GAMES AND WHY YOU PLAY THEM
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So, I said I could write it, and if anybody cares, he's a list of some games I haven't played, and why. This is obviously not a complete list of games I haven't played... these are games I considered playing, but decided not to for some reason.
Speak No Evil: It's a modern RPG, custom graphics, rm2k3, all things attract me. My turn off was reading in reviews that battles were constant, extremely hard, and you'd often have to try lots of times before killing a boss. I don't like dying, and it's even worse when I don't like battling... and rm2k3 is hardly appealing for me anymore.
Hellion: I'm not very much into dungeon-crawling... but one day I was feeling super bored and decided to give it a shot. I changed my mind because I didn't feel good about playing a game from someone who doesn't play other people's games.
Sore Losers: I can't remember the specific reason, but I gave up on playing it after I read Darken's review.
Zero's Impossible Fortress: Seeing a review named "as difficult as the title suggests" was enough for me (though I did read all the reviews).
Iron Gaia: I wasn't even considering playing after I read that bad review, but I was starting to change my mind after some things Max said. But then he said some things I disliked about my own game, and I decided it wasn't worth it.
One Night: I keep seeing this game all the time. But I don't like games that are dark all the time.
Monstrous Wars: I loved the screenshots, liked the reviews. This game was really appealing, but knowing that it's unfinished and will probably never be finished is a huge turn-off.
Avarice: I actually downloaded this game, but never played it... I'm curious about it because it's a contest winner, but it looks too standard for me. I might play it some time.
Ghost Voyage: I've enjoyed other catmitts games, but this one looks too rushed, doesn't seem to be made with that much attention.
Action 52 RMN: I know I said it's a sin not to play community games, but this one is not a game, it's a bunch of games, most of them look like they're not serious, and I don't like being forced to download the whole package.
The Amazing Adventures of Captain Maloneum: The Pinnacle of Masculinity: This game looked interesting and funny, but after a closer look, just seemed like a first-timer joke game. Not my favorite style.
Bottom line: I'm very much influenced by reviews, and I'm not completely impartial when it comes to chosing the games I play (and I don't think I should be, so I respect Karsuman's criteria).
Speak No Evil: It's a modern RPG, custom graphics, rm2k3, all things attract me. My turn off was reading in reviews that battles were constant, extremely hard, and you'd often have to try lots of times before killing a boss. I don't like dying, and it's even worse when I don't like battling... and rm2k3 is hardly appealing for me anymore.
Hellion: I'm not very much into dungeon-crawling... but one day I was feeling super bored and decided to give it a shot. I changed my mind because I didn't feel good about playing a game from someone who doesn't play other people's games.
Sore Losers: I can't remember the specific reason, but I gave up on playing it after I read Darken's review.
Zero's Impossible Fortress: Seeing a review named "as difficult as the title suggests" was enough for me (though I did read all the reviews).
Iron Gaia: I wasn't even considering playing after I read that bad review, but I was starting to change my mind after some things Max said. But then he said some things I disliked about my own game, and I decided it wasn't worth it.
One Night: I keep seeing this game all the time. But I don't like games that are dark all the time.
Monstrous Wars: I loved the screenshots, liked the reviews. This game was really appealing, but knowing that it's unfinished and will probably never be finished is a huge turn-off.
Avarice: I actually downloaded this game, but never played it... I'm curious about it because it's a contest winner, but it looks too standard for me. I might play it some time.
Ghost Voyage: I've enjoyed other catmitts games, but this one looks too rushed, doesn't seem to be made with that much attention.
Action 52 RMN: I know I said it's a sin not to play community games, but this one is not a game, it's a bunch of games, most of them look like they're not serious, and I don't like being forced to download the whole package.
The Amazing Adventures of Captain Maloneum: The Pinnacle of Masculinity: This game looked interesting and funny, but after a closer look, just seemed like a first-timer joke game. Not my favorite style.
Bottom line: I'm very much influenced by reviews, and I'm not completely impartial when it comes to chosing the games I play (and I don't think I should be, so I respect Karsuman's criteria).
No one's really in the wrong here. It's perfectly fine to be satisfied creating a full 30-hour epic and release it to..absolutely no one..if that's what you truly want. Some people might love making stuff just that much.
Needless to say, most other people are interested in having as many people play their game as possible. Some want enough to get good feedback, others just want to see a download number as high as possible.
To take both sides, someone who releases their game and get 5 downloads aren't trying hard enough (or at all) to get the game out there, and at the same time there's nothing wrong with going into the release of your game with a little humility to prevent crazerage when the download count doesn't reach millions.
Needless to say, most other people are interested in having as many people play their game as possible. Some want enough to get good feedback, others just want to see a download number as high as possible.
To take both sides, someone who releases their game and get 5 downloads aren't trying hard enough (or at all) to get the game out there, and at the same time there's nothing wrong with going into the release of your game with a little humility to prevent crazerage when the download count doesn't reach millions.
post=133076
If you think a game looks entertaining then you should play it.
I don't disagree with that, but the reverse doesn't have to be true: If you think a game doesn't look entertaining, then you shouldn't play it. I do play games that don't look good to me, but my relationship with (or maybe just impressions about) the person that made it make me want to play it.
And let us be clear about something: the reasons why you play the game in the first place are not necessarily the reasons why you enjoy it (and that's why I think Crystalgate's post doesn't make much sense).
post=133076
It shouldn't matter what other people think about a game or what relationship you have with the person that made a game
So you're saying there's no point in reading reviews? Or even writing, except from giving feedback?
This is a fairly small community, and a lot of you have known each other for a while. I don't know what relationships exist between any of you, really, so when I read a negative review on here I can't help but wonder if the reviewer is just being spiteful.
There you have an outsider's opinion. I rarely listen to bad reviews.
There you have an outsider's opinion. I rarely listen to bad reviews.
post=133064post=133062I know my audience. Notice that most of the Generica TNG screens have comments posted on them?post=133061And you show them off constantly. You have, what, a combined total of 500 Generica: TNG blogs/screenshots?
I really like making games.
I never said it was a BAD thing! I don't think it's a bad thing.
post=133060
Sure, there are folks who are like "I just want to fiddle in 2k3 and not really do anything." That's fine, I just don't really care about them.
Uh...you know RM2K/3/XP/VX isn't going to get you anywhere in life, right? I mean, sure, a game you make in the system might BY CHANCE catch the eye of someone who could give me more opportunities in the bigger world, but that besides my point.
My point is if you like making games with something like RPG maker, then there's nothing with being content with showing to just a small community of people, because the chances that the said game will take you someplace career-wise in one giant leap are so minute it's barely worth my time...that's why I've pretty much stopped using RM, because it's not going to do anything for me.
I've been actually creating and formulating game ideas that I'd like to make commercial at some point the future (and if I can get a team of muscians, artitsts, and programmers together to make me do it).
Make RM games for fun and for improving you personal abilities at formulating ideas and making games in general. Other than that, RM games aren't going to do much more than that for you...
post=133079
I do play games that don't look good to me, but my relationship with (or maybe just impressions about) the person that made it make me want to play it.
Can the same be said for commercial games? I'm sure there are games outside of the indie game community that you've had that reverse thought towards (if it didn't look entertaining, you didn't play it), cause you did not know any of the developers of the big-name company(s) that made said game.
What you said sounded like it could only be applied to the indie game community and RMN since people in those are, quite possibly, the only ones you may personally know. Just sayin'
because the chances that the said game will take you someplace career-wise in one giant leap are so minute it's barely worth my time...that's why I've pretty much stopped using RM, because it's not going to do anything for me.
Bro while that attitude is fine for you and all, I think it's a pretty silly attitude in general to go 'WELL RM GAMES AREN'T GOING TO SEAL THE DEAL ON MY 401(k) AND SIGN OFF MY CAREER AND CEMENT MY RETIREMENT SO I DON'T GIVE A SHIT"
I mean seriously just because something isn't going to 'do anything for you' in that regard doesn't make it not worth spending time and investing on. That's why it's a hobby, it has personal fulfillment for you regardless of what it accomplishes for you on a professional level or whatever.
I have absolutely no interest in game making as a career whatsoever, but I want to get Chronology out there and as big as an audience as possible (once its finished) because that's part of the fun for me.
post=133089because the chances that the said game will take you someplace career-wise in one giant leap are so minute it's barely worth my time...that's why I've pretty much stopped using RM, because it's not going to do anything for me.Bro while that attitude is fine for you and all, I think it's a pretty silly attitude in general to go 'WELL RM GAMES AREN'T GOING TO SEAL THE DEAL ON MY 401(k) AND SIGN OFF MY CAREER AND CEMENT MY RETIREMENT SO I DON'T GIVE A SHIT"
I mean seriously just because something isn't going to 'do anything for you' in that regard doesn't make it not worth spending time and investing on. That's why it's a hobby, it has personal fulfillment for you regardless of what it accomplishes for you on a professional level or whatever.
I have absolutely no interest in game making as a career whatsoever, but I want to get Chronology out there and as big as an audience as possible (once its finished) because that's part of the fun for me.
Then let me say something else, Feld.
RM2K3 no longer gives me any personal fulfillment, to be bluntly honest. My art and writing does this more so, but that's beside my point.
I feel like RM is too much of a restriction on my ideas to give this said fulfillment. I can't fully translate and bring them to life with the use of RM and therefore I feel like it isn't the medium I should employ to bring my ideas to the level I want them to be at. That's just how I feel.
Also it's not about doing it for money; it's about being able to do exactly what I want with my ideas and I feel like RM disallows this.
I am in college to be an Elementary teacher. I plan on making freeware on the side with karsu for quite some time, buttttttttttttt yeah, Mitsu, wut?
post=133094
...buttttttttttttt yeah, Mitsu, wut?
(sigh)... Let me make it simple since your brain sux.
RM is not good enough for me.
post=133121post=133094(sigh)... Let me make it simple since your brain sux.
...buttttttttttttt yeah, Mitsu, wut?
RM is not good enough for me.
Oh my... You're serious, aren't you?
I think I'm late to this topic.
When I play games it can happen for a bunch of different reasons. One important thing is always the attention span. I've developed that internet multi-tasking habit thing which means that I start to feel uncomfortable any time I focus on only one thing at a time. If I'm not doing at least two things at once I become restless.
I guess I should do something about that...
But about playing games. I like games to be available quick. I'm easily distracted so if a game doesn't rope me in immediately nothing will ever come of it. One click and I'm in, preferably killing things with explosions of awesome.
So to get me to play you sort of have to promise me quick casual play. I see some puzzle games on RMN and I tend to go for those because they usually deliver immediately. (Start Game Start Puzzle Waste Time)
I guess I don't play a whole lot of games, that initial barrier is difficult to pass. Especially with RPGs that promise stuff like character development and deep enriching stories. Combined with unappealing screenshots of people walking around a top-down map filled with grassland and some people or sometimes a screenshot of an SNES era RPG battle. I really hate SNES era RPG battles. So oftentimes I will choose not to try a game based on the sole fact that there's a screenshot of a battle system.
Screenshots mean a lot. Pretty graphics is the best way to get me interested. And by pretty I obviously mean "interesting". Not everyone has the same sense of pretty as you do.
And also, once you've grabbed me with screenshots it would be nice if the game itself was awesome too. Over 50% of the time I've been "burned". Reviews help. Especially the negative ones. It's always more important to know what a game does wrong than what it does right.
Fun is not a reason to seek out a game. Fun is the reason to keep playing a game. It's also one of those words that are completely useless to everyone, because it doesn't give any useful information.
When I play games it can happen for a bunch of different reasons. One important thing is always the attention span. I've developed that internet multi-tasking habit thing which means that I start to feel uncomfortable any time I focus on only one thing at a time. If I'm not doing at least two things at once I become restless.
I guess I should do something about that...
But about playing games. I like games to be available quick. I'm easily distracted so if a game doesn't rope me in immediately nothing will ever come of it. One click and I'm in, preferably killing things with explosions of awesome.
So to get me to play you sort of have to promise me quick casual play. I see some puzzle games on RMN and I tend to go for those because they usually deliver immediately. (Start Game Start Puzzle Waste Time)
I guess I don't play a whole lot of games, that initial barrier is difficult to pass. Especially with RPGs that promise stuff like character development and deep enriching stories. Combined with unappealing screenshots of people walking around a top-down map filled with grassland and some people or sometimes a screenshot of an SNES era RPG battle. I really hate SNES era RPG battles. So oftentimes I will choose not to try a game based on the sole fact that there's a screenshot of a battle system.
Screenshots mean a lot. Pretty graphics is the best way to get me interested. And by pretty I obviously mean "interesting". Not everyone has the same sense of pretty as you do.
And also, once you've grabbed me with screenshots it would be nice if the game itself was awesome too. Over 50% of the time I've been "burned". Reviews help. Especially the negative ones. It's always more important to know what a game does wrong than what it does right.
Also, I have noticed very few people mentioned the word "fun" as being a motivator for why they check out a game. This depresses me.
Fun is not a reason to seek out a game. Fun is the reason to keep playing a game. It's also one of those words that are completely useless to everyone, because it doesn't give any useful information.
I'll have to admit...i do play games here, but i only play those games that have received great praises from many of the other players. Things like featured games are also games that i would also look out for. I also usually tend to read some reviews of games first before i get into the games.
Then the next phase is of course to try out the games. If I like, I'll continue the game all the way till the end. If not, I'll just leave the game to dust and go onto another new game etc etc.
What attracts me into playing the game all the way? Initial thing that attracts me is the reception. After that, the gameplay and storyline are the most important to me, because i feel RPGs aren't good enough without at least a decent storyline, but of course the game play is highly important too. Graphics are secondary, but they have to at least be decent too.
Anyway, let's just say I'm not a fan of RPG Maker XP games that use the default character sprites, because i find those sprites kinda boring and rigid...i find sprites in 2003/2000 more alive than XP. VX sprites are decent and better than XP sprites, though i have yet to actually finish a RPG Maker VX game... Also, I find custom graphics a lot better than the default ones, because custom graphics give a game more life and meaning than RTP ones. For once i also look at originality as a whole.
Then the next phase is of course to try out the games. If I like, I'll continue the game all the way till the end. If not, I'll just leave the game to dust and go onto another new game etc etc.
What attracts me into playing the game all the way? Initial thing that attracts me is the reception. After that, the gameplay and storyline are the most important to me, because i feel RPGs aren't good enough without at least a decent storyline, but of course the game play is highly important too. Graphics are secondary, but they have to at least be decent too.
Anyway, let's just say I'm not a fan of RPG Maker XP games that use the default character sprites, because i find those sprites kinda boring and rigid...i find sprites in 2003/2000 more alive than XP. VX sprites are decent and better than XP sprites, though i have yet to actually finish a RPG Maker VX game... Also, I find custom graphics a lot better than the default ones, because custom graphics give a game more life and meaning than RTP ones. For once i also look at originality as a whole.
post=133079
And let us be clear about something: the reasons why you play the game in the first place are not necessarily the reasons why you enjoy it (and that's why I think Crystalgate's post doesn't make much sense).
When it comes to commercial games, I can usually in advance make a very accurate estimation of how much I will enjoy the various aspect of the game, like story, character and gameplay. Even if it fails, it's one aspect I misjudged and it has always been games I bought used hence didn't bother to do much research with.
When it comes to RMXP games, I don't do as much research since they are free. Even so, my estimation of how much I will enjoy the games tend to be fairly accurate.
Also, I don't count downloading games and deleting them after ten minutes as "playing".
post=133125
Oh my... You're serious, aren't you?
Quite serious, NB.
I guess that makes me a bastard in your eyes, doesn't it?
One important thing is always the attention span. I've developed that internet multi-tasking habit thing which means that I start to feel uncomfortable any time I focus on only one thing at a time. If I'm not doing at least two things at once I become restless.
I. Have. To. Work. On. This.
Seriously, having the attention span of a mexican gnat is destroying my ability to enjoy things and get stuff done. When I was a kid I had no problem reading a book for hours on end, writing a paper, or enjoying a movie or a game. Now I don't feel comfortable unless I'm doing like 3 things at one time.
My grandmother used to tell me that it's an issue of focus, and lack of it is no good at all and what a lot of people call 'multitasking' these days is really just having a bullet riddled attention span. I need to learn how to 'be there', and only 'there', for whatever I'm doing. If I'm watching my sister's basketball game, 'be there'. If I'm writing an essay for a class, 'be there'. If I'm working on my game, 'be there'. If I'm PLAYING someone else's game, 'be there'.
I think this could really apply to most if not near all of us, who are used to being able to do 3-4 things at one time, but the problem is our attention is divided as well and eventually we pretty much just say 'fuck it' to at least a few of those things and getting nothing done. This can not only apply to the topic at hand, playing games, but it could also help in our game making endevours as well.
Think about it.
post=133190post=133125Quite serious, NB.
Oh my... You're serious, aren't you?
I guess that makes me a bastard in your eyes, doesn't it?
No, I'm actually heart broken.
Well, I'll eagerly look forward to being blown away by your next project. whatever it is. I'm sure the last three projects you pushed out are of no indication of your current skill level; though I'm not sure what I'll be able to cope with the loss of "Mega Man X: The Return of Wily".
post=133194
No, I'm actually heart broken.
Well, I'll eagerly look forward to being blown away by your next project. whatever it is. I'm sure the last three projects you pushed out are of no indication of your current skill level; though I'm not sure what I'll be able to cope with the loss of "Mega Man X: The Return of Wily".
I know. Despite Kef and TFT's destructive comments towards it, I know deep down they are saddened and distraught.
Also, my next project may be years away, but if you are still on RMN by that time, you won't miss it. Also, I always have ambitious projects and ideas and it's something I don't think I can ever get over...Crimson Sky was an ambitious project, as well, and it's dead.
Basically, I'm going to try and form a team of peoples (you know: programmers, spriters, muscians) to help me do the things I do. I can't help but be ambitious and think big; I think it's in my genes.



















