WHAT VIDEOGAMES ARE YOU PLAYING RIGHT NOW?

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Morrowind was a big mixed bag. Vivec aside(which really is a pain to navigate since every looks the same) the world was really cool looking. But yeah, the mechanics were terrible, you to grind to even attack successfully and successes were the only things that counted for experience. Which meant that the early game was really tedious. It also meant that the Enchantment skill isn't useful until it's maxed out since you were more likely to break a good enchantment than to have a successful one. You have to grind enchantment using cliff racers souls to get anywhere. So yeah, cool world, a lot of really bad design decisions.
and then the Nerevar built a stairway out of paintbrushes and ascended to heaven
Solitayre
Circumstance penalty for being the bard.
18257
Morrowind is a really great game, and at the same time a really broken one. I can't really recommend playing it without mods. But with the right tweaks, Morrowind is one of the greatest gaming experiences ever.
A great one is the mod that let's transfer the boots of blinding speed into a belt.
author=mawk
I really remember enjoying Morrowind when I stole it back in high school (since I couldn't run Oblivion, y'see), just for the fact that it was so easy to find hidden things while wandering around without any goal in mind. a lot of it is probably just that it was my first game of its kind, but exploring felt really tense and spooky and I enjoyed it a lot. no clue if it'd hold up if I came back to it these days, though! probably not.

I might play it again when the people doing the Skyrim conversion finish up, though. that's kind of a weird idea, but I really like the thought and I wanna see where it goes.


I'm also really looking forward to Skywind. I feel like Morrowind would be a lot more personally enjoyable if it was using the same engine/mechanics as Skyrim.

That, and the Morrowind environmental stuff (from Dragonborn) looks absolutely wonderful in HD.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Finally, after three years and five restarts, I got around beat Final Fantasy 7. Funny story: When I stopped playing about five months ago, I was actually about an hour away from the final dungeon. So I decided to have one last grindfest with the game over the weekend to get it done.

But... I still don't think it's good as everyone says it is. There were so many directions the game went, I wouldn't have had any idea who the real villain was if I hadn't had Sephiroth's name spewed out at me from every FF fan out there.

Oh, speaking of Sephiroth, I'm kinda surprised at how little of a presence he actually made in the game. He just kinda... stood in the background and looked evil for 60% of the game. Not really what I was expecting from the guy who was quoted a, "the best supervillain ever!" Again though, that was from more rabid fanboys, so who knows?

Despite everything I've said, I didn't hate the game. In fact, I probably would have joined everyone saying it's the best game ever had I grew up with it. As it is now, all I can say is that it's a really good game, and not much more.
Playing through DA Inquisition again, as an elf this time (after playing as three humans before. Why am I so boring?)... The first/second time I played I chose to side with the mages, and was disappointed with the rest of the main plot. Last time I chose the Templars. That path has a way more interesting sub-villain than the mage storyline!

I recently got back into Terraria. Oh man, I forgot how fun it is to just load up a game and mess around without having any clear goal at all.
Seiromem
I would have more makerscore If I did things.
6375
Playing GameDev Tycoon.

Made a Vitrual Pet Casual game named Grappi
10, 10, 9, 10 and now I'm a millionaire!
Thanks RMN
Game Dev Tycoon is bizarrely fun and I have no idea why

my one big complaint is that the events in the world are very static and mirror the real-world history of games closely, so you always know to back Not-Nintendo over Not-Sega (for instance), but I'm sure there's probably mods to extend the campaign and reshuffle things by this point?
Seiromem
I would have more makerscore If I did things.
6375
I love starting small and growing big via upgrading your engine, stats etc.
In fact I often restart a little bit after getting the largest office as I feel it becomes tedious creating just one game, having the employees all go on vacation for four months with practically nothing for you or your character to do.

author=mawk
there's probably mods to extend the campaign and reshuffle things by this point?


Unfortunately there doesn't appear to be many mods that do that, but I came to this conclusion after a quick skim of the first few pages of mods. Most of them either remove the wait time via instant review scores and instant convention stats or more topics.

Like, a shit ton of topics. Hundreds of topics. I saw several topics bundles and they're the most downloaded, aside from the Instant things. Starting over and working with the new topics you've had always adds something special to each play-through, mostly because it dictates what types of games you'll be making later on.
yeah, vacation time was always one of the most frustrating things to coordinate. Kairosoft makes a lot of simulator games in the same vein as Game Dev Tycoon, but employee fatigue is even harder to pin down in those ones as, being a phone game, the UI is a little more minimal. I really wanted to get into Game Dev Story as a small thing to play during breaks, but I wound up getting too frustrated with these hidden elements.

or maybe I'm just missing something! who knows
Ratty524
The 524 is for 524 Stone Crabs
12986
Installed the Pets expansion pack to my Sims 3 and started playing around with it.

Eh... It's not as awesome as I thought it would be, and some of the features that come with it are a bit clunky (why can't I walk more than one dog?), but I like the new town and other possibilities it adds, like seeing random animals popping up and being able to own a horse. I just wish there was a teensy bit more to it.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Seiromem
Playing GameDev Tycoon.

Made a Vitrual Pet Casual game named Grappi
10, 10, 9, 10 and now I'm a millionaire!
Thanks RMN


holy shit y'all

author=Red_Nova
speaking of Sephiroth, I'm kinda surprised at how little of a presence he actually made in the game. He just kinda... stood in the background and looked evil for 60% of the game. Not really what I was expecting from the guy who was quoted a, "the best supervillain ever!" Again though, that was from more rabid fanboys, so who knows?


I assume that like 99% of "best villain ever!" opinions in video games are based on pure nostalgia, and possibly also that this was the first serious villain these kids had encountered after a prior diet of Care Bears and Disney.
Most people have what many FFVII fans consider the wrong expectation to begin with. People expect Sephiroth to be a more 'in your face', confrontational nemesis to Cloud. But I figure that Sephiroth is supposed to be this awe inspiring, dangerous villain that you only see the damage he does when you just miss him, in his wake (i.e. the massacre at the Shinra tower, the impaled Midgar Zolom, the killings on the cargo ship), and the influence he has on Cloud's mind and actions.

He renders the party completely ineffectual and hopeless against him in every way up until the last leg of the game.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I never got very far in the game because I don't care for FF's system, so my only impression of Sephiroth at the time was, "That guy's hot."

Jenova looked pretty baller, so that was neat.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Feldschlacht IV
Most people have what many FFVII fans consider the wrong expectation to begin with. People expect Sephiroth to be a more 'in your face', confrontational nemesis to Cloud. But I figure that Sephiroth is supposed to be this awe inspiring, dangerous villain that you only see the damage he does when you just miss him, in his wake (i.e. the massacre at the Shinra tower, the impaled Midgar Zolom, the killings on the cargo ship), and the influence he has on Cloud's mind and actions.

He renders the party completely ineffectual and hopeless against him in every way up until the last leg of the game.


But I didn't see a whole lot of actual evil from Sephiroth. Just... badassery. Which is not the same thing. Plus, if I recall correctly, a lot of what you said Sephiroth did was actually the work of Jenova. Shinra tower and the cargo ship. The impaled Midgar Zolom was a symbol of badassery, not necessarily evil. Plus, Jenova took Sephiroth's form to do many of the major actions of the game, whittling down Sephiroth's already smaller list of actual accomplishments. I'll give you that last one, though. He really did mess up Cloud's head.

I think the real antagonist of the game was Jenova. She really scared the crap out of me. More than Sephiroth ever did. If the game was more about her, it would have been great.

author=Sooz
I assume that like 99% of "best villain ever!" opinions in video games are based on pure nostalgia, and possibly also that this was the first serious villain these kids had encountered after a prior diet of Care Bears and Disney.


Of Kefka from FF6, which I hear many people saying beats Sephiroth any day of the week. But he was pretty goofy.
Developer interviews, the Ultimania, and the original game (although admittedly unclear) have clarified that Sephiroth controlled Jenova, and used Jenova's shapeshifting abilities to maintain his form. Sephiroth's will dominated Jenova's inert ego and form and he effectively used her as a puppet for the entirely of the game.

Sephiroth controlled Jenova, not the other way around.

EDIT: Also, does a villain necessarily have to be evil to be effective? That's putting quite a limitation on a narrative.