New account registration is temporarily disabled.

[RM2K3] BIG LIST OF PLUGINS/IPS (STICKY THIS PLEASE)

Posts

Pages: first prev 12345 last
Event ID Fix (ported to 2000-1.62 and 2003-1.09~1.11)
https://archive.org/details/RPGMakerPatch_EventIDFix

Makes eventoid objects on map-screen display ordered strictly by their ID (ascending) if they share the same collision-layer and position. Variation that is titled "withoutX" will consider objects on the same Y as same position without asking for X.

Originally made by Cherry for 2000-1.07 and 2003-1.08 in 2016
Variation with X-check was added to official 2003-1.12 in 2017.
Applying a "withX" patch to 2003-1.12 will not change how it works, but "withoutX" can be used if needed.


FastFadeIn x2 (ported to 2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_FastFadeIn

Skips every second frame of transition-effects to display them at double speed. Description on page tells you how to change it to triple.

Originally made by bugmenot for 2003-1.08 in 2013.
Maniac Patch for 2003-1.12 is supported up to mp210414 only.


In other news:
★ Added 2000-1.10 and 2000-1.51/1.52 to PicsInBattle-Patch.

~炬燵あ
TextWidthEight
https://archive.org/details/RPGMakerPatch_TextWidthEight

Changes the width of all text rendered onto game-screen from 6 to 8 (wide characters and EXFONT are changed from 12 to 16, half-space from 3 to 4) pixels, while the height remains 12. To properly use this, you may have to replace the fonts used by the engine and insert a new EXFONT image into the EXE that features a width of 208 instead of 156 pixels.

For now, do not use this in combination with EXtraFONT. More specifically, only apply it if you perfectly know what you're doing, as you will have to manually adjust the definition of EXFONT's auto-resized width on load from 288 to 384 pixels.

Available for:
★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
★ 2003-1.00, 2003-1.03, 2003-1.05, 2003-1.08, 2003-1.09~1.12


ShoppingShortcut (2000-1.62 only)
https://archive.org/details/RPGMakerPatch_ShoppingShortcut

Replaces the command to call the shop-screen with setting some switches and variables instead. This is intended to be used when you want to create custom shop-screens, but retain the comfort of being able to define a shop's basic data and assortment with just one command.

★ Set switch #1015 ON if normal or buy is selected, else OFF.
★ Set switch #1016 ON if normal or sell is selected, else OFF.
★ Set var #3409 to the selected text-type (A|B|C >>> 0|1|2).
★ Set var #3410 to number of items available in shop.
★ Fill vars beginning with #5001, set them to selected item-IDs.

Nothing visible will happen without additional work. It is recommended to call a common-event that contains the actual custom shop-screen's process right after defining the shop. Also, the cases-option for different treatments after shopping if the player bought/sold something will do nothing / stop working entirely when this patch is applied.


In other news:
★ Added 2000-1.51/1.52 to FlexibleWalker EX+α and BushPointer.
★ Added 2000-1.51/1.52 to ModernEndScreen and RemoveQuitQuestion MES.

~炬燵あ
Have updated the files of GameWindowSuperScale to now hopefully display videos in the correct position and zoom. I hadn't thought about that it's necessary to make some adjustments to the video-player earlier, but here it is. If the game you create (or just want to play) doesn't use any videos, it's not necessary to replace the patch, nothing else has changed.

https://archive.org/details/RPGMakerPatch_GameWindowSuperScale

Still available for the same RPG_RT-builds as before:
★ 2000-1.07, 2000-1.10, 2000-1.51/1.52, 2000-1.62
★ 2003-1.08, 2003-1.09

~炬燵あ
author=KotatsuAkira
MenuReversed (2000-1.62 only yet)
https://archive.org/details/RPGMakerPatch_MenuReversed

It swaps the layout of the main-screen in the default menu, so commands and gold go to the right side. This was done by other people for several versions before, but I'm sure 2000-1.62 wasn't one of them yet (and this one is made from scratch).

~炬燵あ


It would be nice having this in 2003, reminds me of FF.
author=RayVee
It would be nice having this in 2003, reminds me of FF.


Cherry made a patch that does the same for 2003-1.08 some time longer ago (according to kaine) if that is what you need.

https://www.mediafire.com/file/o6o847gr08adqcb/RPG_RT_menureversed.rar/file

~炬燵あ
author=KotatsuAkira
author=RayVee
It would be nice having this in 2003, reminds me of FF.
Cherry made a patch that does the same for 2003-1.08 some time longer ago (according to kaine) if that is what you need.

https://www.mediafire.com/file/o6o847gr08adqcb/RPG_RT_menureversed.rar/file

~炬燵あ
There is only one drawback, it doesn't display the gold box.
An improved version would be welcome
OKだよ, here you go, MenuReversed IPS-files rebuilt for every RPG_RT-version I've ever made a patch for before.

★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
★ 2003-1.00, 2003-1.03, 2003-1.05, 2003-1.08, 2003-1.09~1.12 (Maniac Patch up to mp210414 only)

Let's hope they're working.

Item-page on IA is still the same:
https://archive.org/details/RPGMakerPatch_MenuReversed

~炬燵あ
RemoveAutoBattle
https://archive.org/details/RPGMakerPatch_RemoveAutoBattle

Removes the auto-battle option from the default battle-system's party-commands window. Not to be confused with Cherry's NoAutoBattle for RPG2003 which disables access to the party-commands entirely. You can still escape from battles if allowed, and use cancel-button in RPG2003 to pause all battlers' continuous ATB-progression.

Available for:
★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
★ 2003-1.00, 2003-1.03, 2003-1.05, 2003-1.08, 2003-1.09~1.12 (NOT compatible with Maniac Patch)

~炬燵あ
I learned about an RM2k3 issue where after an item was used, a long character idle animation would lock up the game until it finished once.

This is an annoying consequence of how the battle system sometimes uses animations as part of its (pretty broken to begin with) state machine. It seems they intentionally wait for one idle animation in order to have time to apply the effect of the item.

I fixed this by limiting the waiting time to a maximum of 64 animation frames.

IPS patch for RM2k3 v1.08:
https://cherryshare.at/f/Eu4B6l/RPG_RT_2k3_108_idleanimfixed.ips

IPS patch for RM2k3 v1.09a+ (incl. official versions 1.10+ and Maniac patch earlier than 210519):
https://cherryshare.at/f/Ga0Q4H/RPG_RT_2k3_109a__idleanimfixed.ips
Did a little (frustrating) experiment in LibreOffice Calc to see if I could speedup some steps in the porting-process of patches, and thus, have added 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60 and 2000-1.61 to ShoppingShortcut (previously 2000-1.62 only). RPG2003 might follow later.

Item-page on IA is still the same:
https://archive.org/details/RPGMakerPatch_ShoppingShortcut

~炬燵あ
Holerö!~

While the RMN site and board was unavailable, a lot of stuff has happened.

Besides all these things listed here, GameWindowSuperScale received multiple updates but still hasn't reached perfection as it will crash if video-playback gets initialized the first time while fake-fullscreen is activated. For now it has to run windowed until that point to be safe.


CombatShortcut
https://archive.org/details/RPGMakerPatch_CombatShortcut

Similar to what I had started with ShoppingShortcut, it replaces the start-battle-command with a lot of switches and variables getting modified, based on the settings and chosen troop, most importantly all the important basic data about every single enemy in it (but not their action patterns or element/state vulnerabilities). Made for more comfortable use of custom battle processing without giving up entire areas of the database.

Available for:
★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
★ 2003-1.08, 2003-1.09~1.12


NameInputWizard
https://archive.org/details/RPGMakerPatch_NameInputWizard

Another command-replacer-patch, this time it's the name-entry that gets overwritten to use it in a completely other way. This patch can change an actor's name or nick based on a set of up to 20 ANSI values from a chain of variables (a zero is considered a name-ends-here-signal). Remember that everything after the 12th letter won't display correctly in any default-system's menu UI.

Available for:
★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62


RefinedGamepad
https://archive.org/details/RPGMakerPatch_RefinedGamepad

This little thing changes how the engine processes gamepad-inputs to allow the use of the DPad if your input-device is too modern. Old or simplified gamepads usually should map the XY axes to the cross, but more complex general-purpose modern ones assign it to the left stick only if they lack an analog-swapper button. So I added processing of the joystick eight-way coolie-hat data which should be mapped to DPad on EVERY gamepad device.

Available for:
★ 2000-1.51/1.52, 2000-1.62


CodepageEnforcer
https://archive.org/details/RPGMakerPatch_CodepageEnforcer

My most recent creation, available for ALL known pre-EN 2000-RPG_RTs (1.00~1.51/1.52), removes the problem of being unable to play RPG2000-games (e.g. JP) which need a text-encoding other than the one your computer is configured to run non-Unicode-applications with. From WinXP to 8.1, it was possible to use AppLocale, but it's not compatible with 10/11, Locale Emulator and all other tools fail displaying ingame-text on their own.

Just apply the correct patchfile for the encoding you need, run the game with Locale Emulator and have fun. Why combining, you may ask, well the patch doesn't change the handling of paths, filenames and the game-window titlebar, LE is still needed for these tasks. And also, RPG2003-games don't need any patching, LE alone is enough.




All the other things

And now some files for patches not-made-by-me for use with other RPG_RTs than what they were originally made for. See the individually linked pages for details, this text is getting long enough already.


BattleActionLinkToEventBugfix
https://archive.org/details/RPGMakerPatch_BattleActionLink

Original by Cherry (2003-1.08)
https://share.cherrytree.at/showfile-7171/rpg_rt_2k3_108_battleactionlinktoeventbugfix.ips


Division by Zero Bugfix
https://archive.org/details/RPGMakerPatch_DivisionByZero

Original by Cherry (2003-1.08)
https://share.cherrytree.at/showfile-10156/rpg_rt_division_by_zero_bugfix.ips


EXPlus / EXPlusPlus
https://archive.org/details/RPGMakerPatch_EXPlus

Original by bugmenot (2000-1.07 & 2003-1.08)
https://share.cherrytree.at/showfile-14982/explus_fixed_.rar
https://share.cherrytree.at/showfile-14983/explus____fixed_.rar


2k3MoveBattleMessageWindow
https://archive.org/details/RPGMakerPatch_MoveBattleMessage

Original by Cherry (2003-1.08)
https://share.cherrytree.at/showfile-2702/2k3movebattlemessagewindow.ips
https://share.cherrytree.at/showfile-2703/rpg_rt2.exe


NoEndCommandInMenu
https://archive.org/details/RPGMakerPatch_NoEndCommand

Original by Cherry (2003-1.09~1.12)
https://cherryshare.at/f/3Giamb/RPG_RT_112_NoEndCommandInMenu.ips


~炬燵あ
Pages: first prev 12345 last