RPG MAKER MV IS A LARGE STEP BACKWARDS
Posts
author=andreasaspenberg
the music should be backwards compatible with vx ace.
re-encode it to whatever type is needed, there should be plenty of tools on the 'net.
but the OGG files should already work with VX Ace if I'm reading this stuff correctly, so I guess this has already been met
author=JosephSeraph
why would they have 2 programming languages on a single game, though?
this is like mixing coke with milk tea
UE 4 comes kinda close with the Blueprint system and the ability to code in C++, Unity can do C# and Js.
Why? Probably to seem a bit more open to people who exclusively know one of the languages offered or to offer an easier language to jump into while still having a more powerful one available.
Why would anyone mix them? No clue; perhaps they know how to do some stuff in one language and other stuff in the other while needing to do both things (am I even effectively communicating an idea here)?
There will be bug fixes in the future, you can count on that. I think the main reason is the Japanese mindset when it comes to deadlines. Sources tell me that they absolutely did not want to put off the release date despite knowing about certain bugs and issues, so they just rolled with it. As an engine it does have issues, but they will be patched up given some time (I mean, 2k3 had a bunch of bugs for years apon years after its release. They've learned a lot since then.)
So yeah, patches will be incoming. They were just stubborn about releasing on time instead of holding off, which is silly but that deadline was something they did not want to negotiate and on the one hand, that's pretty admirable, even if on the other it's annoying.
So yeah, patches will be incoming. They were just stubborn about releasing on time instead of holding off, which is silly but that deadline was something they did not want to negotiate and on the one hand, that's pretty admirable, even if on the other it's annoying.
author=TehGuyauthor=JosephSeraphUE 4 comes kinda close with the Blueprint system and the ability to code in C++, Unity can do C# and Js.
why would they have 2 programming languages on a single game, though?
this is like mixing coke with milk tea
Why? Probably to seem a bit more open to people who exclusively know one of the languages offered or to offer an easier language to jump into while still having a more powerful one available.
Why would anyone mix them? No clue; perhaps they know how to do some stuff in one language and other stuff in the other while needing to do both things (am I even effectively communicating an idea here)?
As far as I know, you can do in Ruby what you can do in Js (albeit, in a very roundabout way). It'll only get messy if you add support for both, in my opinion. I've no problems with Js, and it's fairly easy to transfer ruby scripts to javascript (and vice-versa). You just need some time and a mug of coffee.
@Liberty> I'm guessing that it'll all be working nice by the end of the year?
I won't understand their mindset on deadlines, but it's still some terrible customer service to sell dysfunctional products no matter how you look at it.
The thing is, MV was released the bugs were not found. It was only till release these bugs are cropping out now (bar aside a few they already knew but can't replicate so they thought it was non-issue). Because aforementioned bugs are dependent on computer specs of certain people. And even then, people with similar specs to mine get lag issues and I'm just ????????????
author=Archeia_Nessiah
The thing is, MV was released the bugs were not found. It was only till release these bugs are cropping out now (bar aside a few they already knew but can't replicate so they thought it was non-issue). Because aforementioned bugs are dependent on computer specs of certain people. And even then, people with similar specs to mine get lag issues and I'm just ????????????
Yeah, looking at the bug reports, a heck of a lot of them seem to come from people with either different computer specs or different language settings, so that makes sense.
Though, what about the weird autotile issue where middle tiles don't operate like they did in Ace? Did no one notice that during the beta testing?
I've said it before, but that autotile thing really decreases MV's value and I sincerely hope it gets fixed. MV has a lot going for it, but... bluraugh. That and the lag when mapping makes that whole portion of MV sour at the moment. =|
I do love the battlers and music, though. And although I was ????? about it at first, after rhyme suggested using Atom I'm really happy with being able to edit scripts while also having the database open.
I do love the battlers and music, though. And although I was ????? about it at first, after rhyme suggested using Atom I'm really happy with being able to edit scripts while also having the database open.
author=Archeia_Nessiah
We did actually. Report ignored <:3c
Awwwww >.<;; That's rough.
I really appreciate all the work you all put into it. It sucks that all these unexpected bugs have cropped up.
author=Craze
I've said it before, but that autotile thing really decreases MV's value and I sincerely hope it gets fixed. MV has a lot going for it, but... bluraugh. That and the lag when mapping makes that whole portion of MV sour at the moment. =|
I do love the battlers and music, though. And although I was ????? about it at first, after rhyme suggested using Atom I'm really happy with being able to edit scripts while also having the database open.
Yeah, if the autotile and mapping lag get fixed, I'll be all for MV!
I like the new autotile behavior. It's bad for some types of autotiles, but good for others :>
I myself will benefit a lot from it.
I myself will benefit a lot from it.
author=JosephSeraph
I like the new autotile behavior. It's bad for some types of autotiles, but good for others :>
I myself will benefit a lot from it.
Well, that's good at least. For me, though, it completely goes against how I like walls tiled, in every instance, so... not so good for me XD;;
Still, it's a lot simpler to shift click the same tile on the middle ends than it is to shift click tiles from the bottom ends, because these have to be 2 tiles wide at least in order to show the 2 tiles you wanna shift click! :>
I think it's a somewhat nice move because it's more flexible. Slightly hassly for one tile type, blissfuly more straightforward to another. But I'm not sure the kind of tiles I use are popular across the community so in the end it might have in practice been a big step back XD
I think it's a somewhat nice move because it's more flexible. Slightly hassly for one tile type, blissfuly more straightforward to another. But I'm not sure the kind of tiles I use are popular across the community so in the end it might have in practice been a big step back XD
author=Craze
I've said it before, but that autotile thing really decreases MV's value and I sincerely hope it gets fixed. MV has a lot going for it, but... bluraugh. That and the lag when mapping makes that whole portion of MV sour at the moment. =|
Yo, your MV lags? Give me yo specs.
http://steamcommunity.com/gid/103582791439837046/announcements/detail/94933133416859032
author=Archeia_NessiahYeah, same here. (The map engine in particular is nearly unusable.. xD) It's pretty disappointing, considering I've run fairly modern PC games with no major issues.author=CrazeYo, your MV lags? Give me yo specs.
I've said it before, but that autotile thing really decreases MV's value and I sincerely hope it gets fixed. MV has a lot going for it, but... bluraugh. That and the lag when mapping makes that whole portion of MV sour at the moment. =|
http://steamcommunity.com/gid/103582791439837046/announcements/detail/94933133416859032
I'll try out the fix, though!
So what's the dealie with this roof on the left? It's not an autotile or anything, I think, but still decides it wants to mess up even though it's fine in editor
author=Sated
It looks almost like it's been auto-shadowed over, but really badly. That is a very strange glitch. Maybe you could post how it looks in the editor for comparison?
Also given the climate around here recently, I think that you should put a trigger warning for implied rape... /snark
I don't mean the shadow, but the roof itself, right next to the flame.
This is how it is in editor

Only looks dark in game due to the tint, btw, and not due to a glitch unless you're talking about something else






















