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GAMES YOU HATE OR DISLIKE?

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Isrieri
"My father told me this would happen."
6155
I have actually tried playing Dr. Jekyll and Mr. Hyde. I'm just gonna say this: Its as bad as everyone says it is. But not necessarily because it was badly made. It's kind of like the video game equivalent of The Last Airbender: Something that obviously had money and a budget and talent behind the production just going to an inconceivable waste. How can you even make something this dull and bad?

As for a game from my childhood that I didn't like. That would be



I don't know a lot of people who know what this game is. Make sure it stays that way.

It can be equated to waiting at the BMV with that guy who insists on talking to you and telling him your life story. Or being on the airplane with the loud rowdy kids sitting behind you.
Roden
who could forget dear ratboy
3857
Isrieri
I don't know a lot of people who know what this game is. Make sure it stays that way.


I actually have a copy of Out to Lunch. It was one of the games bundled with my SNES when I bought it at a flea market. It's uh... Yeah.

I think the Ghouls n' Ghosts, Starfox, DKC and Street Fighter II were probably the better of the bundled items, in comparison.
Dead State. Honestly, at first I thought that it had a lot of potential and durung the first hours I forgave some of it's faults. But after a long time in the game, two big flaws rendered the game unlikable.

The first one, is that everything in the game is SLOW. It takes a lot to clear an area in the map, it takes a lot to build a shelter upgrade, and most of all, it takes a lot to get to a story segment.

Because seriously, the story could have really saved this game, but the plot segments are so separated one from another that it felts that I never got to the "meat" of the story. (If there was even a "meat" to begin...) It didn't helped that the shelter itself was so lifeless. The dialouge of the survivors when you talked to them was always the same and they weren't even animated. Just remained as lifeless statues in the shelter and during the cutscenes... -_-

The game wasn't even difficult, because regarding combat, once you equipped Anita (a survivor that's available at the beginning of the game...) with a sledgehammer, most of the zombie population of Splendid was already dead... well, you know what I mean. XD
The humans offered more challenge than the zombies, but in the end they barked more than what they bit. And as for the resource management part, resources in general (especially food) were really abundant, completely destroying the tension of a zombie apocalypse.

But what really made me give up on the game was it's second big flaw: Bugs.

And I mean A LOT of them. Bugs that unallowed me to open certain doors or scavenge certain items, bugs that made one of my characters not able to move until I reseted the game, bugs that teleported my party to random parts in the area, a horrible bug in a map that made me remain in combat mode, even though there were no enemies attacking me (and considering this is a Tactical RPG, it was a total pain in the ass...), and worst of all, a bug that unallowed me to interact with a dog, which I have the feeling it was a recruitable character... ;_;

So in conclusion, Dead State was a complete waste of time. Supposedly, the Reanimated version of the game solves many of these errors but somehow, I don't think it's worth figuring it out. At least I got the game for free! >:D
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Isrieri
I have actually tried playing Dr. Jekyll and Mr. Hyde. I'm just gonna say this: Its as bad as everyone says it is. But not necessarily because it was badly made. It's kind of like the video game equivalent of The Last Airbender: Something that obviously had money and a budget and talent behind the production just going to an inconceivable waste. How can you even make something this dull and bad?


The thing that confuses me is why they decided to delete a couple of levels and replace them with copies of other levels in the translation. Whaaaa?

It's poorly made in terms of actual gameplay design, but it does have some decent polish and I like the art style. Mostly it's just one of those games where you wonder why it exists.
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
author=Pizza
I don't think that Smash and MvC, or Playstation All-Stars or what have you are comparable to Kingdom Hearts as they're mascot fighters. There's not supposed to be any narrative reasoning for the group to be together other than "FIGHT 'EM", and the groups these fighters put together are thematically appropriate- being all Nintendo characters, Capcom x Comic Book, or even with Dissidia all FF characters.
Notice how Smash usually has an arduously long story campaign?

There is narrative reasoning there, or an attempt at it, to say the least.

author=Pizza
I think Kingdom Hearts fares badly because it's trying to be a serious story. It's insisting upon the audience that an unreasonably disparate mash up of universes somehow makes perfect sense and shouldn't be questioned, and that's not even touching on the fanfic quality writing and absolutely terrible character concepts/designs. Dear lord. I cringe just thinking about original KH characters.
I was playing the game recently, and I think the reason characters like Riku, Sora and Kairi were portrayed so cartoonishly was so they could fit in with what other characters were. In KH2 the art direction took a good leap upward. The melding of the two stories was an ambitious move, I'll give em that.

author=Pizza
I dunno, to each their own though. I don't understand how anybody can give it a pass on any level, but enough people love it to death, so they must have hit on some demographic. (probably fanfic writers)
Jeez, don't pull a me and get all judgemental! I like Kingdom Hearts for it's combat and wacky antics, and also I was raised on both squaresoft and disney games, but I've never once written a fanfic about any characters that i didn't create.

So then it's like... a canon-fic, I guess?

I think Kingdom Hearts story is enticing, if... only because it is so convoluted and weird at parts. Tell you what, I could do without a couple worlds in the first, though!

Wonderland oh god why
Monstro plz no
FUCKING ATLANTICA HRRRNGNGNGNGNG

But, it was their first attempt in the series, the second had no worlds I really hated.

I'm not counting Atlantica this time because it's a shrill-tongued singing mini-games world that has no progressive adventure nor does it contribute to anything save a secret ending I have already watched to death on youtube.

So it does me the solid of being COMPLETELY AVOIDABLE. How I like it.

I dunno why, I can't stand clicker games, idle games, if you will.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Isrieri
As for a game from my childhood that I didn't like. That would be



I don't know a lot of people who know what this game is. Make sure it stays that way.

It can be equated to waiting at the BMV with that guy who insists on talking to you and telling him your life story. Or being on the airplane with the loud rowdy kids sitting behind you.
I just looked this up on youtube. It seems incredibly rudimentary but it doesn't look that bad.

The sound effects kind of hurt a bit, though, and that cover art is so off-putting.
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
I wish I'd been American enough to have had the joy of Chex Quest.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Animal Crossing

Except for the gamecube version which i am biased for because i played it when i was young and impressionable. Also it had playable NES games in it.

I tried really hard to like these games, i really did, but at the end of the day i couldn't. There was something about not having anything to do after an hour of playing the game except for listening to conversations with animals that increase in repetition and the constant knowledge that animal crossing never ends and can't be won that really got on my nerves after a while of playing the game.

After a few weeks i ended up loathing the game.
Counterstrike: Source.

I just can't stand playing it. At all. Servers are full of assholes, the game is ludicrously broken and boring and every time I play for more than five minutes I feel like playing Global Offensive instead.
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
Oh, I just remembered a game I thoroughly despise, not for it's gameplay or visuals, just in what it represents and the fratboy demographic it's groomed.

Call of Duty, I can't say much since I haven't played them myself, I've avoided it and Battlefield like any democrat probably would, but I've heard some are okay, some are great, and some are wretched, that whole genre in general, no, not first person shooters, Halo at least has some Depth, and DooM95 etc. are first person shooters. Unreal Tournament, Painkiller, are first person shooters.

I'm just gonna gimp Yahtzee's word "Spunkgargleweewee" for the genre of 'war hero shooters', which are progessively linear brown and grey filtered games catering to realistic military action but only after forgetting sucking your thumb in a corner for 50 seconds doesn't cure bullet wounds.

It's a genre that I absolutely loathe purely because it's the opposite of realistic and aggrandizing war is a cardinal god damn sin. The later games are particularly bad in that the enemies are some small foreign group of terrorists and you're equipped with all the super weapons the U.S. has at it's disposal. Some people say the multiplayer makes up for it, unfortunately I don't give a flying fuck about the multiplayer and neither do a lot of people, and if your idea of a game set on getting it's demographic to join the army is made up by playing with people who think alike, then I'm sure the loud belligerence of all the obnoxious tits on those games must be a real zone of catharsis for you.

I'm convinced Call of Duty is designed for two groups of people, Sociopaths who want to get deceptively inaccurate gauge of how long they'd survive in their planned office shooting, or masochists who get a kick out of having people yell at them.

But yeah, I do not approve of the genre, and I know my words here will do virtually nothing about the popularity, the developers of said games will stake it for themselves, they've already shown large bouts of desperation, Call of Duty: DOG as one example.

I'm not saying you're a bad person if you play the games, or that you have shit taste, I'm just saying I don't like their messages and wish they weren't as popular as they are.

Sand was a good move towards showing people in the demographic they were being twats, unfortunately no one seems to have been bold enough to make that kind of move again.

Ultimately, what I think will be a good move is to release a game that plays like the games of old, but with a deceptive coat of paint for the first few stages that mimmicks the brown and grey environments and atmosphere of the COD games, then just shit out all this amazing sauce in the players face. Thus not only giving them what they want, but making them desire more. Positive Education, you follow?

That's all I'll probably say on this topic. But one last thing, don't try to state I'm blinded by Nostalgia, I've played Doom 95 recently, as well as heretic, and I had far more fun with them and their intensity than i ever did playing Halo, and it's superior to COD because at least it has some worldbuilding going for it.
Roden
who could forget dear ratboy
3857
@BM: New war games are shit, yeah. Too much macho-man hoo-rah shit about killing whatever villain isn't too ambiguously evil to put in a game and show to the world. Plus, they really watered down the gameplay something fierce- it's basically a rail shooter at this point.

That being said, have you checked out some of the older COD/Medal of Honour games? Back then, even though they weren't really masterpieces, they were at least trying to be really good. Basically the MOH PS2 trilogy (Frontline, Rising Sun, & European Assault) and COD 1/2. As an added bonus, MOH had some stunning music:




I kind of wish war shooters would return to historical conflict like that. It made the entire thing a lot more interesting, IMO. But they seem set on going farther and farther into the future instead. Pretty soon they'll just be making Mass Effect FPS' by accident. In addition, I think it's a little safer to make the story one of history rather than glorifying and romanticizing a war that's actually happening right now.

Of course, even old war games don't compare to stuff like DOOM, Half-Life, Shadow Warrior (remake), etc. FPS' tend to work better when they're set in some degree of fantasy world, so you can actually introduce cool gameplay mechanics and more interesting weapons/enemies.

Also, damn, I NEED to get my hands on a copy of Chex Quest. Reminds me of the Capn' Crunch game my room mate has.
I heard several people claim that CoD: Modern Warfare is the best part in the series - might be because of that wham event happening in the middle of it (not gonna spoil it just in case)

I also dislike gun obsession in general - I accept them being effective weapons, but people claim that grazing someone with a pistol should make the target instantly explode into a shower of guts.
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
I like creative guns that aren't just yeah, obsessing.

Doom has your regular shotty, chaingun, pistol and rawket lawnchair.

Then there's the plasma cannon, and famously, Big Fucking Gun 9000.

Doom didn't have an obsession with guns, because it didn't call them the "Glock-620" or whatever. They just used simple identifiably names.

Then you have that weird Southpark FPS with all those creative weapons.

Unreal Tournament or Painkiller definitely take the cake though, for fun fantasy weapons that just happen to be projectile based.

Shock Rifle and Flak Cannon oh my goodness.

Yeah, @Pizza: I was talking about recent gen, the old Call of Duties I've heard on some accounts are okay.

Metal of Conner: Doorfighter was particularly revolting.
I like how Unreal Tournament 2004 has an anti-air weapon (anti-vehicle actually) and a shotgun named after an anti-air weapon. Another thing FPS players should know is that the range at which people use sniper rifles in games is the effective range of assault weapons in real life - you could shoot the stem of a cherry with such a rifle at 150-200 yards range.

Back on topic, there's another hardcore RPG I dislike because it's once more full of bullshit and unreasonable elements - Speak No Evil, an old RPG Maker game on this very site.

-The font is unnecessarily hard to read
-Enemy graphics have next to no variety: An enemy who was weak to one element suddenly becomes immune to it next area as they all look the same
-Spend highly limited resources to try and guess the weaknesses of oncoming enemies, without having any clues

Do hardcore RPGs that are legitimately challenging even exist? Either I end up playing slots or pull scratch tickets.
Games I dislike or hate? Hrm...
FF12, 13, and 13-2.
FF12 I played an hour and set it down, it felt TOO much like a single player FFXI (which, if you could ever get past the ridiculous entry barriers of levelling in the old days, probably has the best storyline in the series).
FF13: Game over if your party leader dies? This isn't Persona, one person isn't more specialer. Also the paradigm shift glitch (full ATB bars if you wait 2 sec between switches). I also didn't care about most of the characters, and the story...ehh...Fang was cool, though, so I'll give them that.
FF13-2: What Liberty said on page 1, AND WHO THE FUCK DESIGNED THE LEVEL UPS SO YOU NEED A STRATEGY GUIDE TO NOT MISS OUT ON STATS?! Seriously I was missing over 400 MAG/STR endgame on Serah and Noel (I hated myself enough to finish it.)

Dawn of Mana: aka let's drive an awesome series into the ground. Reset to level 1 on starting each area? Yeah no thanks.

Sword of Mana: a shitty remake of one of my favorite ARPGs ever. Yeah I understand they were trying to bring it more in line with the lore of the rest of the series, but c'mon--Willy lives (he dies in the first room of the original)?!
Spoilerish:
Bogard NOT breaking his back and unlikely to ever walk again, but rather just "oh I got hurt"
It's like they turned it into a happy meal version.

Chaos Wars: Shitty grid-based crossover "SRPG". It's...BAD.
Kingdom Hearts after #1: The 1000-heartless battle SOUNDED awesome...and then you can QTE it all away. Not a fan of the post KH1 combat system alterations. Not knowledgeable enough to pick on the story.
Project X Zone: I'm sensing a pattern with crossovers, guys. They REALLY need to work on story.
Star Ocean 3: AMAZING battle system, HORRIBLE execution of what could have been a good story. Maybe it's the way it was brought up, but the big disc 2 reveal just killed it for me. Set the game down for years before I finished it.

Dragon Age: Origins: Alistair's awesome. The story wasn't... BAD, per se. But between the unwieldy, to me, combat system, TOO MANY CHOICES, and just a general sense of "not feeling it", I can't finish the game. I'm sorry, guys. I tried. I think modern WRPGs just aren't my cup of tea either.

Outside of RPGs? Pretty much every FPS ever after Goldeneye, but I have a general distaste for FPS and the whole "hyper-realistic graphics!" movement that's been going on for a bit.
I think that's most of my venting for now.

LightningLord2: Have you ever looked into the Etrian Odyssey series? They're rough, but not impossible. I remember I literally fist-pumped when I beat the boss of the second layer in EO4.
author=LightningLord2
Do hardcore RPGs that are legitimately challenging even exist? Either I end up playing slots or pull scratch tickets.



Yes there are plenty, Etrian Odyssey series, The shin megami tensei series, Fire Emblem (When on normal mode at least) Final Fantasy 1,2,3 on nes.
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
author=LightningLord2
Do hardcore RPGs that are legitimately challenging even exist? Either I end up playing slots or pull scratch tickets.
Try virtually any product by Atlus.
oddRABBIT
I feel bored. How odd.
1979
Try virtually any product by Atlus.

This is very much true.
author=lonestarluigi
We all have those games that we just don't like or can't stand! I myself have plenty, like Chrono Trigger I just can't get into it like other jrpgs.


I... I thought I was the only one!

Chrono Trigger bores me to tears. The music lacks a certain "oomph" that other Square games had back in the 1990s and the pace of the game felt so... slow. I just couldn't enjoy it at all.

Now, Chrono Cross on the other hand? I fucking love Chrono Cross.