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Did a new mock-up 'press release' for Tristian.

unity
You're magical to me.
12540
Looks absolutely wonderful, Luchi! :DDDDD

Not 100% sure, but I think the line before the "Features" list should be "Will Tristian's actions lead to victory? Or will they condemn her?" Since "actions" is plural.
<snip>

Those sprites look very nice!

And I've not heard of that game, but I'm sure 'adventurer's academy and guild' is a common concept in general in a lot of media; this is a concept for a TTRPG I've wanted to run for a long time for my friends, but I haven't been able to (I dislike D&D 3.5, and so want to run another system; and they don't want to play another D&D system, so we continue to play BESM, World of Darkness/Vampire the Masquerade and Vampire the Requiem, and a couple of others). Plus I've been a fan of RPG Maker and figured 'well, I could put it together and build a staged RM game out of it'.

I'm hopeful about releasing something later in the summer. I have a really nice template to make walking sprites, with a few adjustments, into battle sprites; and I'm getting better at the building of battle animations. Plus some of the tools on DynRPG make things that I was wondering if I could ever do (monster HP displays, status effect displays in particular) work, which makes me more excited.
slash
APATHY IS FOR COWARDS
4158
After many tiny delays, I've finally got all the scripts and gameplay set up for Bossgame (sans minor tweaks)! I'm gonna send out playtests soon. I probably should've sent 'em out a long time ago, but anyway, I'm pretty excited that it's going places and things are getting done!
Working on refining my demo. So about that, what do you think would be a good end to a demo, I guess something that leaves you wanting more, but more specifically, also what do you think generally needs to be in a demo?
After a flurry of last hour work, I beat my self-imposed deadline of midnight Wednesday, and released my playtest version to my testers just after midnight on Thursday! So...currently working on not working on my game, while testers have at it.
author=SnowOwl
Working on refining my demo. So about that, what do you think would be a good end to a demo, I guess something that leaves you wanting more, but more specifically, also what do you think generally needs to be in a demo?


I say, punch 'em right in the feels and end it on a cliffhanger! Ultimately, do whatever works for your story, but cliffhanger's can be pretty powerful.
I'm collecting graphics and techniques for my IGMC project....
Still don't know, what I'll really need D:
Ratty524
The 524 is for 524 Stone Crabs
12986

Made this simple WIP title for my IGMC project. Can any of you guys tell me if the text is legible?
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
Looks fine to me ratty, Perception, right?

I could imagine it being hard to read at a smaller size but like that it works.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=BizarreMonkey
Looks fine to me ratty, Perception, right?

I could imagine it being hard to read at a smaller size but like that it works.
Thanks! *checkmarks one who can read it*
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=Ratty524
author=BizarreMonkey
Looks fine to me ratty, Perception, right?

I could imagine it being hard to read at a smaller size but like that it works.
Thanks! *checkmarks one who can read it*

I can read it too. To me it was easily readable.
Seiromem
I would have more makerscore If I did things.
6375
Make that three checkmarks!
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Please don't use that font for all the text in the game though
@Ratty: I can read it, but I do have to squint a little. The colour combo kinda hurts my eyes. OTL

...but also like take this with a grain of salt because my eyes are getting worse and worse with every passing day, so OTL HERE IS YOUR "yes it is possible for person with poor vision but it's kind of painful"
Ratty524
The 524 is for 524 Stone Crabs
12986
author=LockeZ
Please don't use that font for all the text in the game though

Not planning on it. xD

author=emmych
@Ratty: I can read it, but I do have to squint a little. The colour combo kinda hurts my eyes. OTL

...but also like take this with a grain of salt because my eyes are getting worse and worse with every passing day, so OTL HERE IS YOUR "yes it is possible for person with poor vision but it's kind of painful"

The white background is temporary. I was mostly asking whether the text itself was legible/designed well. I'm sort of new to typography.
@Ratty: Ahh, I see! In that case: the font itself is still kinda hard for me to read.
I should probably visit the optometrist, but anyway there ya go >__>;
I'm making a fanmade TF2 game because original ideas normally vanish from my mind within hours of starting the game xD

I might try to make something original... Eventually. In the far future. Not anytime soon.