New account registration is temporarily disabled.

SCREENSHOT SESAME STREET (40TH ANNIVERSARY EDITION)

Posts

Solitayre
Circumstance penalty for being the bard.
18257
So basically, sometimes characters can make make more than one action in a round then, I see! I can't help but think the battle dragged a bit, I was reminded of the original battles in V&V where you are chipping away at a stone wall, but this is a very early version so I'm sure you'll tweak it thousands of times.
Craze
why would i heal when i could equip a morningstar
15170
Yeah, it's not the real game, just a battle demo! Also, the battle speed will change depending on how you build your characters. Elesca, for example, by that time can have an anti-undead spell.


:3

I'm just tuning up my engine to work on a grid system with battle encounters that are active. The textures came with the engine and that's the VX RTP kawaii kitty character I'm using as a test subject.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Everything is too dark
tardis
is it too late for ironhide facepalm
308
post=116499
Everything is too dark


No it isn't. Recalibrate your monitor.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Clearly yours is too bright :o
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
:3

I'm just tuning up my engine to work on a grid system with battle encounters that are active. The textures came with the engine and that's the VX RTP kawaii kitty character I'm using as a test subject.

That screenshot reminds me a lot about all the PSX jRPGs I've played, with 2D sprites drawn in primitive 3D worlds (by today's standards). Very nice! ;D
WolfCoder's image

What's that coded in?
I like it, WolfCoder. Sets my imagination ablaze with the possibilities. Look forward to seeing more.

As much as I tend to agree that all of Tardis's scenes are WAY too dark, I agree with him on this one. I don't think WolfCoder's screen is too dark. It seems well-contrasted. Things might be different when using a light skybox though.
What's that coded in?

C-Script and C/C++. This time around it's much more C/C++ since I'm writing a much stronger version of the previous engine.

And it looks so dark because you're used to seeing fullbright 2D maps all the time. You're looking at a scene that's actually ray lit. It's lit with a global light with the following properties:





I kind of like this one. It's slightly less white (192 192 192).
I don't actually have bloom at all on. I don't even have the shader that does that.

And I'm an HDR kind of person.
needs more lara croft (and a more fitting sprite)
post=116503
Clearly yours is too bright :o

EVERYBODY BUT ME IS WRONG
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
post=116531
(and a more fitting sprite)


But chibi catgirls are cute. =|
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Well everybody is doing it so I wanted to try.

arcan, that is a sexy house. I like the name at the top as well.
@arcan: I understand that everyone is going for the simple style these days (with good reason, I love it) but why not add a bit of texturing to the various objects and make a really nice chip?

edit: a really nice chip that isn't quite so simple?
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
I like to try different styles every once in a while. Anyway, what would you suggest then?
Just add the necessary textures to the major objects; wood textures to wood, maybe some sort of simple wallpaper, that's all it takes. The shapes and colours are already good.