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GAMES AND WHY YOU PLAY THEM

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LouisCyphre
can't make a bad game if you don't finish any games
4523
mitsu
Basically, I'm going to try and form a team of peoples (you know: people with actual talent to do everything for me.)








master page snype
post=133197
mitsu
Basically, I'm going to try and form a team of peoples (you know: people with actual talent to do everything for me.)
master page snype
It's not like I'm not going to involve myself in MY OWN PROJECT, Chaos. Jeez.

I'd both write and sprite, but I can't do it alone.
post=133200
Oh for fuck sake.


I honestly don't see how you're irritated by what I've said, LWG.

Remember what I've said...
1) I am way to ambitious to endeavor evolving my ideas into games ALL BY MYSELF
2) RPG Maker is not a good enough medium in which to evolve my ideas into games.

But it's not like there isn't any merit in making a damn awesome game with RM. Plenty of you have down it already and have honestly amazed me.

Point is, if you guys are fine with creating freeware games for fun as a hobby for a small community of people, that's fine. But I'm not; that will not suffice in my case.

I had my fun with RM and that was enough. I'm starting to think bigger.
While I am similarly perplexed by Mitsu assuming he has the competence to pull off a large-scale team game, let's leave things be guys.
post=133200
Oh for fuck sake.


This succinctly sums up my thoughts.
post=133204
While I am similarly perplexed by Mitsu assuming he has the competence to pull off a large-scale team game...

You don't know me irl; don't assume that just because I act like an idiot on RMN sometimes means I don't have the competency to be serious and make something that is actually commendable. I believe everyone has that ability if it's something they want.

post=133204
...let's leave things be guys.

And, okay, I'm done rambling now...
halibabica
RMN's Official Reviewmonger
16948
Okay, I'm just gonna totally ignore all the stuff in the last two pages and point out something I noticed on the way here.

from kentona on Page 4
- If the forums (and arguably 95% of the active community) are developers and all about developers, why are we bitching about game playing? Game playing isn't and shouldn't be an expectation from each other. I think we should expect each other to work on our games, getting help and feedback and motivation where appropriate but otherwise celebrate our "craft" (gamemaking (vs. gameplaying, of course)).


This is realistic, but it's also the worst thing we could ever do to ourselves. Yeah, we're a community of developers...but are we really? Or are we just claiming to be?

Take me, for example. I'm rarely here. I don't browse, I don't post, I don't talk to other people. Know why? It's not because I don't like the people here. It's not because I don't care.

It's because I'm not on RMN. I'm developing my project. Compy time is game-making time for me, and when I'm pouring all my time into my next big thing, it doesn't get spent here! I'm actively doing what this community is supposedly all about, when in fact it's just all they're talking about. I'm sure I'll get called out on this, but there were a bunch of posts mentioning how the games they were most interested in got dropped and were never released. Those games didn't disappear because their creators weren't working on them, I can tell you that!

Before I get too far from my original point; kentona said we shouldn't expect each other to play each others' games. That is a terrible perspective that would be detrimental to the community. If everyone here behaved like dedicated developers, the forum would die. They'd all be just like me; too busy hammering out their own projects to post or talk or whatever.

HOWEVER, the second part of what kentona said holds true. As the vocal majority of us are indeed working on a project of some form or another, we should be "celebrating our craft" and encouraging each other. Maybe if we did, there would be less vaporware of awesome things we thought were coming but never did.

I don't know what needs to change to bring this community together, but it's not any single problem with a simple solution. Until we figure it out, there are just gonna be more topics like this.
I think even chipping away at little things helps. For example, commenting on gamepages, blogs, and actually giving feedback when a creator could really use it, for improvements sake and for simple encouragement.

For example, I really thank everyone from the bottom of my heart who ever commented on any of my blogs. I don't want to pat myself on the back and say 'Well, it's because they're interesting GET LIKE ME'. I mean sure, I always encourage developers to stay on top of their game and actually make their projects attractive so people WANT to comment on them, but the people who take the time out of their day to go 'hey, I think I'm going to input my thoughts here' are to be commended as well.

Recently Adela Isra, for example just posted a blog on how he/she is giving his/her game, which already looks good, a makeover in graphics, system, and the battle system. An endeavor like this could use encouragement, so I gave it in the form of a small comment wishing it well. I almost didn't, thinking it wouldn't be a big deal either way. People often underestimate the impact of interest and encouragement to developers like us, but it goes a long way towards the drive to actually complete a game. Nothing is worse than the feeling that no one cares.

Of course none of this supplements actually playing these games, which is even better, but until then, don't doubt the power of a push.
Well, people keep yammering at me about how we get "thousands" of visitors who come to RMN and never ever visit the forums and then download games (presumably) and then leave never to return (let alone comment!). So let's finish dems games and let the playas play.
post=133219
Well, people keep yammering at me about how we get "thousands" of visitors who come to RMN and never ever visit the forums and then download games (presumably) and then leave never to return (let alone comment!). So let's finish dems games and let the playas play.


To be fair though, if everyone looked at the total number of downloads for their games/demos, the number would be higher than they probably would think! I know I'M surprised at the number of people who downloaded just the DEMO of Chronology so far (and I didn't even really ask for that number either. I'd rather all those people wait until the first full chapter is up!).

I really have no complaints about that; I just hope that once the first chapter is complete, the numbers pile on to reflect that and of course recognition is nice as well. I really think we're getting there, it's just a process, guys. We have to expect more from ourselves and each other.
Solitayre
Circumstance penalty for being the bard.
18257
A few random thoughts dumped into text form:

I think most developers make games that they want people to play. Releasing a game and having no one play it would probably be an extremely disappointing state of affairs. Download count only tells you so much. Suppose you get 300 downloads and no comments. How do you know if those 300 people liked the game at all? How do you know if any of them even played it? The value of leaving feedback, any feedback at all, just to say what parts of a game you liked, can't be overstated. It is what keeps a lot of people going. It is probably what has kept you going at some point.

As I have said before, right now we are our own audience, I think. We all like RPGs. I think most of us like playing RPGs. People seem to forget that RM projects are games that are to be enjoyed. People seem to expect opening an RM game to unleash locusts and flesh-eating bacteria. This is not the case.

Finally, in regards to what Mitsu said, RM can be limiting but, especially in the newer makers that allow scripting, there are ways to make the program do almost anything you want as long as you know how. I don't buy into the idea that RM is just some innately worthless product. As developers we may not be impressed by it, but it is important to remember that RM is high tech sorcery to the uninitiated. Most people have never heard of it and will probably find even RTP graphics and DBS combat interesting and impressive.

I disagree with kentona. The audience for these games is out there.
As developers we may not be impressed by it, but it is important to remember that RM is high tech sorcery to the uninitiated. Most people have never heard of it and will probably find even RTP graphics and DBS combat interesting and impressive.


This is true. Some of you may recall how an otherwise very unimpressive (to our usual standards) Chrono Trigger fangame was one of the most highly downloaded RM games of the month. It turned out to be a fangame made by a member of Chrono Compendium and said developer got the entire site so excited about it, there was like a 10 page forum topic and the download count went up by the hundreds almost instantaneously. Sifting through some of those comments, those players thought it was the best shit since sliced bread.
I also love Comic Sans.
kentona we cannot be friends anymore
I made this for you:
tardis
is it too late for ironhide facepalm
308
at least it wasn't papyrus.
post=133288
RM is to videogame designers what Comic Sans is to graphic designers.


I actually get this statement.