WHAT WE DID HORRIBLY ON OUR FIRST GAMES.
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My first game was a huge hit. Twas called ArcULor (shitty spelling intential). I don't even remember most of the stuff, but there was a good and an evil sword. One started with Arc and the other with Lor. That's about all I can remember. Holbert pressured me into releasing a shitty demo of it which was absolutely trashed in reviews.
This was made back in the year 1999 with RPG Maker 95.
This was made back in the year 1999 with RPG Maker 95.
I like the whole "pressured" idea, as if I shoved him into his locker and gave him wedgies until he agreed. :)
I didn't say there was a lot of pressure.
Well, if we're talking first games period (and not with an RPG Maker), then I guess it would probably be Warpath '85. It was a game I started on C64 (but never went anywhere) where you rode around in a tank in the desert and blew up stuff. I don't even think I had any bosses planned in the game.
I actually made and finished a crappy 26-room text adventure in BASIC on the C64 after that.
The next game I planned out was "Raid on Libya", which actually had a bit more plot than the first two. You were a secret agent sent by Ronnie Raygun to take out a nuclear missile that Moammar Kadaffy was working on in Libya. Because Kadaffy wanted to take over the world with it. I had planned 15 levels (really, sadly, one screen big), and at the end, the game ends when Kadaffy drops a nuke on you. OMG TWIST ENDING!!!!
Then there was Warpath '89, which involved a terrorist attack on the Suez Canal, which never left the planning stage.
(Note: Was I BUSH back then or something?)
Also, this isn't counting board games. I made quite a few of those back then.
I actually made and finished a crappy 26-room text adventure in BASIC on the C64 after that.
The next game I planned out was "Raid on Libya", which actually had a bit more plot than the first two. You were a secret agent sent by Ronnie Raygun to take out a nuclear missile that Moammar Kadaffy was working on in Libya. Because Kadaffy wanted to take over the world with it. I had planned 15 levels (really, sadly, one screen big), and at the end, the game ends when Kadaffy drops a nuke on you. OMG TWIST ENDING!!!!
Then there was Warpath '89, which involved a terrorist attack on the Suez Canal, which never left the planning stage.
(Note: Was I BUSH back then or something?)
Also, this isn't counting board games. I made quite a few of those back then.
I must have been 11 or 12 at the time. My first game was some Lunar fangame in RM95 that actually had nothing at all to do with the Lunar series. I didn't know what switches were at the time, so every time you opened a chest, you got teleported to a different version of the map.
... That game didn't last long.
... That game didn't last long.
I am pretty sure for the first half of my RPG Maker history every game I made was the same thing with "better" graphics and coding.
Although at one point early on I teamed up with someone who was much better than me and he coded a CBS and a CMS, and composed music, and created a jumping system, and came up with the story, and basically did everything. I just worked on maps and creating cut scenes, and that was probably the first real game I attempted.
He got drafted into doing music for a big project and the whole thing fell apart after that.
Although at one point early on I teamed up with someone who was much better than me and he coded a CBS and a CMS, and composed music, and created a jumping system, and came up with the story, and basically did everything. I just worked on maps and creating cut scenes, and that was probably the first real game I attempted.
He got drafted into doing music for a big project and the whole thing fell apart after that.
author=Gredlen link=topic=661.msg9694#msg9694 date=1204008872
I must have been 11 or 12 at the time. My first game was some Lunar fangame in RM95 that actually had nothing at all to do with the Lunar series. I didn't know what switches were at the time, so every time you opened a chest, you got teleported to a different version of the map.
... That game didn't last long.
Sorry for going off topic, but :o. Haven't seen Gredlen around here in ages.
author=demondestiny link=topic=661.msg9718#msg9718 date=1204055930Yeah, I kind of, um...
Sorry for going off topic, but :o. Haven't seen Gredlen around here in ages.
I'm making an effort to get back into the groove of things here, though.
I did so horrible ....
It went out as a badly made 2d pixel movie and I had no idea about mapping and stuff D:
And they were all so bad .... It was awful to look at....
And I was too ambitious and and... :-\
It went out as a badly made 2d pixel movie and I had no idea about mapping and stuff D:
And they were all so bad .... It was awful to look at....
And I was too ambitious and and... :-\
What's this? A feeble excuse for factoids? Here I go.
Demon Legacy was my first game in rpg maker 2000.
Originally, the main character was an Evil King. The game starts with you attacking a castle; you fight some easy battle and then red RTP knight guy came out and beats the crap out of you.
Your loyal general(?) teleports you away and your army gets slaughtered.
Slade wakes up in some strangers bed, a woman walks in and tells you she found you knocked out, suddenly 2 rtp samurais walk in and attack you.
After you beat them, you walk outside and there are a bunch more. Now you go to prison!
So you wake up in prison; and you easily escape because in RPGs: Prisons are ridiculously easy to escape from. You meet Faust, some old monk type guy and you escape after about 3 levels. You fight some warden and then leave to the overworld.
Amazingly, your home country is only about 5 minutes away! So you go home and go back to the castle.
Slade sits at the dinner table, suddenly the person who saved him walks in and serves the food.
Slade goes "WTF" and then suddenly general RTP maid turns into generic RPG ninja. Zomg; she's actually an assassin! Why she didn't just kill you while you were out is never revealed. You fight an easy battle. Suddenly she flees and everyone eats as if nothing happened.
Slade has a dream about his coming out age ceremony which involves the successor to the throne (Slade) unsheathing a ceremonial blade, only the blade is EVILLL and he kills his father infront of a bunch of people. For some reason, nobody seemed to care!
He wakes up and... er wait; I think he goes to the desert for some reason. My memory gets hazy at this point. While crossing a bridge he encounters shadar and, as expected gets his ass handed to him. For some reason they aren't killed and they cross the bridge into some town that's hosting a tournament. Slade enters for no apparent reason. Oh wait, I think they needed boat fare; but the cost of a ticket was ridiculously high.
It all gets really hazy from here, I can't remember too much. A harpy joins your party before the tournament,err, rhea gets kidnapped by Kahn, who was the game's villain back then. It's hard to believe that my pacing was even worse than it is now.
Oh yeah, you fight Shadar again in the final round only to get your ass kicked again. But Shadar turns down the prize money so Slade wins by default.
Demon Legacy was my first game in rpg maker 2000.
Originally, the main character was an Evil King. The game starts with you attacking a castle; you fight some easy battle and then red RTP knight guy came out and beats the crap out of you.
Your loyal general(?) teleports you away and your army gets slaughtered.
Slade wakes up in some strangers bed, a woman walks in and tells you she found you knocked out, suddenly 2 rtp samurais walk in and attack you.
After you beat them, you walk outside and there are a bunch more. Now you go to prison!
So you wake up in prison; and you easily escape because in RPGs: Prisons are ridiculously easy to escape from. You meet Faust, some old monk type guy and you escape after about 3 levels. You fight some warden and then leave to the overworld.
Amazingly, your home country is only about 5 minutes away! So you go home and go back to the castle.
Slade sits at the dinner table, suddenly the person who saved him walks in and serves the food.
Slade goes "WTF" and then suddenly general RTP maid turns into generic RPG ninja. Zomg; she's actually an assassin! Why she didn't just kill you while you were out is never revealed. You fight an easy battle. Suddenly she flees and everyone eats as if nothing happened.
Slade has a dream about his coming out age ceremony which involves the successor to the throne (Slade) unsheathing a ceremonial blade, only the blade is EVILLL and he kills his father infront of a bunch of people. For some reason, nobody seemed to care!
He wakes up and... er wait; I think he goes to the desert for some reason. My memory gets hazy at this point. While crossing a bridge he encounters shadar and, as expected gets his ass handed to him. For some reason they aren't killed and they cross the bridge into some town that's hosting a tournament. Slade enters for no apparent reason. Oh wait, I think they needed boat fare; but the cost of a ticket was ridiculously high.
It all gets really hazy from here, I can't remember too much. A harpy joins your party before the tournament,err, rhea gets kidnapped by Kahn, who was the game's villain back then. It's hard to believe that my pacing was even worse than it is now.
Oh yeah, you fight Shadar again in the final round only to get your ass kicked again. But Shadar turns down the prize money so Slade wins by default.
I would hate to play that version unless the dungeons were filled with mini-bosses (since every story boss owns you).
Make STORIES facilitate the GAME, not a GAME that is a STORY with no DUNGEONS (unless it's a tactical game but I want to see dungeons in a tactical game that isn't D&D plzkthnx) (Karsu if you bring up AM:Tactics I will kill you)
Make STORIES facilitate the GAME, not a GAME that is a STORY with no DUNGEONS (unless it's a tactical game but I want to see dungeons in a tactical game that isn't D&D plzkthnx) (Karsu if you bring up AM:Tactics I will kill you)
author=Craze link=topic=661.msg16113#msg16113 date=1210587284
I would hate to play that version unless the dungeons were filled with mini-bosses (since every story boss owns you).
Make STORIES facilitate the GAME, not a GAME that is a STORY with no DUNGEONS (unless it's a tactical game but I want to see dungeons in a tactical game that isn't D&D plzkthnx) (Karsu if you bring up AM:Tactics I will kill you)
AM Tactics!
The first game I actually MADE was with rm2k3, just a month or so after it was released. Bloodline Chronicles I think it was called and featured a FEMALE protagonist (who had the same name as my current one, Rebecca): It was pretty Non-RTP as far as I can remember. Other than that, it didn't have any merits. It freatured a dramatic intro where a hooded man walked up to some walled town and kills the guard, then the mayor and then everyone else, the main character escaping along with the rest of the crowd. Then, it turned to the standard goosechase (as it was REBECCA - I AM YOUR BROTHER) kind of thing. It was pretty terrible. Don't know if I had any switches.
My second game was actually the first installment of Solar Tear which pretty much sucked, as it was EXTREMELY similar to all other futuristic games at the time. You (Rebecca) and some random dude are chased by corporate soliders to a balcony of a fancy, tall building, and then jumps. Rebecca lands in a pool of (you guessed it) sewege, but the random dude is nowhere to be seen. Then you ran around in the slums, chased by a horde of soldiers, hid in some old factory and met another random dude who was the friend of the first random dude. After that, you would choose a path (whoa) and in the end of these, there was a new character (either a random chick or another random dude). Then you could go and sytock up on equipment before the demo ended.
My third game was called Damnation and.. well, it featured a male protagonist who teamed along the a demonologist, who managed to conjure a deamon that destroyed your home, your friends, your family and soon also, the entire region. So yeah, it was pretty much "i hate you and want you dead but have to wait" for both of the characters.
My second game was actually the first installment of Solar Tear which pretty much sucked, as it was EXTREMELY similar to all other futuristic games at the time. You (Rebecca) and some random dude are chased by corporate soliders to a balcony of a fancy, tall building, and then jumps. Rebecca lands in a pool of (you guessed it) sewege, but the random dude is nowhere to be seen. Then you ran around in the slums, chased by a horde of soldiers, hid in some old factory and met another random dude who was the friend of the first random dude. After that, you would choose a path (whoa) and in the end of these, there was a new character (either a random chick or another random dude). Then you could go and sytock up on equipment before the demo ended.
My third game was called Damnation and.. well, it featured a male protagonist who teamed along the a demonologist, who managed to conjure a deamon that destroyed your home, your friends, your family and soon also, the entire region. So yeah, it was pretty much "i hate you and want you dead but have to wait" for both of the characters.
Hahaha, this is a great topic. I remember my first game started off with this line...
"Alex: Gosh, it's cold in here! I should go get some firewood from the dark forest, to the south!"
hahahaha... ironically, The Legend of the Philosopher's Stone starts off with a firewood collecting trip =P
The game goes on with you going on a mission to tell the king (of the world?) of some powerful monsters you fought, and why they were extraordinarily powerful. Turns out a DARK LORD is scheming things, and you must stop him! This was actually a complete game... maybe and hour long or something. It was awesomely awful.
"Alex: Gosh, it's cold in here! I should go get some firewood from the dark forest, to the south!"
hahahaha... ironically, The Legend of the Philosopher's Stone starts off with a firewood collecting trip =P
The game goes on with you going on a mission to tell the king (of the world?) of some powerful monsters you fought, and why they were extraordinarily powerful. Turns out a DARK LORD is scheming things, and you must stop him! This was actually a complete game... maybe and hour long or something. It was awesomely awful.