THE SCREENSHOT TOPIC RETURNS
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i think i had that i mind initially but since im kind of lazy i didn't write the details down. ill get on that asap
ill see about the pillars, since the hallway (which is not really in the screen) is pretty empty without them. then again, fewer pillars and maybe i can put in some nice pot plants, maybe an extra desk. oh, and some boring paintings, that's always a treat
thanks alot
ill see about the pillars, since the hallway (which is not really in the screen) is pretty empty without them. then again, fewer pillars and maybe i can put in some nice pot plants, maybe an extra desk. oh, and some boring paintings, that's always a treat
thanks alot
@Mr.Nemo
That office is amazing.
I was working on a present age (modern city) game in the past, and this would be a nice reference.
@SupremeWarrior
I am liking that menu. Nice fonts and design there.
That office is amazing.
I was working on a present age (modern city) game in the past, and this would be a nice reference.
@SupremeWarrior
I am liking that menu. Nice fonts and design there.
Thanks for the compilments, heres another.

Now I've never stepped foot in an american high school before so I just googled some pictures for reference.

Soda vending machines have been replaced with newly sprited fountain drinks dispensers. I tried my best to use my imagination and make up imaginary soda brands.

Now I've never stepped foot in an american high school before so I just googled some pictures for reference.

Soda vending machines have been replaced with newly sprited fountain drinks dispensers. I tried my best to use my imagination and make up imaginary soda brands.

Obviously, I know people don't like the VX RTP, but my question is does this look believable that the cave entrance on map 1 could take you into the cave in map 2? I'm trying to vary my tilesets so every cave doesn't look the same (this game will have like 8 caves in it, at least). Also keep in mind that I'm a terrible mapper, so I'm mostly going for color scheme ha. Though constructive map critism will be taken too.
author=supremewarrior
Thanks for the compilments, heres another.
Now I've never stepped foot in an american high school before so I just googled some pictures for reference.
It's been years for me but I remember a lot more than lockers. There were benches for students (always taken, jerks!). There were also display cases with trophies or other related student achievements like art or science projects. There were also windows into public areas like the office and library and if the classrooms weren't all on the perimeter I imagine there'd be windows outside too. Water fountains and vending machines were also around. And billboard with paper. Oh god there were a lot of those. It needs a clock too.
What I'm really saying is white corridors with lockers isn't really interesting (if it is going to be a major place). Even add a common area that can have tables for students. One of my old schools converted a large area into a computer lab with a few dividers too.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@supremewarrior: I like the fountain drinks dispenser, it looks really good. The convenience store looks really accurate now and the tileset is really well made.
The high school seems fine to me; high schools all look different anyway. The only things they really have in common are hallways of classrooms, and lockers covering many (most?) of the walls. Those doors with the windows above and next to them look exactly like the ones from my high shcool. The hallways tend to be pretty bleak otherwise so yours seems fine in that regard. We never had vending machines or any of the stuff GRS mentioned, except water fountains, which makes me angry at my school. Water fountains and restrooms would be fitting though I guess. You said it's just a hallway, which is naturally the most boring part of the school. Also, since it's supposed to be in a zombie apocalypse, I might recommend breaking a couple windows, and having some lockers be open and some others have dented doors. Right now it looks like a great normal high school, but not such a great zombie-infested high school.
@tpasmall: If you hadn't specifically told me the second screen was a cave, I would have sworn it was an outdoor cliff area. You really need a black background to make it seem like an interior area. Here's a random cave I found by googling RMVX cave:
It's not brilliant, but it's a decent example of an RTP cave; I can at least tell it's a cave. And it has a similar multi-tier style to yours. Notice that it does not have grass or plants; grass and plants do not grow in caves. (Mold does though.) Also note the use of two different colors of floor; this helps break the area's monotony a little. Players won't consciously notice the multiple floor colors even if they're looking around at the area, but if you don't do it then some of them will consciously notice "wow this place is pretty empty."
Your cliff still really bothers me; I see it hasn't changed since a week or two ago when you posted it. I can't really think of any ways to fix it though. Tall cliff areas kind of always look bad. It kind of just needs to be redone in a totally different way, I think; you did as well as I could have with the style of cliff you tried to make, but that style just doesn't work well.
The high school seems fine to me; high schools all look different anyway. The only things they really have in common are hallways of classrooms, and lockers covering many (most?) of the walls. Those doors with the windows above and next to them look exactly like the ones from my high shcool. The hallways tend to be pretty bleak otherwise so yours seems fine in that regard. We never had vending machines or any of the stuff GRS mentioned, except water fountains, which makes me angry at my school. Water fountains and restrooms would be fitting though I guess. You said it's just a hallway, which is naturally the most boring part of the school. Also, since it's supposed to be in a zombie apocalypse, I might recommend breaking a couple windows, and having some lockers be open and some others have dented doors. Right now it looks like a great normal high school, but not such a great zombie-infested high school.
@tpasmall: If you hadn't specifically told me the second screen was a cave, I would have sworn it was an outdoor cliff area. You really need a black background to make it seem like an interior area. Here's a random cave I found by googling RMVX cave:
It's not brilliant, but it's a decent example of an RTP cave; I can at least tell it's a cave. And it has a similar multi-tier style to yours. Notice that it does not have grass or plants; grass and plants do not grow in caves. (Mold does though.) Also note the use of two different colors of floor; this helps break the area's monotony a little. Players won't consciously notice the multiple floor colors even if they're looking around at the area, but if you don't do it then some of them will consciously notice "wow this place is pretty empty."
Your cliff still really bothers me; I see it hasn't changed since a week or two ago when you posted it. I can't really think of any ways to fix it though. Tall cliff areas kind of always look bad. It kind of just needs to be redone in a totally different way, I think; you did as well as I could have with the style of cliff you tried to make, but that style just doesn't work well.
@GreatRedSpirit and LockeZ: Thanks guys that's the kind of feedback I need, now off to sprite some more stuff.
@Dyhalto: I'll send it to you via PM when I'm finished or you could just wait till I get the demo done then take whatever you want from there.
@Dyhalto: I'll send it to you via PM when I'm finished or you could just wait till I get the demo done then take whatever you want from there.
author=LockeZ
@tpasmall: If you hadn't specifically told me the second screen was a cave, I would have sworn it was an outdoor cliff area. You really need a black background to make it seem like an interior area. Here's a random cave I found by googling RMVX cave:
It's not brilliant, but it's a decent example of an RTP cave; I can at least tell it's a cave. And it has a similar multi-tier style to yours. Notice that it does not have grass or plants; grass and plants do not grow in caves. (Mold does though.) Also note the use of two different colors of floor; this helps break the area's monotony a little. Players won't consciously notice the multiple floor colors even if they're looking around at the area, but if you don't do it then some of them will consciously notice "wow this place is pretty empty."
Your cliff still really bothers me; I see it hasn't changed since a week or two ago when you posted it. I can't really think of any ways to fix it though. Tall cliff areas kind of always look bad. It kind of just needs to be redone in a totally different way, I think; you did as well as I could have with the style of cliff you tried to make, but that style just doesn't work well.
So nix the plants, maybe keep the moss on the walls? I'll need to dig around for tilesets because the one I used only had 2 cave floors and the other one was red.
As for the cliff, I'm going to play around with swapping out the tileset to get rid of the 'boxy-ness' from the VX-RTP, but I like the layout of the map still. I think the different tileset should help it out though, I'll post that up here too when its done. Thanks!

Tried to make the locker doors bent and dented, added bloody grafitti, benches, water closet signs, fire exit signs and a water fountain to the chipset.
This is what it looks like in-game

The googling shows, it is so school like, great job with the blood, graffitis, door bents and general "messing up"!
Ok so the top picture is the new version of the cave, the bottom is the old version. Any tips/suggestions?
Well, at first glance, I prefer the old (bottom) version : the top of the cliffs are definitely better (they seem hollow on the top one), more variety, greenery's nice, just too many of those rocks (that always make me think of some primitive sculpture of a woman's body without a head!).
Is there a reason your cave has crates of stuff and a barrel lying around? Like, is it a mineshaft or something? Most caves are just boring holes in the ground. That's why they're usually boring and get the boring BGMs.
author=supremewarrior
This is what it looks like in-game
Looking good! Another thing I forgot about is trash bins which would fit your atmosphere better. Have some tipped over bins with garbage spilling out (if you aren't tired of working on the same chipset and want to move on with the game :v )
I've been digging through some old projects and came across a screen from the past, apparently back when I thought the Vennezzia chipset was a good basis for a Heaven map.


author=Dyhalto
Is there a reason your cave has crates of stuff and a barrel lying around? Like, is it a mineshaft or something? Most caves are just boring holes in the ground. That's why they're usually boring and get the boring BGMs.
It's where one of the characters live.
@chana Should I fill in all the tops of the walls or just the ones on the inside of the map? And I'm trying to find the balance between which greens are good and which are bad (this is the first map I'm really devoting any time to, so I'm trying to get it right).




















