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WHATCHU WORKIN' ON? TELL US!

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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I find Sibyl far more interesting, personally. Having to decide each turn between building points or using them feels more interesting to me than just deciding which characters/skills to bring into battle and just having a preset ratio based on that. Not that deciding what to bring into battle is boring by any means - but I like it when both types of choices are important. I like it when every action in a battle requires a meaningful tradeoff.

If blitzers having non-bp-building-skills doesn't fit into your scheme, then maybe just make some of the stronger skills build BP more slowly. I dunno, I'm just rambling, this sort of thing probably belongs in design/theory.
Craze
why would i heal when i could equip a morningstar
15170
I actually do mean to make a topic about the battle system and how to diversify your own/add more roles to the traditional turn-based system, so it can be discussed there, I suppose!
For the past few days I've been working on this. Disregard the funny instances of cutoff, because that's where eventing is supposed to happen. I also still have to populate it and make it functional as an actual town. It's about 80% finished in that regard.



As my ship date looms closer and closer, getting this ahead is feeling less of a deadline and more of a uh...bucket list. I'm still waiting on WolfCoder's brainchild before I make a release, so in the meantime I've been eventing storyline events and dialogue and mapping and all that; I'm holding off on beefing the battle system until the above is done. I'm still doing a lot of planning in that regard, however.

I'm making this:


Basic Stats

STR - Increase physical damage to enemy
DEF - Decrease physical damage from enemy
AGI - Stabilize damage both from/to enemy, increase Skill speed
MAG - Increase magical damage to enemy and decrease magical damage from enemy
LUK- Increase Critical rate and increase the chance of not getting negative status.

Attack defeats Break
Break defeats Block
Block defeats Attack

The game is more of a glorified “Rock-Paper-Scissors” game. Battle scenes consists of you choosing which mode of attack to use â€" Attack, Guard, and Break. Attack wins Break, Break wins Guard, and Guard wins Attack. Only that you've got to do it six times in a row.

Enemies in the dungeon are visible on the field. Each round of battle consists of 6 turns. You generally don't get to see what your opponent is going to do, so it's like a game of rock-paper-scissors with commands that you choose in advance. Certain active/passive skills and status ailments may reveal the enemy's turns.

The standard commands are: Attack, Guard, and Break.

Attack hurts Break hurts Guard hurts Attack. If you use or counter with an effective command, you will gain an extra attack (3x in a row)/counterattack(if you chose a command that the enemy's command is weak against).

Skills are unique Semblance abilities. They can only be used once per round. Skills can be unlocked through spending skill points from leveling or better relationship with your Semblance.

Once per round, the Origin can also support the Semblance with Trinity Matrix, ranging from offensive to healing to support spells. Trinity Matrix is concurrent with a Semblance turn so it does not take up an action slot of its own.

Skills and Trinity Matrix use SP. The Origin only has an SP bar, as he/she cannot be attacked directly. Items and experience are gained at the end of every battle.
Working on an astonishing adventure! So maybe at least one games will actually not get denied. Corrupt staff members lol.



I'll probably replace most of the characters with customs, but i like the blue hair.
i am astonished! by your choice of text colour. sort it out pal
LouisCyphre
can't make a bad game if you don't finish any games
4523
I dunno about staff, but I'd deny it in its current state.
author=geodude
i am astonished! by your choice of text colour. sort it out pal
author=ChaosProductions
I dunno about staff, but I'd deny it in its current state.


Compared to my other game, this will probably be accepted. At least under:In production.

Because if you submit a game that does everything right EXCEPT look good, and get denied 8 times for the same game, I had to completely focus on making my game look at least normal now.

Text color? What''s wrong with it?
InfectionFiles
the world ends in whatever my makerscore currently is
4622
You still have a ways to go before making your mapping look nice Chairmandrek.
A lot of stuff is misused and out of place.

As for the text color, I think he means it's too light and it kinda hard to read.
You really don't see anything wrong with your text? It looks all translucent and washed out.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
btw, very nice town mapping Feld, it's absolutely beautiful!
author=InfectionFiles
You still have a ways to go before making your mapping look nice Chairmandrek.
A lot of stuff is misused and out of place.

As for the text color, I think he means it's too light and it kinda hard to read.


I wish I could find somebody to play my other game so I can know what's wrong with it. It''s funny how I actually get feedback with this one.

Yeah, I'll have to change the light text.
author=Feldschlacht IV
You really don't see anything wrong with your text? It looks all translucent and washed out.


Don't know about wahsed out, but maybe translucent.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Okay, for example; The last screenshot has really misused tiles and inconsistency.
The "steel" table the mayor is behind are planks for a bridge or a crossing of some kind. but you're using them as a table.
Now, it's fine if you intend on using the steel planks for the table, but at least have them all in one direction(preferably diagonal) and most importantly use the same tile!
It looks strange to have that stone there on the left side.
Same goes for the other tables on the left, they look odd because they aren't meant to be tables and even worse they are mismatched.
The room is also terribly barren and big.
That screenshot isn't the only bad one, they all suffer in one way or another.
Maybe you should look into some mapping tutorials to help improve yourself!
Absolutely gorgeous mapping, Feldschlacht IV!

author=InfectionFiles
Okay, for example; The last screenshot has really misused tiles and inconsistency.
The "steel" table the mayor is behind are planks for a bridge or a crossing of some kind. but you're using them as a table.
Now, it's fine if you intend on using the steel planks for the table, but at least have them all in one direction(preferably diagonal) and most importantly use the same tile!
It looks strange to have that stone there on the left side.
Same goes for the other tables on the left, they look odd because they aren't meant to be tables and even worse they are mismatched.
The room is also terribly barren and big.
That screenshot isn't the only bad one, they all suffer in one way or another.
Maybe you should look into some mapping tutorials to help improve yourself!


author=Chairmandrek
I'll probably replace most of the characters with customs, but i like the blue hair.


The games in production. Mapping at this point is a template.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Chairmandrek, I'm not trying to be offensive here.

I wish I could find somebody to play my other game so I can know what's wrong with it.
I'm only trying to help, even if it is just a template or a placeholder, the mapping is going to eventually need work.
And I'm just pointing out some things that you should keep in mind when you do actually get serious about mapping.
I think there's a misunderstanding somewhere. I was talking about the game in the Help&requests section.

But yes, I''ll keep your points in line for this game (Adventure of Wind it''s called BTW.)
author=Chairmandrek
Working on an astonishing adventure! So maybe at least one games will actually not get denied. Corrupt staff members lol.


I'll probably replace most of the characters with customs, but i like the blue hair.

Whose left, his... the main character's?!

Also, I guess the main character is supposed to have part of his hair dyed blue...? You should try making it blend in with the regular hair color more, it kind of just looks like an odd partially recolored sprite as it is now.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Since I'm using an animated battle system and can't find any usable resources for it, I am contemplating which would be less work:

1) Pixel editing of ripped graphics. This involves creating the animated graphics of all my enemies by ripping them frame by frame via pressing the Prnt Scrn key while playing an emulator, and then assembling them myself into the format that my battle system uses.
2) 100% hand-drawn custom graphics, done in the style of black and white MS Paint stick figures. Would still be animated, and I would still have to assemble them into the right format. So in terms of pixel editing, this doesn't actually require creating any more or less images. But drawing shitty stick figures is definitely way easier than finding PSX savestates and hunting down dozens of enemies and making them usable. However, it means I also have to do the maps in the same style.

In addition to not being sure which one is less work, I'm also not actually sure which one would look better.