RELEASE SOMETHING! X MARKS THE SPOT!
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Hmm. I was hoping to get a little bit farther on my game before this event, but this will have to do. I'll post the link to my game and demo when (if) it is accepted.
I changed my mind, instead I'm releasing my first completed RPG Maker XP game: Slimy the Sahagin
In addition, I'm also sending out a Testbed project for the remake of this game which I never got around to making.
Game Page Link: http://rpgmaker.net/games/1947/
Pictures:
There are major differences between the original and what I had for a remake, as you can see.
In addition, I'm also sending out a Testbed project for the remake of this game which I never got around to making.
Game Page Link: http://rpgmaker.net/games/1947/
Pictures:
There are major differences between the original and what I had for a remake, as you can see.
Pizza Panic: Very old project - designed to test build something for another project, which, in the grand tradition of RM games, never amounted to anything. This one's pretty much complete, though.
http://rpgmaker.net/games/1930/
Note: Just managed to upload the actual zip file; not sure when it'll be available.
http://rpgmaker.net/games/1930/
Note: Just managed to upload the actual zip file; not sure when it'll be available.
Oh yes. I am absolutely appalled to see that you used my character in an awesome CBS. How dare you? HOW DARE YOU!? 8D
skanfklsangklnsal SGCN that looks terrific... visually.
My biggest beef (this is seriously a big issue) is that all of the skills seem to just be OH HEY DAMAGE. Where's the fun in that? Are skills just flashy animations, or do you not have many status effects implemented yet, or what? Is there stuff that we're not able to see in that video?
Having ten identical skills != fun.
My biggest beef (this is seriously a big issue) is that all of the skills seem to just be OH HEY DAMAGE. Where's the fun in that? Are skills just flashy animations, or do you not have many status effects implemented yet, or what? Is there stuff that we're not able to see in that video?
Having ten identical skills != fun.
I'll post a 2-game demo later today. I work until 10pm (unless I'm lucky) so, I can't post it until like 11pm.
skanfklsangklnsal SGCN that looks terrific... visually.
My biggest beef (this is seriously a big issue) is that all of the skills seem to just be OH HEY DAMAGE. Where's the fun in that? Are skills just flashy animations, or do you not have many status effects implemented yet, or what? Is there stuff that we're not able to see in that video?
Having ten identical skills != fun.
I'd like to get the visuals done first. It's still in the early phases so I've yet to add status effects to moves (But status effects are in the game as well as buffs/debuffs!). Right now it's just DAMAGE, DAMAGE, DAMAGE unfortunately :(
Edit: And yes there's still some stuff I haven't shown in the video yet!
@SGCN, oooh I remember seeing this video before (well not exactly this but you know) I didn't know you made it. Nice work :D
Jesus christ SGCN, that is absolutely brilliant!
I want to play it... and make a game with you... and then make some manbabies...
I want to play it... and make a game with you... and then make some manbabies...
so this ends today. For people that know me they know that deadlines are kind of fuzzy with me so somethings submitted and accepted tonight will still count for this RSX.
We may or may not be secretly planning a podcast for this. Of course, it is going to be run by people who don't play games, so it should be interesting! (Try not to expect too much, is what I am saying!)
We may or may not be secretly planning a podcast for this. Of course, it is going to be run by people who don't play games, so it should be interesting! (Try not to expect too much, is what I am saying!)