WHY AREN'T THERE MORE TUTORIALS ON THE BASICS?

Posts

post=149230
It is not my fault you guys cannot fathom what a beginner is. Where is the "Beginner's Guide to RMVX"? Nothing that has been posted is close to that. The video tutorials were the closest.

Mary: So what, I should be the person solely responsible for all the worth while content on this site? Especially for software that I don't use? Which is software a lot of people here DO use and are better at it than I am?
So I basically you're saying 'I don't give a shit about tutorials, but I want you guys to write some.

also the script section and the game workshops and (truely) download links.

I have also tried to get us to focus on an area - basically DEVELOPMENT vs PRESENTATION. There are at least 2 topics in the staff forums about this lack of direction that I tried to spur discussion. However, in a thread in Site Feedback, Presentation was chosen.

So what are you complaining about?
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
post=149234
So, you are just catching on to the lack of beginner help now?? jebus WIP I brought this up repeatedly in the staff forum for years and have actively tried to address it for months.

but obviously that wasn't working so making a big public stink is the way to go
Okay so what did you do for beginners? I do not see your beginner's guide anywhere. I see your game that entails you switching to use RMVX, which is not the same thing. You don't need my permission to write tutorials.

YM, I didn't say we have to cater to beginners. Not only that, but resources are completely irrelevant to trying to teach someone how to use software.


EDIT: Mary please stop posting in this topic if you are just going to waste my server's database with drivel.

kentona, I am complaining that there are no tutorials on this site telling people how to start using any of this software. I will never ever ever build a script section because that is turning the site into a copy and paste repository. Same with resources. You can teach people HOW to use software without saying "paste this into your game to get automagic ATB!!!"
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
YM, I didn't say we have to cater to beginners. Not only that, but resources are completely irrelevant to trying to teach someone how to use software.
People shouldn't be thrown right into the deep-end when it comes to RPG Maker. That being the case, why should a beginner have to bother with things like CUSTOM RESOURCES when they'd be better off worrying about the internal workings of VX? Ultimately it'd be much more beneficial to a learner if they were to master the software before worrying about making good looking lighting effects or chapsets, but at the same time they need said chapsets to learn about the do's and dont's of mapping, tile passability, etc. etc.
I am not a native VX user, and I write what I know (my attempt at a transition). And you can't call me out on not writing tutorials for VX when you yourself have just refused to. Where are you ika tutorials?

post=by kentona on 03/24/2010 02:47 PM
Here is an excerpt of one of the replies I received:

I started rpg making about 2003 and kept up with on GW all the way until 2007. Then I made the move to RMVX and RRR. RRR to me was like the nicest place in the world. Everyone seemed to fall in love with everything I did and I could do no wrong. All my maps were perfect and I was set to be a revolutionary to the community(at least that's what it felt like). Now trying to spread the good word of my work I discovered RMN and I was intrigued.

(important part)
At first what I saw was amazing, games that look like a ton effort was put into(put mine to shame), organized pages and galleries, and impressive setups for game pages that made it seem like these were professional games made by companies and studios, just amazing...and then I started reading the comments and forums.

It was not as pretty. It just look like a forest of douchebaggery, complete elitist a-holes, and just loads of mindless spam and retardation filling up what could be generally interesting topics and games. So naturally I decided to wait a few month before I even dare post my game up because I was scared to death that my game(and ego) would be torn to shreds. When I did post the game eventually I did get some criticism but no matter how light or strong it felt just as painful, I did not handle it well at all(you can see it in some of my screenshot comments). So i then became a recluse here only showing up here and there to post a screenshot every now and again.

I didn't voice my opinion at all on the forums because I didn't want to look like a dumbass or a noob to the "elites" here. So I ended up bitterly taking the advice i received here and applying it little by little to my game. but I just reached a point where I couldn't take it anymore and ditched(which you can find in an Adela Isra blog too ._.). So after that I went and started posting at the RMVXforums where like I said I was treated like a god among men. And it was then, after returning being to treated that way that I realized how useless all the "omg ur so great I have me eye on you" comments were, and I craved the constructive crits that rmn had to give.(\important part)

Honestly I think I lucked out that a lot of people like the look of my game so I tend to get a good amount of positives. But it seems like unless your doing an 8-bit classic game or something truly stunning and unique, that all you'll get it the criticism and not the encouragement. I think having both are important for keeping a community growing. Keep in mind this is from what I see, but for the most part, it seems like the only people really supporting and encouraging the noobs...is other noobs. I think I just lasted because I've been doing this for a long time.

Okay I warned you this was gonna be a jumbled mess, but I hope you found something helpful int there...somewhere. On the forums I now understand where everyone is coming from and why they act and joke around the way they do..it just doesn't look good from the outside looking in.

Food for thought.

I wish there was some way to have high quality games and still have a thriving community of developers (which naturally has to include new developers coming in all the time). Maybe if we had some microcosm of n00bs somewhere that they'd feel welcome at/unintimidated in...like a beginner's circle or devshed. Or maybe some sort of humbling "First Games" article covering some of these supposed "pro" game developers's first attempts.

In the meantime, I have enlisted Chaos to write a short tutorial on the CSS for gameprofiles here on RMN.


post=a PM from kentona to GRS
So I was reading the New to RMN? article again and decided to click the tutorial links. RM2k3 -> 3 pages worth...not bad since RM2k3 is kinda outdated anyway, could probably have more. RMXP -> 1 page. That kind of sucks.

...RMVX -> 2 godammed tutorials total. That is just unacceptable!

So I am appealing to you to write some tutorials (or some master tutorial) or Intro to RMVX article. I think you'd be great for this as you are always so helpful in the Help forum and have that Template Project to refer to. Maybe even just some general tutorials on scripts, how to use them or making your own. I don't know, I'm not familiar enough with VX to say what would be most beneficial. All I know is that 2 tutorials isn't enough.

Are you a bad enough dude to write a VX tutorial?

^ me irl

At the moment I'm pretty busy (trying to find a new job, making a RMVX achievements script among another unrelated project, and I'm convinced if I ever turn on my 360 again another week is going to vanish in the pursuit of numbers in FF13). My other excuse is I'm terrible at coming up with an issue to write about. If somebody asked me to teach them a programming language I would probably start by coming up with an excuse not to. If there was a specific or at least less general question I'd probably do a much better job of helping (see: posts in the help forum).

Tell you what. As a new budding RMVX user shoot me what you'd think would be some general questions and if I can answer them I'll write up a tutorial and see how it goes. And please no "how do I make a cbs" questions
hahah that's funny. One of the things that I was wondering about was like "how do people make sideview battle systems?"

Anywho, I will try to compile a list of questions as I delve into this scary new territory. Thanks for the quick reply!


post=PM to Craze in March
So I was reading the New to RMN? article again and decided to click the tutorial links. RM2k3 -> 3 pages worth...not bad since RM2k3 is kinda outdated anyway, could probably have more. RMXP -> 1 page. That kind of sucks.

...RMVX -> 2 godamned tutorials total. That is just unacceptable!

So I am appealing to you to write some tutorials or Intro to RMVX article or something. I think you'd be great at writing specific tutorials on things like battle systems and battle algorithms, and I KNOW that you could do one on importing RM2k/3 graphics. But I don't know, I'm not familiar enough with VX to say what would be most beneficial. All I know is that 2 tutorials isn't enough.

Are you a bad enough dude to write a VX tutorial?



yeah I am sitting on my thumbs doing nothing
WIP, remember when you pointed out the same issue with Reviews, and sooner than later, a minor deluge of reviews came flooding in?

Awareness. Maybe if we have some sort of event or drive to get tutorials in on the software, we'll get some submitted into the site. Just an idea.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
YM, that is kind of what I was getting at. Resources and scripts are just "copy paste" items. It would be more beneficial to actually teach people how to use the system rather than just give them something to slam into their game.

Mog, that is kind of what I wanted to happen from this topic after I started throwing shit around.

kentona, you can definitely call me on a lack of ika tutorials and I can make all kinds of excuses but none are any good. I admit that I also have done a shitty job at that, but also want to rectify it in the near future.
Teehee~ Just for the sake of WIP's sanity I'll write a tutorial♥
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
In all honesty, I would be tickled pink if we can get "How to Get Started" with EVERY engine we have on the site. I wanted to hook in like, a series of guides on the main engine pages so people checking out engines had a direct resource to figure them out.

But we don't have any of those! If we can organize an effort to get 2-3 introduction articles to each engine, we can definitely do some good giving people a jump start on what they should be doing.
Errrrrm I planned on writing a tutorial on how to use switches properly since theres nothing like that. Will that suffice?
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
tardis
is it too late for ironhide facepalm
308
post=149228
watch out guys WIP is in "I refuse to be satisfied" mode

what the fuck is this crap

wip is in 'god dammit guys improve the site and stop throwing excuses at me' mode.

seriously, he's just suggesting we get some info on basic shit up so we don't get pathetic noob questions in the help forum and shitty games getting approved every day. and all you guys can do is link to mildly related threads and a gigantic tower of youtube videos to try and avoid having to actually give back to the community.

what gives, dudes? kent, ym... what?
mary, i salute you and your attitude.

edit: yeah i came into this late
hey tardis i've been at this for years on RMN so screw you if i feel slighted

and merte's video tutorials are great.
tardis
is it too late for ironhide facepalm
308
so longer time spent on the site = less obligation to contribute?

never said they weren't, but there's a tower of them. the casual 15 year old rmvx first-timer probably isn't going to sit down and watch a tower of videos just to try and find the one piece of information he needs to get started.
yeah I have contributed nothing to RMN
I'm going away on holidays in a couple of days but will try to make some kind of quick AGS tutorial before then because AGS rules. The countdown begine...
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
Let it be known that I am pretty sure kentona has committed more to this site than pretty much anyone. But that doesn't mean it has been exactly what I'm talking about! Solitayre has done over 70 reviews and so contributed a lot as well, but that's in a different area.

I'm just talking tutorials. You know, that part of the site that is linked from the engine pages and is dreadfully empty.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
post=149248
what gives, dudes? kent, ym... what?
whoops, sorry. Next time I'll tie my hands together before they start typing out legitimate suggestions. :<

I'll think about writing a tutorial or two. I was never the best at teaching other people how to do things, though so I can't guarantee anything.
Solitayre
Circumstance penalty for being the bard.
18257
Hey now, we're all friends here. Let's drop the hostility and work on solutions.

So far we have the following:

RM2k/3 "How to get started" Tutorial: -kentona
RMXP "How to get started" Tutorial: - Anaryu
RMVX "How to get started" Tutorial: - Nessiah
AGS "How to get started" Tutorial: Catmitts
GM "How to get started" Tutorial: -???
Ika Tutorial- WIP?

Basic Switch Tutorial- Mary4D
Basic Variable Tutorial- AABattery

Let's work on filling in those blanks. I think I know where to start looking for the VX tutorial.

Also if WIP has other suggestions for tutorials we can start looking for volunteers.
I'm capable of the XP, VX, and GM ones; sign me up for the RPG Maker XP one first (since almost no one else even uses that engine anymore.)