THE SCREENSHOT TOPIC RETURNS
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Hard choice ;-)
You don't wanna know the way he transports the ladder... since there is not enough space in his pocket... maybe Eric Cartman knows how.
You don't wanna know the way he transports the ladder... since there is not enough space in his pocket... maybe Eric Cartman knows how.
Your mapping does look very good Deacon Batista. Often times blending different styles gives a patchwork effect, but I didn't really get that impression from the trailer.
Speaking of mapping (segue!) I didn't like the way my cave tileset was looking, so I redesigned most of it:
I think it looks more natural now (and less bright). As always feedback is greatly appreciated. :)
Speaking of mapping (segue!) I didn't like the way my cave tileset was looking, so I redesigned most of it:

I think it looks more natural now (and less bright). As always feedback is greatly appreciated. :)
The border along the edge of the ceiling tiles and walls looks sort of odd, as if there is a wooden railing or something. It's too clean and straight looking, as if it's man-made.
Other than that, I really like the chipset. It looks pretty cool!
Other than that, I really like the chipset. It looks pretty cool!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I like that a lot more. The floor somehow looks more like a natural stone surface and less like cobblestone, even though I think it's the same pattern. The difference must just be the coloration, I guess.
Needs stalagmites! Maybe you are like me and just add objects to your tileset as you need them while you're designing the individual maps. But even so, I feel like every cave needs a few different sizes of stalagmites.
Needs stalagmites! Maybe you are like me and just add objects to your tileset as you need them while you're designing the individual maps. But even so, I feel like every cave needs a few different sizes of stalagmites.
I think that different sizes mite be a good idea!
...I apologize for that.
Yes, it is the same pattern as before. I did the new walls in pixel art instead of using a texture, so I think the transition looks much more natural. As I keep spriting, I'm slowly starting to get more confident with my pixel art.
...I apologize for that.
Yes, it is the same pattern as before. I did the new walls in pixel art instead of using a texture, so I think the transition looks much more natural. As I keep spriting, I'm slowly starting to get more confident with my pixel art.
By the way Adon, why did you stop your other game ? It looked really good. This looks nice nevertheless, what's it going to be about?
The other game? That screenshot is from the other game.
STONESEARCH. I have decided to work on Stonsearch a little bit here and there, and then once that thing is done, PUZZLA WILL BEGIN! Puzzla is a puzzle game. Obviously. It's about a little 'bunny rabit' that set off exploring, and ends up at Puzzla's House. As soon as he steps in her giant yard, boulders block Punny from leaving. He must then explore the house and beat all of the puzzles to exit. It will be a pretty short game, probably like around 3-4 hours.
STONESEARCH. I have decided to work on Stonsearch a little bit here and there, and then once that thing is done, PUZZLA WILL BEGIN! Puzzla is a puzzle game. Obviously. It's about a little 'bunny rabit' that set off exploring, and ends up at Puzzla's House. As soon as he steps in her giant yard, boulders block Punny from leaving. He must then explore the house and beat all of the puzzles to exit. It will be a pretty short game, probably like around 3-4 hours.
really like those slimes (just one detail : if people are going to walk on unprotected cliffs, should there be barriers on the bridge?)
author=chana
.....(just one detail : if people are going to walk on unprotected cliffs, should there be barriers on the bridge?)
Yeah, That ^^
Well, here is the images from my currant project:
A rejected guard by the name of Endo, whom helps you with intel.
His name is not final, but the colony is not finalized.
The idea is simple, and sweet. A asteroid colony, that the hero must go through (Cheap Dungeon concept) and a colony on the brink of becoming a battleground in between the old guard and the newer space revolutionary garrison. Contact with the earth and the space garrison has been cut completely and the solar system itself has vanished completely. The hero must go through the mines and choose what to do in this setting.

A rejected guard by the name of Endo, whom helps you with intel.

His name is not final, but the colony is not finalized.
The idea is simple, and sweet. A asteroid colony, that the hero must go through (Cheap Dungeon concept) and a colony on the brink of becoming a battleground in between the old guard and the newer space revolutionary garrison. Contact with the earth and the space garrison has been cut completely and the solar system itself has vanished completely. The hero must go through the mines and choose what to do in this setting.
@facesforce
That 3D dungeon effect is darn cool (I still have to learn how to do that), and I like the concept for the game. The proportions on the human character are a bit off, as arms generally extend down to about midway down the thigh, and the shoulders look a bit dislocated, but exact anatomical accuracy isn't strictly necessary.
@UPRC
Yes, evil slimes forever! I guess great minds think alike, because those guys look very similar to the evil slimes representing normal monsters in my game. I'm also planning on adding torches like yours to my cave area as well.
Speaking of the cave, I've been adding to and tweaking that tileset some more (I've spent about a month in the caves now, but it doesn't seem that long. Gotta love what you do I guess):

LockeZ should be happy to see stalagmites. ;)
That 3D dungeon effect is darn cool (I still have to learn how to do that), and I like the concept for the game. The proportions on the human character are a bit off, as arms generally extend down to about midway down the thigh, and the shoulders look a bit dislocated, but exact anatomical accuracy isn't strictly necessary.
@UPRC
Yes, evil slimes forever! I guess great minds think alike, because those guys look very similar to the evil slimes representing normal monsters in my game. I'm also planning on adding torches like yours to my cave area as well.
Speaking of the cave, I've been adding to and tweaking that tileset some more (I've spent about a month in the caves now, but it doesn't seem that long. Gotta love what you do I guess):

LockeZ should be happy to see stalagmites. ;)



















