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WHATCHU WORKIN' ON? TELL US!

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@Mr. Nemo: I really like this, and the award for best city in an RPG goes to...wait for it...I dunno yet but I wanna see this sector in action, post a video soon.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I know this makes me PART OF THE PROBLEM but I see a dreary landscape of brown and gray with realistic textures, and it makes me really happy and excited.
author=Mr.Nemo
*Picture*

Wow, not bad. Try to shorten the roads; they look a little too wide for me. I like what you did with the taller buildings here. They make you think of the big cities as looked from afar from above. Keep it up.
I'm putting some finishing touches onto Pengui! and fixing some things that Miracle noted while beta testing.

I also got back my rpg design mojo and have continued working on Dream Catcher. I'll finish it someday.. can't let over 9 years of development go to waste. (Hard to believe it's been that long already!)
author=Mr.Nemo
one out of six, so far, outlined sectors. this is the only one that has all the details put into it, apart from any npc's what so ever. And that's the hardest part, since I'll have to come up with stuff for them to do - i mean, having them all standing around smoking would be somewhat believable but would ultimately feel pretty non-dynamic and flat.

also, I'm actually making battle-characters from scratch even though I have basically only some concepts jotted down on paper, so there's probably alot that's going to be left unused.

truly a vision of the post-cyberpocalypse... the aftermath of b-ballnacht...
Making my way through my games introduction and completed the script in terms of what events take place and the overall storyline.
So I just started working on "Level Design" Previously my maps consisted of a point a and a point b. Now I'm trying to add traps, puzzles, and obstacles in the players way. That way your first thought will not be where is the exit. It will be how to get around these spikes ect...

How do you guys do level design. How much is too much, how often should you use bolder puzzles or lever puzzles..

Sound off and give me some inspiration.
What other things can you add to a map to add good level design.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Mr.Nemo
one out of six, so far, outlined sectors. this is the only one that has all the details put into it, apart from any npc's what so ever. And that's the hardest part, since I'll have to come up with stuff for them to do - i mean, having them all standing around smoking would be somewhat believable but would ultimately feel pretty non-dynamic and flat.

also, I'm actually making battle-characters from scratch even though I have basically only some concepts jotted down on paper, so there's probably alot that's going to be left unused.

This is amazing Mr. Nemo! Looks really fun to go through.
Expressions, expressions, expressions, starting with the ladies.






(I still need to clean the last one up.)

Some of the hands on the very bottom one are a little strange, but other than that, and the one you said you needed to clean up, very nice work!
all of the expressions are p much the same, you need to do more than just slight eyebrow movements
(First post of the new year! Well...for me, it is. X_x)

Soooooo...after putting in all 400 songs in my game's folder and trying to listen to a couple of them in the editor, I found a problem:

NOT IMPLMENTING!!!
~ Shut Down

Are you kidding me!? The new songs for Sugar and The Aquatic Adventures Of Scuba Steve work just fine but not Stock Ticker's!?!?!? What the hell...

It turns out, when I happen to reformat a new MP3 file into the music folder, it works perfectly fine. So, back to doing more reformatting and MP3 bullshit. And, for a final kick into the groin, a couple of MP3's playback at double speed in Audacity, so I have to find those files again and redo a new one. Thank god I still have the original files. :D

Other than that, progress has been slow but steady. ^^

EDIT: Oh yeah, and also writing down another game idea, entitled: RPG's Are Stupid. Where a young collage jock must team up with a group of cosplayin' nerds (because they won't leave him alone half the time) to stop the dean of their school from replacing the campus library with another additional training facility for the various sports teams in the school. You know, pretty stupid fare, but the main character’s weapon is a Hockey Stick. :D


running through my head every time s4d posts
i read his post with that youtube link, it should be automatically played whenever s4d posts.
Craze
why would i heal when i could equip a morningstar
15170
Brent
You know, pretty stupid fare, but the main character’s weapon is a Hockey Stick. :D

That makes up for everything?.

Ditto Darken.

EDIT: I'm currently working on making this menu not-so-terrible. The fugly bar graph is your party's current HP levels, I'll add an average bar on there eventually.

@Craze, Re:Bars - not. sure. if. function/readable. D: Consider status/formation screen as alternative for the bar chart? That or give EVERYONE a unique colour/symbol.

Oh and hey, Vaunea is a class now and everyone's in it.

Also go team white-haired-goths.
Craze
why would i heal when i could equip a morningstar
15170
Versalia just gave me the idea of a "par bar;" it tells you what HP levels you should be at for that portion of the dungeon.

Also, I think I'm going to make the graph more low-key by having it be colored like the window (which you can recolor).