THE SCREENSHOT TOPIC RETURNS
Posts
author=InfectionFiles
@Killer Wolf- I always like the look of your stuff man, never disappoints.
Would that be more of a tactics game? Just judging how the layout looks.
I'm doing some testing to see if a hybrid Roguelike is feasible in any of the makers I'm comfortable with (besides Q-Basic, which would have been the obvious choice a few years back).
EDIT - Top of the page and I don't have anything new!
Here are some old screens-


LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@Craze:
Sand borders are still high on my pet peeve list, but otherwise quite nice! It's clear you made it with vehicles in mind. The different regions seem to have a lot more identity and cohesion than your previous screenshots, which makes it prettier.
Generally I like smaller maps. Not sure how well it'll work with what you're trying to do with it, since the exploration factor drops by a lot when you can stand right outside one area and see the next area, but I guess we'll see!
Sand borders are still high on my pet peeve list, but otherwise quite nice! It's clear you made it with vehicles in mind. The different regions seem to have a lot more identity and cohesion than your previous screenshots, which makes it prettier.
Generally I like smaller maps. Not sure how well it'll work with what you're trying to do with it, since the exploration factor drops by a lot when you can stand right outside one area and see the next area, but I guess we'll see!
LockeZ
@Craze:
Sand borders are still high on my pet peeve list, but otherwise quite nice! It's clear you made it with vehicles in mind. The different regions seem to have a lot more identity and cohesion than your previous screenshots, which makes it prettier.
The identity was always a factor, but the extreme tightening helps bring it out. There is some very serious Mario influence, haha. (Actually, there's a lot of Mario influence on the whole game... I'm trying to mix the traditional RPG stuff discussed in my topic with solid platformer design; not platformING, but that sense of progression and achievement.)
...and thanks, haha. Sand borders are silly but honestly, not having them would require a ton of more tiles and I'm not sure it'd be worthwhile. Regarding vehicles: totally. The airship will not actually be sitting RIGHT THERE NEXT TO THE PYRAMID but will appear there in a blatant FF1 reference after finishing the pyramid. =P
LockeZ
Generally I like smaller maps. Not sure how well it'll work with what you're trying to do with it, since the exploration factor drops by a lot when you can stand right outside one area and see the next area, but I guess we'll see!
You'd be surprised. I mean, yes, it does drop, but the world is purposefully designed as a maze. There's going to be a ton of collectibles on the world map, and it'll take some moderately tricky vehicle maneuvering and searching to get them all. So, a lot of it is "I can see that place... how the fuck do I get there?"
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Killer Wolf, I really like the top one! I don't love the bottom screen, but the top one is interesting and feels active.
author=King of Games
It looks nice but the table's as tall as the wall!
I agree. Honestly, I've never really cared to notice the obvious, but thanks for pointing that out! I'm going to boot up 'ol MS Paint in a bit here to do some epic editing. :o
My top one came from a pipe-dream project of mine. I was going to do the first issue of Berserk as a collection of mini-games. That section was an auto-crossbow shooting section where you would have to mow down guards as they charged at you. The background is my low res attempt at re-creating a panel from the Manga. I also had an overhead Gutts & sword sprite for the hack and slash portion.
The bottom screen was from my attempt at making a fighting game in 2k3. I didn't have the recoiling/taking a hit animations in yet, so I flashed the sprite on impact.
The bottom screen was from my attempt at making a fighting game in 2k3. I didn't have the recoiling/taking a hit animations in yet, so I flashed the sprite on impact.
Will Cecil and Kain be in this game? No pairing could ever be as badass as a Dark Knight and a Dragoon going on a quest together.
I told them they cannot be in the cameo. Kain is too vain, and Cecil sounds like Niko Bellic, because Rockstar Games would sue me.
First of all, I can't even remember
where I put the original picture....seeing as it
was some final fantasy castle picture.
where I put the original picture....seeing as it
was some final fantasy castle picture.
@Lotus_Games; Wow, just... wow. That video seriously felt like I'd just walked into a game shop and paid £20 for a DS Game I liked the look of. Well done. I'm curious as to where this went. The sprite perspective is ever so slightly off, but who cares!
@benos; Did you create it in photoshop? I always do that so that the text is on a layer above the picture. I learned that after spending 3 hours on a logo only to save it as just a PNG behind a picture, and well... the text was overlapping a custom title screen I did.
@benos; Did you create it in photoshop? I always do that so that the text is on a layer above the picture. I learned that after spending 3 hours on a logo only to save it as just a PNG behind a picture, and well... the text was overlapping a custom title screen I did.
@Essenceblade: Wow, what a nice compliment! Thanks so much. Project FI eventually become a defender type game. It was going along but my major issue with it was lag. I had implemented systems in it where day and night affected not only various screen tints but also lighting and shadows on the floor. Couple that with moving water on the maps and random weather effects, an abs battle system, and a 2000X2000 map with all the inner locations, cave, forest, and town in the single map and you set yourself up for a lot of struggle. The rm2k3 engine just couldn't handle it as well as I wanted it to so I took some concepts from the game and the graphical style and began working on Eden Gate. It's a brand new story but it does even more than I ever did in FI and lags a whole lot less ;)
http://rpgmaker.net/games/3598/
http://rpgmaker.net/games/3598/


















