SHOOTING GAME
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Hi everyone I just want to know if anybody out there know's how
to make a shooting game on Rpg maker I never tried it before
and want to know how Thanks.
to make a shooting game on Rpg maker I never tried it before
and want to know how Thanks.
Make a skill called shoot with an animation of a gunshot and give it to a character
This is what's called a Shmup, or Shoot 'em Up, and yes, we had a whole group of people that worked with RPG Maker on this site once upon a time that called themselves "shmup". Of course, we will not tell that sorry tale here. In answer to your question, there are a number of ways to preempt an RPG Maker engine to make shmups.
WitchWorks! VX Ace
Gunslinger Osdeon, VX Ace
The Curse of Captain Loveless, RPG Tsukuru 2003
Beat-em ups work on the same overall principle so let me link you to a tech demo that you are allowed to look at and dig into.
Teenage Mutant Ninja Turtles, RPG Tsukuru 2003
Take a look at the editors for each of these games if you want an idea of how they work.
WitchWorks! VX Ace
Gunslinger Osdeon, VX Ace
The Curse of Captain Loveless, RPG Tsukuru 2003
Beat-em ups work on the same overall principle so let me link you to a tech demo that you are allowed to look at and dig into.
Teenage Mutant Ninja Turtles, RPG Tsukuru 2003
Take a look at the editors for each of these games if you want an idea of how they work.
Hey, what about my games? :P
Cap_H
In Ace, you basically need appropriate assets, an action battle system and a movement script.
Ah, where's the fun in that? Let him try his hand at some serious shmup creation (Really, it is fun figuring out all of the possible ways you can can tell the engine to go fuck itself.)
author=InfectionFiles
Make a skill called shoot with an animation of a gunshot and give it to a character
PROTECT INFECTIONFILES AT ALL COSTS
Is this what you are looking for, since this is what i'm working on right now :)
It can be achieved fairly easily by combining an ABS with a Mouse script and some slight tweaking of those scripts.
author=redwall10
Yes like that the first one thanks
Well, let's list it out.
1. Assets
2. Mouse script
3. A HUD manager
4. A method by which to recognize when you click on the images of the targets.
(4.1 You could manage to get something to roughly work with a clever use of events, but you'd have a problem with curves. So, script.)
5. A way to integrate into a game in a fun way.
RPG Maker isn't the most suited for that kind of game, so warning.
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