WOULD YOU BE INTERESTED IN PUBLISHER SERVICES?

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Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Excuse you this site is devoted to Nemera the Great Unmaker.
author=Sooz
Excuse you this site is devoted to Nemera the Great Unmaker.


Sorry I thought this was FarmersOnly.com
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Pancaek
author=Sooz
Excuse you this site is devoted to Nemera the Great Unmaker.
Sorry I thought this was FarmersOnly.com
I wonder if visitorsfromdreams is a farmer...
author=InfectionFiles
author=Pancaek
author=Sooz
Excuse you this site is devoted to Nemera the Great Unmaker.
Sorry I thought this was FarmersOnly.com
I wonder if visitorsfromdreams is a farmer...


Just because i'm from the Australian outback doesn't make me a farmer, no. They seem to be a recurring theme in the games I make though...
author=Pancaek
author=Tuomo_L
I don't share sales numbers because that sort of stuff is confidental information. I apologize, but hope you understand.
Why is that confidential? That seems like the sort of thing that shouldn't be confidential if you're trying to sell your ability to sell.

The information is publicly accessible on steam spy, so I'm curious why you're making people go there to look it up instead of just telling them.

Steam Spy numbers are total bollocks. They are off by thousands at the least and sometimes far more. They were off by over ten thousand units for one of my games once, so it's not like a really minor false information.

author=visitorsfromdreams
A trailer should be engaging and exciting but these are about as dull and uninspired as trailers get. They look and sound just like every other RPG Maker game on Steam (and the RTP doesn't help matters).

You mean, you can play as a transgender dragon in every other RPG Maker game about sexual and personal discovery?
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Playing a transgender dragon sounds awful.
author=InfectionFiles
Playing a transgender dragon sounds awful.


You can play male if you'd prefer.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Tuomo_L
author=InfectionFiles
Playing a transgender dragon sounds awful.
You can play male if you'd prefer.
It sounds like you're reaching.

But if you would rather blow off legitimate criticism instead of trying to improve, that's on you. Because the trailers aren't great. And frankly your games don't look great. It seems you're catering to the lowest common denominator for your sales. Those people that buy anything.

Good for you that you sell to the idiots who are also the ones that click on ads.
author=tuomo_l
You mean, you can play as a transgender dragon in every other RPG Maker game about sexual and personal discovery?

I didn't say your game concept of exploring sexuality and personal discovery was the same as every other RPG Maker Game out there, I said the way your games are presented in those trailers look the same as every other RPG Maker Game out there. If your game does have a focus on being a transgender dragon the trailer certainly doesn't make that concept look remotely exciting or interesting. The music, the shots you have chosen, the text overlays, the pacing, it all screams inexperience, not just as a trailer editor but also as a game designer and writer.

I bring this up because as a publisher with a focus on social media for marketing you NEED to be able to deliver on trailers that are going to get peoples attention. Arguably they are the most powerful tool you have for selling your game to consumers. There is no evidence based on the history of your releases that you can do this.

The fact you tried to defend what I said about your trailers by talking about the content of the games themselves shows your misunderstanding of how marketing works.
author=visitorsfromdreams
author=tuomo_l
You mean, you can play as a transgender dragon in every other RPG Maker game about sexual and personal discovery?
I didn't say your game concept of exploring sexuality and personal discovery was the same as every other RPG Maker Game out there, I said the way your games are presented in those trailers look the same as every other RPG Maker Game out there. If your game does have a focus on being a transgender dragon the trailer certainly doesn't make that concept look remotely exciting or interesting. The music, the shots you have chosen, the text overlays, the pacing, it all screams inexperience, not just as a trailer editor but also as a game designer and writer.

I bring this up because as a publisher with a focus on social media for marketing you NEED to be able to deliver on trailers that are going to get peoples attention. Arguably they are the most powerful tool you have for selling your game to consumers. There is no evidence based on the history of your releases that you can do this.

The fact you tried to defend what I said about your trailers by talking about the content of the games themselves shows your misunderstanding of how marketing works.

Actually, not at all. It'd be really hard to show any of the sexual self exploration stuff in a PG rated trailer. The dragon game's really hard game to make trailer about because it's got so heavy emphasis on character and story, so the whole video would be nothing but talking nonstop and that'd not be a good indication of the game as a whole either. Potentially, what I was thinking was make another video that showcases the storyline itself but that'd be really hard to summarize so fast without spoiling too much. It's a really difficult game to make a video about, because of this reason.

The game's released as Early Access with the placeholder graphics that I will update. Game has a lot of custom stuff and non RTP stuff, from the character art to sprites. I will hopefully have better animated characters too but I had the problem of the old spriter dissapearing (and I've yet to find a decent replacement) so I have to release the game without the fancy graphics that I wanted, with just placeholders that I made myself using character generator.


Regardless, this is getting sidetracked from the original subject matter.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Not really sidetracked considering you're ignoring the fact that you can't make trailers, which is a big deal since you're asking for people to come on board with you to sell their games. While that part of the process is on them and not on you, it doesn't exactly inspire confidence for you to sell their games.

You also just have tunnel vision on questions you don't like, so that's a red flag.
author=InfectionFiles
Not really sidetracked considering you're ignoring the fact that you can't make trailers, which is a big deal since you're asking for people to come on board with you to sell their games. While that part of the process is on them and not on you, it doesn't exactly inspire confidence for you to sell their games.

You also just have tunnel vision on questions you don't like, so that's a red flag.

When did I say that I would make trailers for anyone?

What questions am I missing?
author=Tuomo_L
When did I say that I would make trailers for anyone?

What questions am I missing?


You want to publish peoples games, marketing is a big, if not the biggest part of publishing and trailers are the most important and direct way of marketing a game. If you are going to publish peoples games you need to be able to deliver on absolutely killer game trailers. How much simpler can it get?

If you cant get something as simple as trailers right for your own projects, how can people trust you to deliver on marketing OTHER peoples projects?
author=visitorsfromdreams
author=Tuomo_L
When did I say that I would make trailers for anyone?

What questions am I missing?
You want to publish peoples games, marketing is a big, if not the biggest part of publishing and trailers are the most important and direct way of marketing a game. If you are going to publish peoples games you need to be able to deliver on absolutely killer game trailers. How much simpler can it get?

If you cant get something as simple as trailers right for your own projects, how can people trust you to deliver on marketing OTHER peoples projects?

Yeah, Strangers of the Power is quite a simple, rainy afternoon type of a game. I think the price is fair for it and reviews agree on that. It's a simple game with a simple trailer.

Again, the dragon game's hard one to market and make a trailer about. It's one of those "Wildcard" types of games that most publishers wouldn't dare even touch because of the subject matter. It's not really because of my lack of video editing skills or my lack of marketing, but rather it really is a hard to market a game about a personal inner struggles of a transsexual dragon and her hermaphrodite lover that's not porn.

I didn't make Save Your Mother's trailer.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Tuomo_L
author=InfectionFiles
Not really sidetracked considering you're ignoring the fact that you can't make trailers, which is a big deal since you're asking for people to come on board with you to sell their games. While that part of the process is on them and not on you, it doesn't exactly inspire confidence for you to sell their games.

You also just have tunnel vision on questions you don't like, so that's a red flag.
When did I say that I would make trailers for anyone?

What questions am I missing?
HERE, SINCE YOU CAN'T READ OR UNDERSTAND ENGLISH LET ME BOLD THIS ONE FOR YOU.

While that part of the process is on them and not on you

I understand this. Get a prescription for your tunnel vision, bro.
author=Tuomo_L
author=InfectionFiles
Not really sidetracked considering you're ignoring the fact that you can't make trailers, which is a big deal since you're asking for people to come on board with you to sell their games. While that part of the process is on them and not on you, it doesn't exactly inspire confidence for you to sell their games.

You also just have tunnel vision on questions you don't like, so that's a red flag.
When did I say that I would make trailers for anyone?

What questions am I missing?


Nearly every question that was asked of you in this thread, which you either answered with something incredibly vague or cherry-picked because it worked in your favor.

Buddy, I'm worried you just got lucky with one of your games on Steam during a sale or something and you let it get to your head and are way over-estimating your business ability because of it. I really don't mean that to be apprehensive or rude, but I'm still not seeing anything in this thread that would convince people to trust you.
All right, so... I was gonna let this drop, but I really do feel like this needs to be said.

author=SgtMettool
Buddy, I'm worried you just got lucky with one of your games on Steam during a sale or something and you let it get to your head and are way over-estimating your business ability because of it.

There isn't even any evidence of that, as far as I can tell. None of Tuomo's games have done well on Steam by any measure, and the fact that this came across to you as though he even had one hit that he's using to inflate or exaggerate his ability is the kind of... lack of being forthright (to put it politely) that I was worried about to begin with.

author=Tuomo_L
Strangers of the Power has nothing but positive reviews at the moment. It has received more reviews than 4. People especially like the value they get for the money.

See, when you say "more than 4" and leave out that the real total is only 9, and 5 of those were copies the reviewer received for free (which are not listed in the default total score for an obvious reasons), that's where I start to question your honesty. You said Strangers of the Power has been hurt by troll reviews, but I only see the one you mentioned. The others are legitimate criticism.

Also, the number of of reviews by players who purchased on Steam matter because the percentage of players that review games like this tend to be pretty even across the board, and are a good way to estimate the size (and enthusiasm( of your playerbase.

Asking for a 6 month commitment (the only time period that matters for a large majority of small indie games) from someone that is, at the very least, inflating their influence and reputation is extremely irresponsible.

Why not reveal your sales and wish numbers? Why would they be confidential? Want Ara Fell's? Here. I blocked out the actual dollar amount because that's partly tied to my personal income and I don't want to make that public, but I think it'd be pretty reasonable for me to reveal that to anyone I was trying to convince to publish with me.



You say you made back your budget in 2 days, but didn't say what that budget actually was. It could be $200 for all we know. You brought up connections you have, but won't say what they actually are.

Why hide this stuff unless you actually have something to hide?

I do not doubt for one second that you legitimately want to help your fellow game devs, despite all this, but you have to be transparent about it. I'm not saying you shouldn't be doing this. What I am saying is that you need to be open and honest about it, and it really, really seems like you're not.

And it's a shame, because you could totally have just billed this as acknowledging how much of a hassle it is to publish a game on Steam, and how you've got experience setting up store pages and depots, and if that's a hurdle, you'd be happy to help them out. And even though you're small and haven't had a ton of success yourself (but perhaps more than you anticipated), you're part of the community and you care about the community, and seeing your fellow devs get some commercial recognition for their work. You can never compete with Degica, but what you can do is offer a personal perspective from someone passionate about these kinds of games and the communities that surround them. And people would love you if you opened this thread doing that.

I am not normally interested in "community" drama like this, but I'm concerned someone is going to sign with you and regret it. I am not calling you out to cause drama. I'm calling you out because I care about the community too.
author=BadLuck
All right, so... I was gonna let this drop, but I really do feel like this needs to be said.

author=SgtMettool
Buddy, I'm worried you just got lucky with one of your games on Steam during a sale or something and you let it get to your head and are way over-estimating your business ability because of it.


There isn't even any evidence of that, as far as I can tell. None of Tuomo's games have done well on Steam by any measure, and the fact that this came across to you as though he even had one hit that he's using to inflate or exaggerate his ability is the kind of... lack of being forthright (to put it politely) that I was worried about to begin with.

author=Tuomo_L
Strangers of the Power has nothing but positive reviews at the moment. It has received more reviews than 4. People especially like the value they get for the money.


See, when you say "more than 4" and leave out that the real total is only 9, and 5 of those were copies the reviewer received for free (which are not listed in the default total score for an obvious reasons), that's where I start to question your honesty. You said Strangers of the Power has been hurt by troll reviews, but I only see the one you mentioned. The others are legitimate criticism.

Also, the number of of reviews by players who purchased on Steam matter because the percentage of players that review games like this tend to be pretty even across the board, and are a good way to estimate the size (and enthusiasm( of your playerbase.

Asking for a 6 month commitment (the only time period that matters for a large majority of small indie games) from someone that is, at the very least, inflating their influence and reputation is extremely irresponsible.

Why not reveal your sales and wish numbers? Why would they be confidential? Want Ara Fell's? Here. I blocked out the actual dollar amount because that's partly tied to my personal income and I don't want to make that public, but I think it'd be pretty reasonable for me to reveal that to anyone I was trying to convince to publish with me.



You say you made back your budget in 2 days, but didn't say what that budget actually was. It could be $200 for all we know. You brought up connections you have, but won't say what they actually are.

Why hide this stuff unless you actually have something to hide?

I do not doubt for one second that you legitimately want to help your fellow game devs, despite all this, but you have to be transparent about it. I'm not saying you shouldn't be doing this. What I am saying is that you need to be open and honest about it, and it really, really seems like you're not.

And it's a shame, because you could totally have just billed this as acknowledging how much of a hassle it is to publish a game on Steam, and how you've got experience setting up store pages and depots, and if that's a hurdle, you'd be happy to help them out. And even though you're small and haven't had a ton of success yourself (but perhaps more than you anticipated), you're part of the community and you care about the community, and seeing your fellow devs get some commercial recognition for their work. You can never compete with Degica, but what you can do is offer a personal perspective from someone passionate about these kinds of games and the communities that surround them. And people would love you if you opened this thread doing that.

I am not normally interested in "community" drama like this, but I'm concerned someone is going to sign with you and regret it. I am not calling you out to cause drama. I'm calling you out because I care about the community too.


This is a great post.

CitizenCaneClapping.gif
author=Tuomo_L
author=visitorsfromdreams
A trailer should be engaging and exciting but these are about as dull and uninspired as trailers get. They look and sound just like every other RPG Maker game on Steam (and the RTP doesn't help matters).


You mean, you can play as a transgender dragon in every other RPG Maker game about sexual and personal discovery?


I've actually seen quite a few RPG maker games with a similar plot. Regardless, your game does look rather generic. I haven't played the game so I don't know if it's actually good or not, but on first glance at least, it does looks really uninspired.

I'm bringing this to your attention not to make you feel bad, but because self awareness is generally a good trait, and one that, on first glance at least, you seem to lack.
author=visitorsfromdreams
author=BadLuck
All right, so... I was gonna let this drop, but I really do feel like this needs to be said.

author=SgtMettool
Buddy, I'm worried you just got lucky with one of your games on Steam during a sale or something and you let it get to your head and are way over-estimating your business ability because of it.

There isn't even any evidence of that, as far as I can tell. None of Tuomo's games have done well on Steam by any measure, and the fact that this came across to you as though he even had one hit that he's using to inflate or exaggerate his ability is the kind of... lack of being forthright (to put it politely) that I was worried about to begin with.

author=Tuomo_L
Strangers of the Power has nothing but positive reviews at the moment. It has received more reviews than 4. People especially like the value they get for the money.

See, when you say "more than 4" and leave out that the real total is only 9, and 5 of those were copies the reviewer received for free (which are not listed in the default total score for an obvious reasons), that's where I start to question your honesty. You said Strangers of the Power has been hurt by troll reviews, but I only see the one you mentioned. The others are legitimate criticism.

Also, the number of of reviews by players who purchased on Steam matter because the percentage of players that review games like this tend to be pretty even across the board, and are a good way to estimate the size (and enthusiasm( of your playerbase.

Asking for a 6 month commitment (the only time period that matters for a large majority of small indie games) from someone that is, at the very least, inflating their influence and reputation is extremely irresponsible.

Why not reveal your sales and wish numbers? Why would they be confidential? Want Ara Fell's? Here. I blocked out the actual dollar amount because that's partly tied to my personal income and I don't want to make that public, but I think it'd be pretty reasonable for me to reveal that to anyone I was trying to convince to publish with me.



You say you made back your budget in 2 days, but didn't say what that budget actually was. It could be $200 for all we know. You brought up connections you have, but won't say what they actually are.

Why hide this stuff unless you actually have something to hide?

I do not doubt for one second that you legitimately want to help your fellow game devs, despite all this, but you have to be transparent about it. I'm not saying you shouldn't be doing this. What I am saying is that you need to be open and honest about it, and it really, really seems like you're not.

And it's a shame, because you could totally have just billed this as acknowledging how much of a hassle it is to publish a game on Steam, and how you've got experience setting up store pages and depots, and if that's a hurdle, you'd be happy to help them out. And even though you're small and haven't had a ton of success yourself (but perhaps more than you anticipated), you're part of the community and you care about the community, and seeing your fellow devs get some commercial recognition for their work. You can never compete with Degica, but what you can do is offer a personal perspective from someone passionate about these kinds of games and the communities that surround them. And people would love you if you opened this thread doing that.

I am not normally interested in "community" drama like this, but I'm concerned someone is going to sign with you and regret it. I am not calling you out to cause drama. I'm calling you out because I care about the community too.
This is a great post.

CitizenCaneClapping.gif

No, I said Save Your Mother is hurt by troll reviewers, which is true. Giving a dislike to the game saying "I don't want to save my mother" which affects the overall score comes to mind. There was another troll review saying exactly the same but in different language. Then there was this review by a guy who literally hates everything done with RPG Maker and has even told me "Fuck RPG Maker community" in private message several times.

I gave the reviewers keys but I never told them to give them good reviews. I used the new built in curator connect with the keys. The curator at moe cafe who played the game for over 10 hours did like it and I in no way, shape or form influenced their decision to say that. Same goes with ProtoMario, a Youtuber who played the game through with all characters.

I never share my money stuff to other people, I only share that to tax office and my accountant. Like I don't share that sort of information even with my closest friends or even my parents. I can tell you though that my games are being bought worldwide, all across Asia, Japan and Africa. I have sales on daily basis but right now sales are somewhat more quiet, I think people are waiting for the Christmas Sale as I see the wishlist numbers rise a lot more than usually.

Adventures of Dragon will be released next week, for price of 4,99$ and it's my largest game to this date. This game has a huge budget so if I say it'll make back its budget, it is a big number.

I know several influencers, translators, fellow indie makers and also people who run gaming centered contests. Never did I claim that was much, but it's honestly a support network many young indies don't have.


10% from say 1,99$ game is 0,199$ which I'd make per sale. It's not like I'd be swimming in money from RPG Maker games I'd publish. Honestly, there's no risk for the indie guy, I'm the only one with the risk of making net losses.
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