A MONTAGE OF THOUGHTS ABOUT SEVERAL GAMES
Posts
Earthbound's music was superb. I have been heavily influenced by the tracks.
I like how this topic is going. We don't have to just talk about the games I mentioned, just use this topic as a springboard to let your thoughts out.
I like how this topic is going. We don't have to just talk about the games I mentioned, just use this topic as a springboard to let your thoughts out.
Hmmm, just hard to explain. Played CT as a kid and didn't like it, then I played CC as a kid and hated it even more(mostly cause i wanted to get FF8 instead). 8 or so years later I played Chrono Trigger and go to the jail area again, stopped, and never played again(maybe because I already knows what happens next and just didn't feel any motivation to continue?).
Same week I played CC and decided to learn the damn battle system (since FF and Mother2 were really I knew at the time) and loved the hell out of it. For some reason, at the time I was too into the gameplay to appreciate the music. I'm not defending the game on any level, just telling you my thoughts.
But my favorite rpg of all time is still Shin Megami Tensei: Digital Devil Saga 1 and 2. Most people tend to go with Nocturne, which totally makes sense because of how great the character customization is and just how much depth there is to the system, but DDS is always the one I find myself going back to. It has one of my favorite videogame soundtracks, a load of interesting characters, and a trippy amazing plot.
Plus I think it's hard for anyone here to deny awesomeness that is
the SMT battle system, it's really the only reason I gladly put up with the outdated random battles (really, Lost Odyssey had no excuse, but that's a rant all it's own). I'm probably gonna start up a new file soon for
a bit of inspiration. It's my turn to game for that kinda stuff.
Same week I played CC and decided to learn the damn battle system (since FF and Mother2 were really I knew at the time) and loved the hell out of it. For some reason, at the time I was too into the gameplay to appreciate the music. I'm not defending the game on any level, just telling you my thoughts.
But my favorite rpg of all time is still Shin Megami Tensei: Digital Devil Saga 1 and 2. Most people tend to go with Nocturne, which totally makes sense because of how great the character customization is and just how much depth there is to the system, but DDS is always the one I find myself going back to. It has one of my favorite videogame soundtracks, a load of interesting characters, and a trippy amazing plot.
Plus I think it's hard for anyone here to deny awesomeness that is
the SMT battle system, it's really the only reason I gladly put up with the outdated random battles (really, Lost Odyssey had no excuse, but that's a rant all it's own). I'm probably gonna start up a new file soon for
a bit of inspiration. It's my turn to game for that kinda stuff.
post=117403and we'll start you with a shitty one just for the lolsEverything. FFV was very well balanced and the gameplay was very fun for its time, and it still holds up to age. Mixing and matching job abilities and trying out different jobs for different situations in different playthroughs was a lot of fun.
So it was like FFT except with an infantile story and boring dungeons.
Memories man. I played most of this game in junior high, early highschool. Epic RPGS just have these memories. The feeling of the adventure, exploring cool places. Getting the airship
and having all your members on board. I don't know, I just really dig that stuff.
Any game you like you're going to have fond memories of, this still doesn't make sense.
Saying that all you need for a good game is for it to make memories is like saying all you need to make a good multiplayer game is for it to be "FUN".
So it was like FFT except with an infantile story and boring dungeons.
If that's the experience you drew from it. To each his own, playa'.
post=117432So it was like FFT except with an infantile story and boring dungeons.If that's the experience you drew from it. To each his own, playa'.
You're the first person ever to defend FF5 on story. Kudos.
No, let me go on record to say that FFV had a pretty lackluster story. The only thing really good about it was its simplicity and straightforwardness.
Memories help a lot. Don't you have nostalgic connection to anything you've experienced in life? C'mon NB.
Why do people say FF7 is generic? if anything it set the standard for other games to ripoff in times to come.
Why do people say FF7 is generic? if anything it set the standard for other games to ripoff in times to come.
Memories help a lot. Don't you have nostalgic connection to anything you've experienced in life? C'mon NB.
What NB is trying to say is that memories/nostalgia cannot be used to objectively judge whether a game is good or bad.
I guess that makes sense, but I was trying to objectively judge the game. I'm just expressing some feelings I have towards some I have played.
Well yeah, but when you make statements like this:
...it doesn't really make sense.
you don't need a great story to have a great RPG. It's about memories.
...it doesn't really make sense.
post=117431But if it's not fun it's boring? You can have a very simplistic game that can be very enjoyable due to it being just fun to play.
Saying that all you need for a good game is for it to make memories is like saying all you need to make a good multiplayer game is for it to be "FUN".
post=117473post=117431But if it's not fun it's boring? You can have a very simplistic game that can be very enjoyable due to it being just fun to play.
Saying that all you need for a good game is for it to make memories is like saying all you need to make a good multiplayer game is for it to be "FUN".
*Picture of Face desk maneuver here if AFD didn't exist*
No. FUN can be something different for a lot of different people. It's also a vague qualifier.
post=117417
...just use this topic as a springboard to let your thoughts out.
K. I'm going to mention a few other games.
>>> Everyone seems to LOVE "Zelda: Ocarina of Time" and parades it as the best in the series. I did not like it, and I can't explain why even to this day; I haven't even beaten it (but I have seen the final boss fight with Ganon and the ending). Perhaps this is because I didn't play it when it came out, but it was months after it had emerged that I even laid eyes on it (I never had a 64). To this day, my favorite Zelda games are Zelda 2, The Oracle of Season and Ages, and Twilight Princess. But, as for Ocarina of Time, I never had much love for it.
>>> I rarely get 100% completion on games. I can only tell you of recent games I've done this with: Punch Out Wii (almost, only have about 3 boxers I need to get all the achievements on), New Super Mario Bros. Wii, and No More Heroes. By the way, I freaking LOVE the Minor Circuit Theme for the new Punch Out...
>>> I hate how Mega Man fans keep bitching at Capcom for making Mega Man 9--and now Mega Man 10--simply to make money, rather than making Mega Man X9 or Mega Man Legends 3. I would like to see them make both of those games as well, but my love for Mega Man reigns in the Classic Mega Man series and I'm pretty sure it always will. So, everybody who likes to bitch at Capcom for this, STFU...Capcom is only making 9 and 10 because THAT'S WHAT THE MAJORITY OF FANS WANT, MORE CLASSIC MEGA MAN.
>>> I love Resident Evil 4 and 5...but I miss the old style of gameplay.
>>> Final Fantasy was one of my favorite series, it still is (technically). Square Enix had an awesome series going...until FF11 came out. After that...everything turned to shit...ESPECIALLY FF12; terrible characters, terrible battle system...just terrible. And now, with the announcement of FF14, which will be another fucking MMORPG (god dammit, SquareEnix!!!!), I've lost all hope of Final Fantasy ever seeing glory again like it used to. Also, I would like to see a Final Fantasy game that look liked a new, updated version of, like, FF1, with all the same classes and the same type of world (or at least one similar to it); I wouldn't even care it if was an MMO, just something that reminded us of FF's golden days. Finally, I will be purchasing FF13, but I doubt I'll like it as much as the old games.
I picked up TWEWY fully expecting to hate the cast and declare the battles passable. On paper, it sounds like emo KH with bad fashion. Oh boy - oh boy was I in for a surprise.
It's got one of my favorite battle systems I've laid hands on, a great setting, excellent writing (watching Neku turn into a decent human being is actually damn engrossing), and a fantastic graphical style. And then there's the Vespertilio Canor boss theme.
It was good.
It's got one of my favorite battle systems I've laid hands on, a great setting, excellent writing (watching Neku turn into a decent human being is actually damn engrossing), and a fantastic graphical style. And then there's the Vespertilio Canor boss theme.
It was good.
post=117401post=117399I'm going to have to agree with you on this one, NB. The second half of FFVI is just never as fun for me as the first half. It's like they just ran out of story between the end of the World of Balance and the end of the game, so they were like "let's ditch the story, make you find ALL your party members all over again (and we'll start you with a shitty one just for the lols) and then once you DO find them and all the espers and shit, you get to GRIND for a hundred years in the dinosaur forest if you hope to ever actually have a balanced enough party (actually 3 parties) to take on Kefka's tower! Fwakhakhakhakhak"-FFVI was awesome. The cast of characters were really well thought out and I loved how there was no "main character." Also, reuniting with your friends and getting them back in the coolest RPG plot device ever. Though the dark color tone can turn me off sometimes. It's all about vibes.The second half of the game seemed like filler to me. A bunch of disjointed events that contrasted too much with the plot heavy and enjoyable first half.
All of that aside, I am still of the opinion that there has never been (and probably never will be at this rate) a better Final Fantasy than VI.
I'm going to have to disagree with you here! Although I don't like the second half as much as the first, I still find it quite immersive and fun. (The only part of the game I really dislike is that magic tower.) Celes is my favorite character, and I really liked having her in the World of Ruin. I think there's not as much plot yes, but I like how it is less linear than the first half. Also I love the atmosphere in the second half too.
post=117483
>>>Everyone seems to LOVE "Zelda: Ocarina of Time" and parades it as the best in the series. I did not like it, and I can't explain why even to this day; I haven't even beaten it (but I have seen the final boss fight with Ganon and the ending). Perhaps this is because I didn't play it when it came out, but it was months after it had emerged that I even laid eyes on it (I never had a 64). To this day, my favorite Zelda games are Zelda 2, The Oracle of Season and Ages, and Twilight Princess. But, as for Ocarina of Time, I never had much love for it.
Majora's Mask is the best, in my opinion. And Link's Awakening. I'm not a big fan of Twilight Princess nor Wind Waker (SAILING = HATE).
Everyone seems to LOVE "Zelda: Ocarina of Time" and parades it as the best in the series. I did not like it, and I can't explain why even to this day; I haven't even beaten it (but I have seen the final boss fight with Ganon and the ending). Perhaps this is because I didn't play it when it came out, but it was months after it had emerged that I even laid eyes on it (I never had a 64). To this day, my favorite Zelda games are Zelda 2, The Oracle of Season and Ages, and Twilight Princess. But, as for Ocarina of Time, I never had much love for it.Majora's Mask is the best, in my opinion. And Link's Awakening. I'm not a big fan of Twilight Princess nor Wind Waker (SAILING = HATE).
I actually think this is probably a huge, huge part of it, honestly. People "parade Ocarina of Time around" because at the time, it was pretty much mutually acclaimed as a genuinely innovative and revolutionary experience--expanding and redefining the scale of adventure games.
Everything is in perspective, of course. Sure, it doesn't hold up to something you're doing to see released in the current market, but that doesn't mean we should ignore or forget the impact that it had. To have a truly valid perspective, you need need to judge something in the context in which it was released... and especially with video games, that can be difficult, considering the consistently adaptive technologies.
Nightblade
{...}FFTA{...} an infantile story and boring dungeons.
cobbled together something suitable.
post=117406post=117401There's still plenty of story going on, you just have to look for it. Terra's hesitance to continue being a weapon and fighting, Celes' search for Locke, Cyan's guilt over his family, Locke's guilt over Rachel, Setzer the reluctant hero stepping up to help out, the ultimate fate of magic and espers, how is this lacking story again?
It's like they just ran out of story between the end of the World of Balance and the end of the game, so they were like "let's ditch the story, make you find ALL your party members all over again (and we'll start you with a shitty one just for the lols)
Lack of rails =/= lack of story.post=117401
then once you DO find them and all the espers and shit, you get to GRIND for a hundred years in the dinosaur forest if you hope to ever actually have a balanced enough party (actually 3 parties) to take on Kefka's tower! Fwakhakhakhakhak"
If you need to do this, you aren't playing the game right.
I guess the point I'm trying to get across is while there was decidedly a story in the second half, it felt like a COMPLETE departure from what had been laid down in the first half. The sensation is similar to when someone makes an RM game and has a sidescrolling cutscene, and then never uses the sidescroll feature again in the entirety of the game. It's like "thanks for all that buildup and world creation. oh, and the 'fuck you, we're changing everything' was nice too." It just never came off to me as a 'twist.' More of a 'fuck you, player.'
I realize there's a bunch of stuff in the World of Ruin, but it just didn't feel like there was either enough direction or enough... Stuff. I honestly wish there was more to do. Or rather than a bunch of little 'find the super weapons lol' quests, something with more big, meaningful story impact.
World of Balance FF6 and World of Ruin FF6 just feel like two completely different games to me. They never really gelled from where I was sitting. I've come to like the two worlds better together over time, but still.
Also, I mention grinding because I like to ace dungeons like that. If I can't breeze through it due to my far superior levels, I clearly need to go level more.
Granted, this is balance-breaking and undoes a lot of work that went into the game, but I derive a sense of enjoyment and fulfillment from it.
I guess the point I'm trying to get across is while there was decidedly a story in the second half, it felt like a COMPLETE departure from what had been laid down in the first half. The sensation is similar to when someone makes an RM game and has a sidescrolling cutscene, and then never uses the sidescroll feature again in the entirety of the game. It's like "thanks for all that buildup and world creation. oh, and the 'fuck you, we're changing everything' was nice too." It just never came off to me as a 'twist.' More of a 'fuck you, player.'
I realize there's a bunch of stuff in the World of Ruin, but it just didn't feel like there was either enough direction or enough... Stuff. I honestly wish there was more to do. Or rather than a bunch of little 'find the super weapons lol' quests, something with more big, meaningful story impact.
World of Balance FF6 and World of Ruin FF6 just feel like two completely different games to me. They never really gelled from where I was sitting. I've come to like the two worlds better together over time, but still.
Also, I mention grinding because I like to ace dungeons like that. If I can't breeze through it due to my far superior levels, I clearly need to go level more.
Granted, this is balance-breaking and undoes a lot of work that went into the game, but I derive a sense of enjoyment and fulfillment from it.
I agree with what you're saying here. The World of Ruin did feel like a departure from the direction and overall 'style' of the first part. Even though the second half was a little different and open-ended, it had quite a bit of character development (to me, it seemed more of a way to explain and further explore the characters, as in the World of Balance - it was a balance (lol) between characterisation and plot-development. Now that the plot has been simplified in the second part (lol go kill Kefka at his tower. OK), it allowed for more insight into the characters and their past (for instance, we learn about Setzer and his former (deceased) friend Darill, Locke and Rachel, Strago and his quest to hunt Hidon, Shadow and his lost past, etc)).
Also - Pffft, who needs to grind in Final Fantasy VI :D?
How did I miss this topic? I'll post on a few things only:
FFV's story was good, and was for the most part what a video games story should be like. I think what you mean instead of "not good" is not deep, not complex and not serious. FFV is about the battles and exploring, and the simple story is there enough to make going to the next place fun, but never it takes centre stage. Great, it doesn't have to. Which is the problem with....
FFVII. Great game. Fun game. On September 5th, 1997 (two days before street date!) when I first put it in, I was literally in awe and my heart beating. The problem is that for millions of kids it was their first RPG, and therefore defined to them what makes an RPG. Three things that were unique to FFVII for an RPG were incredibly long cutscenes, overly complex plot and very pretty graphics. It seems after FFVII came out and the genre blew up these things became mandatory for the new fans who outnumbered the old. They are not mandatory. I have a theory that people who played and loved FFVII as their first RPG cannot enjoy the Dragon Quest series. I'm not sure how true it is. For me Dragon Warrior I, II and III definied what an RPG should be like, and I have very different views to others about what makes an RPG good.
FFIX's battle system was so so so bad. Vivi was interesting because he was cute, he looked like a black mage, and he had the cliched "who am I?" story. The cutscenes were somewhat interesting. The meat of the game (the gameplay) was so incredibly dull mainly due to the battle system, but for other reasons as well.
Two great underrated RPGs: Wild ARMS (the first one) and Lunar 2: Eternal Blue Complete.
FFV's story was good, and was for the most part what a video games story should be like. I think what you mean instead of "not good" is not deep, not complex and not serious. FFV is about the battles and exploring, and the simple story is there enough to make going to the next place fun, but never it takes centre stage. Great, it doesn't have to. Which is the problem with....
FFVII. Great game. Fun game. On September 5th, 1997 (two days before street date!) when I first put it in, I was literally in awe and my heart beating. The problem is that for millions of kids it was their first RPG, and therefore defined to them what makes an RPG. Three things that were unique to FFVII for an RPG were incredibly long cutscenes, overly complex plot and very pretty graphics. It seems after FFVII came out and the genre blew up these things became mandatory for the new fans who outnumbered the old. They are not mandatory. I have a theory that people who played and loved FFVII as their first RPG cannot enjoy the Dragon Quest series. I'm not sure how true it is. For me Dragon Warrior I, II and III definied what an RPG should be like, and I have very different views to others about what makes an RPG good.
FFIX's battle system was so so so bad. Vivi was interesting because he was cute, he looked like a black mage, and he had the cliched "who am I?" story. The cutscenes were somewhat interesting. The meat of the game (the gameplay) was so incredibly dull mainly due to the battle system, but for other reasons as well.
Two great underrated RPGs: Wild ARMS (the first one) and Lunar 2: Eternal Blue Complete.






















