my screen I see that it ends on the 13th.
Who is ExKirby and why should he coordinate anything? There is surely someone else who deserves that job more. Id rather participate in something run by a person who has proven they have a good design sense to put these levels together in an attractive fashion.

I slacked off in my sprite editing and havn't touched SMBX in days. I'm glad it got pushed back.

I made the final changes to one of my existing levels. 1dash1

Its about time Davenport removed all those horrid levels.

*edit: It's not the 13th, it got pushed back.