RMNCAST EPISODE 2: RELEASE SOMETHING IV: GUNS OF THE PATRIOTS

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harmonic
It's like toothpicks against a tank
4142
Nightblade: I played FFXI for a long time as well.

The music is one of the best things about it. I still try and get the music from Jeuno out of my head... but it's permanently tattooed in there.

Maybe I should try Phantom Legacy if you really did use all FFXI music.
author=Holbert link=topic=2219.msg37710#msg37710 date=1223938924
I think he may have drifted away from it now, but he stayed in there longer than any sane person.

I'M ACTIVELY READING THIS THREAD, PEOPLE.
author=McDohl link=topic=2219.msg37621#msg37621 date=1223922882
My voice does weird things. >:(

I haven't listened all the way through but I think your voice is best.
To anyone who still has it, please let me know if this shows up in the RMN toolbar (yeah, I know, I don't even use the toolbar I made...)
author=harmonic link=topic=2219.msg37714#msg37714 date=1223939634
Nightblade: I played FFXI for a long time as well.

The music is one of the best things about it. I still try and get the music from Jeuno out of my head... but it's permanently tattooed in there.

Maybe I should try Phantom Legacy if you really did use all FFXI music.

It doesn't actually use all FF11 music, it uses some BoF5: Dragon Quarter music as well, as I thought that OST was just brilliant.
I just listened to the part about my game!
The thing is I am trying to juggle a couple of projects at once and I really just want to work on the one that interests people the most. (Thus more feedback = more interest in the game.) That's what I meant by "I might drop it." Although if I see anything of my own projects to the end, it'll probably be this.

Also, the funny thing is... I had most people tell me the beginning puzzles were too easy! I'll include some sort of tutorial, though. (There's actually a small tutorial for the area after the graveyard, which has harder puzzles.)
that wip is a jive turkey

also "it is what it is" is a really good quote for dungeon quest.

good work on the podcast guys, I don't really care wether it was unstructured or not, it was entertaining, especially if you've played alot of them.

EDIT:

Uh, man I didn't think anyone would notice the horrible tune I made for Dungeon Quest, but I was surprised to hear "heavy metal" being used instead of "really shitty" :)
Max McGee
with sorrow down past the fence
9159
Azn, look for a PM from me about a possible collaboration in the next few days, no joke.

It's pronounced "Knee-oak"

I always pronounced it "Neo Kay/ Knee okay" in my head.
author=Max McGee link=topic=2219.msg37749#msg37749 date=1223948025
Azn, look for a PM from me about a possible collaboration in the next few days, no joke.

Are you cheating on me openly? :'( you never call!
LouisCyphre
can't make a bad game if you don't finish any games
4523
I'm surprised my game did as well as it did.
I'm surprised that my game did that well. I need to add direction, so thanks for that. I was pleased to hear that gameplay is usually solid in my games, sometimes it's just being the author can turn a blind eye to issues in my own game(s).

No one ran into the walk anywhere bug? Maybe it only occurs in test play. The tile I used is marked unpassable, yet test plays as passable. I've since fixed this bug, if one existed (maybe it's a feature in the RMVX engine).
Max McGee
with sorrow down past the fence
9159
Are you cheating on me openly? :'( you never call!

I will PM you in the next week with some ideas, promise.
Holy wow that took forever. It was as interesting as before, but the sheer size of the podcast and a few volume issues were what kept me from enjoying it fully.
Max McGee
with sorrow down past the fence
9159
By the way, thanks for the shout-out and/or main page, guys, Kentona as well/especially.
author=AznChipmunk link=topic=2219.msg37719#msg37719 date=1223939972
I haven't listened all the way through but I think your voice is best.

Meh, I think I sound all nasally and funky, and I disagree, but thanks. :P
Max McGee
with sorrow down past the fence
9159
By the way, I am totally and completely down to stand in on future podcasts, and I promise if tapped for this task I will do a better job than the absolutely abysmal pod casts I may or may not have been associated with in the past.
author=Max McGee link=topic=2219.msg37749#msg37749 date=1223948025
Azn, look for a PM from me about a possible collaboration in the next few days, no joke.

Oh man, I am exciiiited!
author=Blitzen link=topic=2219.msg37765#msg37765 date=1223950833
Holy wow that took forever. It was as interesting as before, but the sheer size of the podcast and a few volume issues were what kept me from enjoying it fully.
Basically this. I liked listening to it regardless, but given that I'd only played about half of the releases it did drag on a tad.

(McDohl is an absolutely perfect replacement for WIP, also. <3)
Max McGee
with sorrow down past the fence
9159
I would not have been able to tell it was a different guy if no one said.
Nah McDohl was hilarious. WIP is...WIP.

He kept it interesting for me. I think Brandon needs to open up more, and YDS needs to speak her mind more often. What's cool is you all have different personalities and tastes on what games were good. But you two just didn't match McDohl's...enthusiasm?
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