SCREENSHOT SURVIVAL 20XX
Posts
author=Gretgor
Also, Ramshackin: Yes, I can clearly see how to enter those houses (the grassless paths towards their entrances). There's a problem though: I was actively looking for those entrances, since you told us to. There's an off chance that a player would simply assume those buildings have no entrance due to the lack of an explicit door. Maybe, if you added some "light" in the entrances, as though it was coming from the buildings' doors, that'd help. Or better yet, make a cutscene in which a character enters a house through one of those entrances once, and asks the player to follow him/her. That will teach the player that he/she can enter the buildings through those in a "show, don't tell" manner.
There isn't a cutscene where a character enters one of those houses, but the NPCs all have there own schedule and will walk in and out of those buildings on their own. So if the player follows an NPC or happens to be in the right place at the right time, they'll see an NPC walk in.
I like the idea though. Maybe I'll cook up a scripted sequence of a player following someone inside.
author=Gretgor
I think I should make the green one darker. Agreed?
Agreed!

WIP'd up some lighting effects, just to test how they'd look combined with the graphics and the fog and such. I need to tweak the hue of the light a bit, make it more red/orange-ish to actually match the light from fire, but I think it's coming together nicely so far.
I'm also considering testing out a harsher fade to dark along the trees- so about one or two trees in, have the light fade away more dramatically to give it some shape. Not sure though:

Just threw together the alterations I mentioned. Thoughts on what looks better/worse between the two?
author=Gretgor
Cool! Will be doing this with the color. And yeah, I think I'll make the yellow (which is going to become orange) one diamond shaped.
EDIT:
Is this better?
Also, I apologize for the confusion, since I overwrote the old SHAPES.png in my locker, so now both pictures are this one.
I think I should make the green one darker. Agreed?
Most definitely. The green one contrasts way too much, not just to the other gems but to the characters and background as well.
@pizza I think the first shot looks better. The dark areas look unnatural in the second. Maybe its just because you dont have the darkness evenly distributed by distance from the light source though.
Been working on my snowy areas. Still needs a lot of work though

https://www.facebook.com/grimoireofworlds/
Been working on my snowy areas. Still needs a lot of work though

https://www.facebook.com/grimoireofworlds/
Pizza: both look cool, but I'm partial on the top one, because it looks smoother and more natural.
grindalf: I like the snowy tiles. Are you going to add some snow to the tree branches as well? Also, how's the sky gonna look?
grindalf: I like the snowy tiles. Are you going to add some snow to the tree branches as well? Also, how's the sky gonna look?
@Pizza: Lighting in 2D games needs to be treated very, very carefully. Every tree (and other object) has its own built in shadow, as does more or less every rounded shape or shape that you want to give depth. As a result, strong shadows don't really ever make sense. Obviously the lighting will never be 100% accurate, so err on the side of subtle. It'll look better, require less tweaking, and won't draw the eye toward built-in discrepancies of tiles that require mostly neutral lighting to make sense.
Thanks for the critiques, everyone. This is a more final version and probably what I'll stick with for the time being:
Re: Kaempfer: I totally get what you're saying, but I think that it's an acceptable loss in the worst of cases due to the atmosphere and mood gained through the use of the lighting effect. For the tree and object shadows themselves, they could easily be thought of as the result of moonlight due to being so faint against the ground underneath the tinting. It's not perfect, but it's not glaringly obvious, so like I said, I feel as though it's an acceptable issue. The built in lighting is harder to step around, but it's also less immediately obvious to the eye and less in the focus of the player.

Re: Kaempfer: I totally get what you're saying, but I think that it's an acceptable loss in the worst of cases due to the atmosphere and mood gained through the use of the lighting effect. For the tree and object shadows themselves, they could easily be thought of as the result of moonlight due to being so faint against the ground underneath the tinting. It's not perfect, but it's not glaringly obvious, so like I said, I feel as though it's an acceptable issue. The built in lighting is harder to step around, but it's also less immediately obvious to the eye and less in the focus of the player.
Oooh man, I love the tilesets. Can't wait to see where this goes!
On my end, I've been working on a MOTHER-style game using entirely custom graphics. It's coming along nicely, I think!

On my end, I've been working on a MOTHER-style game using entirely custom graphics. It's coming along nicely, I think!
@Punkitt:
-The flowers could use some stems.
-The tufts of grass don't look curved or natural enough to really read as grass, might want to clean it up a bit.
-The tree trunks could be broken up, so they read better as having roots. (instead of being totally cylindrical like they are now. This could be a stylistic choice though.)
-The outlines are broken on the trees? Not really a good idea when they're the same colour as the grass, or when you're using the Brownie Brown style.
-The top and bottom of the grass edge tiles don't match up. The top one are all bubbly, but the bottoms are very rigid and grassy.
-The flowers could use some stems.
-The tufts of grass don't look curved or natural enough to really read as grass, might want to clean it up a bit.
-The tree trunks could be broken up, so they read better as having roots. (instead of being totally cylindrical like they are now. This could be a stylistic choice though.)
-The outlines are broken on the trees? Not really a good idea when they're the same colour as the grass, or when you're using the Brownie Brown style.
-The top and bottom of the grass edge tiles don't match up. The top one are all bubbly, but the bottoms are very rigid and grassy.

Started my own, tiny game jam! The goal is to create a very short game in three days. I just wanted to know if the colour scheme seems alright so far - I want to know if the colour scheme evokes a calm, relaxed atmosphere before I move on to create more things. It's supposed to be very minimalistic, too.
Alright, I'll look into fixing some of the issues you mentioned. Thanks!
@Schwer-von-Begriff Color scheme is good! It invokes the feel you're going for, don't worry. I'd work on that perspective though.
Heyyyy have a battle screen

The battle UI is unfinished at the moment. The HP/SP/TP bars have some borrowed elements from Ollimio, so I'll work on making those more original today.
@Schwer-von-Begriff Color scheme is good! It invokes the feel you're going for, don't worry. I'd work on that perspective though.
Heyyyy have a battle screen

The battle UI is unfinished at the moment. The HP/SP/TP bars have some borrowed elements from Ollimio, so I'll work on making those more original today.
Link to the jam? I would gladly participate in a jam like that. And yeah the colors look so vibrant and pretty.
@Punkitt: Yes, the perspective needs some work. I'm not sure how to make it less wonky, but I'll try. I love the battle system that you have, btw. Looks very earthbound-y. That slime monster looks a little too soft for the hard edges of everything else, though.
@Frogge: Thank you! Oh, I am not actually hosting a game jam of any kind, though I'd like to do that in the future. It's a personal little game jam from me for me - I just try to push myself to the limits for three days to get something done. I suppose it's a great way to train myself to work under pressure and stay motivated. =)
@Frogge: Thank you! Oh, I am not actually hosting a game jam of any kind, though I'd like to do that in the future. It's a personal little game jam from me for me - I just try to push myself to the limits for three days to get something done. I suppose it's a great way to train myself to work under pressure and stay motivated. =)
Oh! I see :3 I should do that too. But then again I will not be satisfied and I will decide to turn it into a bigger project and I will give up on it in a day probably.
Is anyone available to lecture me every time I lose focus?
Hey, thank you! Not much I can do about the softer monster though without making it look weird.
Here, have another with an flower enemy.
The checker background is unfinished! I'll fix it later.

Here, have another with an flower enemy.
The checker background is unfinished! I'll fix it later.
Punkitt: loving the Earthboud-style maps and battle screens. It looks mostly good, but the tree outlines look unfinished, and given they're the same color as the grass, they kinda "blend" together weirdly. I think you should either close down the outlines or make the trees a slightly different color. I dunno, though.
Schwer-von-Begriff: I love me some short graphic adventures, that looks nice. Are you gonna make this available to play here in RMN? Also, tell us about this jam next time you want to make one :D, I'm sure me and a lot of other folks would like to take part.
Also:

I made the green one darker, and added sharper edges to the red one. How is that?
Schwer-von-Begriff: I love me some short graphic adventures, that looks nice. Are you gonna make this available to play here in RMN? Also, tell us about this jam next time you want to make one :D, I'm sure me and a lot of other folks would like to take part.
Also:

I made the green one darker, and added sharper edges to the red one. How is that?
Wow, it feels like everyone is trying to make their Earthbound game nowadays. xD I would probably go for that style, or at least something similar that's fairly simplistic if I wanted to make my own graphics.
Looks pretty good, everyone.
I finally mastered the secret technique of ze Gimpu!
I am pretty proud of this. It's the first title screen that I've felt like I have control over its direction and creation, without needing to ask around for help.
For reference, here is the old version:
I like the new version a lot better, since it's actually what I had in mind from the beginning. I was originally going to have a font with a blood effect, but I found another font, which sort of reminds me of Stephen King. I like SK and the fonts that he use. :D
What do you guys think about it so far? Most people who gave me feedback on the RSXIV event wanted a background to go with it, so I decided to add one.
Looks pretty good, everyone.
I finally mastered the secret technique of ze Gimpu!

I am pretty proud of this. It's the first title screen that I've felt like I have control over its direction and creation, without needing to ask around for help.
For reference, here is the old version:
I like the new version a lot better, since it's actually what I had in mind from the beginning. I was originally going to have a font with a blood effect, but I found another font, which sort of reminds me of Stephen King. I like SK and the fonts that he use. :D
What do you guys think about it so far? Most people who gave me feedback on the RSXIV event wanted a background to go with it, so I decided to add one.
@Gretgor: Of course! The game will be available here as well as on my tumblr blog. And a little RMN Game Jam would sound amazing! =)
@Iu (I hope you don't mind being called this): It looks a LOT better than the first one. Maybe you could give the font a similar look compared to the clown? Or a subtly glow effect would be nice, to make it 'pop' more.
Thanks for the comments, guys, have a small update! The game itself won't have more than a couple of maps, but I hope to make those few maps very nice to look at! =)

@Iu (I hope you don't mind being called this): It looks a LOT better than the first one. Maybe you could give the font a similar look compared to the clown? Or a subtly glow effect would be nice, to make it 'pop' more.
Thanks for the comments, guys, have a small update! The game itself won't have more than a couple of maps, but I hope to make those few maps very nice to look at! =)

























