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SCREENSHOT SUPERBOWL SUNDAY

Posts

@Skie:
Very nice, simple yet stylish! I like the colour scheme too (of menu).

~

A little "Where's Waldo" -esque thing for fun:




LouisCyphre
can't make a bad game if you don't finish any games
4523
The rat is located by the house with the straw roof.
Shhh, put that in spoiler/hide codes! :P
LouisCyphre
can't make a bad game if you don't finish any games
4523
People will look anyway. :(
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I really wish that was in VX, Skie. You could do wonders with it.
author=Reives link=topic=3024.msg67484#msg67484 date=1237768561
@Skie:
Very nice, simple yet stylish! I like the colour scheme too (of menu).

~

A little "Where's Waldo" -esque thing for fun:






I found the fucking rat finally.

it's behind one of the 2 first houses at the entrance to that mountain, the right one.
Heheh, nice.
I think you mean just the straw houses though; the first two houses to the entrance is the northwest ones. :p


@F-G:
Looks good. Some of the passages seem to be pretty narrow; personally I'm fine with it, but I think it might be best to make it at least 2-squares for most parts from what I've heard on the issue.
Fallen-Griever, your mapping needs...work, but from the looks of things, that's one of those things that'll get better in time.
Well, it's not terrible, but it just looks pretty average, just passable. For one, it looks kinda squarish, not really natural looking, and what's up with the parts of the map where it looks like there's no walls? It doesn't look bad, it just looks...alright. I've seen much better.
Max McGee
with sorrow down past the fence
9159
author=Reives link=topic=3024.msg67484#msg67484 date=1237768561
@Skie:
Very nice, simple yet stylish! I like the colour scheme too (of menu).

~

A little "Where's Waldo" -esque thing for fun:






I am going to respond to this as a screenshot, rather than spending x minutes of my life searching for little sprites on a gigantic map.
GOD DAMN IT.

I have never seen a map be so BIG and so GOOD at the same time. I thought they were mutually exclusive, at least to some degree. It's not even fair.

F_G, I can't really place why, but those rubble/landslides are UGGGGGGGGGGGGLY and make that map look really bad.
Oooooohh... that's what that is. I thought they were cliff walls that the player could scale.
Pics from my game Elemental Energy







heres also a vid http://www.youtube.com/watch?v=zLDbtMq0XdQ , it's still a early project. One of my first actually. I tried once like 2 years when i was noob, but my computer crahed and I lost all my crap.
I absolutely love that first battle pic! I'm not what it is about it but it just looks like it'd be so much fun to watch in action!
For one of your first game this looks good.

my first game was other Sh@t ;D
Good luck.
you broke the three tile rule bub

@shmeckie:
er, they're decent, but the cliffs don't look very natural. They're too sharp and edgy, I don't have any examples, but I'm sure someone else can pull some up. (I rarely ever map cliffs, but this is common advice.) The desert screenshot could use some plants! It's more realistic and adds color to the boring yellow/gray tone. As for the second screenshot, one of the trees stands out a lot (the lighter green one.) I think that's the one pixeled by konix and last time someone did that (b-blindmind) he got pretty fucking pissed. (He's not from here, but...) The water is... well, water generally has a source, unless it just rained here or something. Again, add in some flowers or something for more color, it mostly just looks somewhat generic. On the third one, I'm assuming there's going to be some sort of pano? looks odd just blue. Again, this is decent, but there are a lot of things that could be added to make it more interesting. The things coming out of the bottom look unnaturally weird.

@streetballa14: the overlay on the third one looks - -, (can hardly see the map itself) the other two I don't have much to say about because they're just... random battle screens. Also, all three screenshots clash a lot, each having a different style. (1 - pixely fantasy-ish, 2 - realistic theodore looking one, 3 - grainy refmap). The system set you're using is hard to read and doesn't look that great.