HIGHLANDER'S REALM ("D&D" FORUM RPG)
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These people seem alive! I'm not sure why they are, but that's very reassuring. I may not exactly remember who they are at the moment, but I will follow them in trying to get to somewhere safe. (If necessary, I'll take a Dash action to compensate for my currently terrible speed.)
In the meantime, I will order my summon to try and draw attention away from us by making a fire show as big and spectacular as possible.
In the meantime, I will order my summon to try and draw attention away from us by making a fire show as big and spectacular as possible.
Soothing wave is off cooldown, but drinking the potion took your standard action.
-----Turn 8-----
Froggmin, groggy and exhausted, rears up and tries to pound the gnoll running past him. His punches are weak and ineffective, though his sudden consciousness freaks the Gnoll out as it runs even faster towards the caravan.
Agnelia stays still in contemplation, and feels her muscles empowered as the voices continue their nonsensical ramblings. Looking back at the caravan, the fighting seems to have stopped, and Gnolls appear to be surrounding three humans. The archer Gnolls seem to be heading towards the caravan with excitement.
Chloe pulls out a potion and drinks it all. She feels revitalized and slightly restored, yet still exhausted. heals 9 hp and 3 fatigue stacks. Leara awakens and, on all fours, tries to lead Chloe away from the faint sounds of fighting. However, as they move the sound of fighting stops, and the snickering overwhelms her hearing. Aldus tries to get up and flee, but realizes he's surrounded and feels his summon burst, and a gnoll's anguished cries at the same time.
Kloe's vision clears, and she sees she's surrounded by Gnolls, with Leara and Aldus forced by her side. The gnolls seem to speak, and Chloe sees them gathering rope. After a quick look around, she sees that Aldus and Leara are utterly exhausted, seven Gnolls have surrounded them, 2 Gnolls are inspecting bodies, and another is seaching the main caravan. The screams of a women and her children are heard as one of the gnolls surrounding the party breaks away to help deal with them.
Enna slows down, breathing slightly heavily as she looks around. She hears nothing, and can only conclude that the Gnolls are no longer following her.
CHARACTER LOCATIONS: Aldus, Leara and Chloe are surrounded by gnolls on the road in the raided caravan.
Agnelia and Froggmin: 250 meters away from the raided caravan.
Enna: Somewhere in the jungle.
---Cooldowns/Active Effects---
LockeZ: +5 AC (2)
2/4 Charges
Implant Memory(1)
-----Turn 8-----
Froggmin, groggy and exhausted, rears up and tries to pound the gnoll running past him. His punches are weak and ineffective, though his sudden consciousness freaks the Gnoll out as it runs even faster towards the caravan.
Agnelia stays still in contemplation, and feels her muscles empowered as the voices continue their nonsensical ramblings. Looking back at the caravan, the fighting seems to have stopped, and Gnolls appear to be surrounding three humans. The archer Gnolls seem to be heading towards the caravan with excitement.
Chloe pulls out a potion and drinks it all. She feels revitalized and slightly restored, yet still exhausted. heals 9 hp and 3 fatigue stacks. Leara awakens and, on all fours, tries to lead Chloe away from the faint sounds of fighting. However, as they move the sound of fighting stops, and the snickering overwhelms her hearing. Aldus tries to get up and flee, but realizes he's surrounded and feels his summon burst, and a gnoll's anguished cries at the same time.
Kloe's vision clears, and she sees she's surrounded by Gnolls, with Leara and Aldus forced by her side. The gnolls seem to speak, and Chloe sees them gathering rope. After a quick look around, she sees that Aldus and Leara are utterly exhausted, seven Gnolls have surrounded them, 2 Gnolls are inspecting bodies, and another is seaching the main caravan. The screams of a women and her children are heard as one of the gnolls surrounding the party breaks away to help deal with them.
Enna slows down, breathing slightly heavily as she looks around. She hears nothing, and can only conclude that the Gnolls are no longer following her.
CHARACTER LOCATIONS: Aldus, Leara and Chloe are surrounded by gnolls on the road in the raided caravan.
Agnelia and Froggmin: 250 meters away from the raided caravan.
Enna: Somewhere in the jungle.
---Cooldowns/Active Effects---
LockeZ: +5 AC (2)
2/4 Charges
Implant Memory(1)
I keep on moving until I accidentally bump into a Gnoll. "My apologies, friend. I was not aware of your current existence."
If the Gnolls attempt to restrain me, I will not resist.
If the Gnolls attempt to restrain me, I will not resist.
Okay NOW I approach the elf and try to trick her into becoming my minion
author=Frogge
Okay NOW I approach the elf and try to trick her into becoming my minion
Ok, go ahead and try.
Speak to LockeZ's character in-character. If you come to an impasse that you think might require a roll, ask me and I'll suggest the roll. (Like insight from Agnelia to sense Froggmin's motive or an intimdation/persuasion from Froggmin to make Agnelia slightly more cowed/friendly). Remember that you should take these rolls into consideration, but they don't dominate either of your decisions. I don't want to have to force your characters to do anything.
Also remember your character is exhausted (13 stacks of fatigue, the effects of which are noted on the OP)
''UGH my head but you, elf lady, you wanna become my minion I mean friend?''
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
What an ugly brute. Why does he have so many arms? I can barely understand a thing he says with that slurring voice.
I don't particularly want anything to do with this imbecile, but I'm completely lost out here, and I don't need another fight. Hmm.
"I just fought off three of those creatures when you couldn't even handle two. You owe me your life, and you're barely able to stand up. I believe this will work the other way around."
I use Choke-Hold on Froggmin, strangling him and preventing him from taking any action.
I roll an 18 +5 +5 = 28 (using up one of my two +5 attack rolls)
"My name is Agnelia, vestal of the dead. You work for me now."
I don't particularly want anything to do with this imbecile, but I'm completely lost out here, and I don't need another fight. Hmm.
"I just fought off three of those creatures when you couldn't even handle two. You owe me your life, and you're barely able to stand up. I believe this will work the other way around."
I use Choke-Hold on Froggmin, strangling him and preventing him from taking any action.
I roll an 18 +5 +5 = 28 (using up one of my two +5 attack rolls)
"My name is Agnelia, vestal of the dead. You work for me now."
Well, it hits.
Frogge roll a 2d0 and add an Athletics or Sleight of Hand skill, whichever is higher. If you fail, you gain 2 stacks of fatigue. Which, in this case, would bring Froggmin to the maximum amount of stacks and make him unconscious, bringing him to 0 hp again.
Frogge roll a 2d0 and add an Athletics or Sleight of Hand skill, whichever is higher. If you fail, you gain 2 stacks of fatigue. Which, in this case, would bring Froggmin to the maximum amount of stacks and make him unconscious, bringing him to 0 hp again.
Oh, thanks for letting me know ^^ Is athletics my strength? If so
I rolled a 2 +2
I rolled a 2 +2
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Good riddance. When he wakes up again maybe he'll be more reasonable.
Release the whip once he's unconscious.
Release the whip once he's unconscious.
Without uttering a word, I don't try to resist the Gnolls, me and the group are too injured and tired, we'd die.
-----Turn 9-----
Froggmin approaches the hazy figure, which he assumes to be the child he saw. He offers the child a position as his minion, and he can barely hear her response. What he does hear is her offended voice and disbelief. Then her arm appears to make some kind of motion and something thin and smooth wraps around his neck, strangling him. The last words he can make out with astonishing clarity are "I am a vestal for the dead, and you work for me now". His attempts and breaking free rendered useless, and he fades to black.
The Ulak'lai falls unconscious as Agnelia releases her grip. Looking towards the caravan, the Gnolls are on the move, some laden with pack, and a circle of them pushing along some other figures. She looks back to the Ulak'Lai, who gasps and regains his senses just barely.
The trio, too tired to fight any longer, admit their defeat. A few of the guards survived and are slung over the back of some Gnolls as the trio is tied up and pushed along roughly. A few of them eye their prizes carefully and with an eagerness that disturbs them. Chloe looks to one of the Gnolls, and it looks her in the eye and speaks in a rough language she can barely understand.
"Hope you cook well, need decent meals!"
Enna lays down, her breath regained and refocuses. What should she do now? The buffalo is still out there and it would hurt her reputation to abandon a job. Then again, risking her life with Gnolls would be foolishly dangerous. She could return to the village in the jungle, or try for something new.
---Cooldowns/Active Effects---
LockeZ: +5 AC (1)
2/4 Charges
1 Attack @ +5
Froggmin approaches the hazy figure, which he assumes to be the child he saw. He offers the child a position as his minion, and he can barely hear her response. What he does hear is her offended voice and disbelief. Then her arm appears to make some kind of motion and something thin and smooth wraps around his neck, strangling him. The last words he can make out with astonishing clarity are "I am a vestal for the dead, and you work for me now". His attempts and breaking free rendered useless, and he fades to black.
The Ulak'lai falls unconscious as Agnelia releases her grip. Looking towards the caravan, the Gnolls are on the move, some laden with pack, and a circle of them pushing along some other figures. She looks back to the Ulak'Lai, who gasps and regains his senses just barely.
The trio, too tired to fight any longer, admit their defeat. A few of the guards survived and are slung over the back of some Gnolls as the trio is tied up and pushed along roughly. A few of them eye their prizes carefully and with an eagerness that disturbs them. Chloe looks to one of the Gnolls, and it looks her in the eye and speaks in a rough language she can barely understand.
"Hope you cook well, need decent meals!"
Enna lays down, her breath regained and refocuses. What should she do now? The buffalo is still out there and it would hurt her reputation to abandon a job. Then again, risking her life with Gnolls would be foolishly dangerous. She could return to the village in the jungle, or try for something new.
---Cooldowns/Active Effects---
LockeZ: +5 AC (1)
2/4 Charges
1 Attack @ +5
Oh, well, let's see where this goes.
Did I hear what the Gnoll said to Chloe? Or am I too exhausted to have understood anything?
Did I hear what the Gnoll said to Chloe? Or am I too exhausted to have understood anything?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The pig-people seem to have forgotten that we're up here, I suppose. Or they just don't care.
What are they doing with the people they gathered up? Are they... stealing people? I've heard of stealing FROM people, but stealing people is a surprise.
They're apparently taking the people somewhere. Maybe the gnolls live nearby. If I stay out of their sight, I should be able to follow them and take some food and gold. The one thing I know about living outside of the temple is that everyone is greedy, so if I don't have gold, I won't be able to get anyone to help me.
I grab the Urak'lai by the chin and stare him in the eyes. "Snap out of it. We're tracking some gnolls. Follow me. Got it?"
What are they doing with the people they gathered up? Are they... stealing people? I've heard of stealing FROM people, but stealing people is a surprise.
They're apparently taking the people somewhere. Maybe the gnolls live nearby. If I stay out of their sight, I should be able to follow them and take some food and gold. The one thing I know about living outside of the temple is that everyone is greedy, so if I don't have gold, I won't be able to get anyone to help me.
I grab the Urak'lai by the chin and stare him in the eyes. "Snap out of it. We're tracking some gnolls. Follow me. Got it?"
I look at the elf and do the confused anime character look.

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
"...Good enough. Just stay quiet."
Lead Froggmin down slowly toward the road and attempt to follow the gnolls from a distance.
Lead Froggmin down slowly toward the road and attempt to follow the gnolls from a distance.
I still have no idea what this elf is doing to me.
''U-ummmm... I think you might have misunderstood me when I asked you to become my minion. This is supposed to be, you know, the other way around?''
''U-ummmm... I think you might have misunderstood me when I asked you to become my minion. This is supposed to be, you know, the other way around?''
















