THE SCREENSHOT TOPIC RETURNS

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Ehehe... I always had this fascination with ascii art in games... Well, this is the scene where you meet the giant frog king whom orders you to kill all goblin revenue service agents.
ASCII GAMES !!!!!!!!!!!! :O!!! Great graphics XD

Far_Oz: Amazing work dude, love those chrono trigger rips and the hud.

Tan: Good Mapping, why dont you add some lighting ??? Theodore (i think thats the name fot he tileset) is perfect for that.

Nightowl: LoL. Is a bit empty, but i like the tileset.

Large: I like the mapping, the fog is a nice add but i think you should lower it a little bit.

What do you think about this??? Falcon trailer for SSB Crusade 0.8





That was awesome felipe!

Also Here is a test battle image. I still need to fix link and shredder or get new sprites or image.

@Thorgrim: you can set transparencies when you import images (in this case, Link and Shredder). °°
Puddor
if squallbutts was a misao category i'd win every damn year
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Though you need clean images to do that or else they look worse than what they already are with white artifacts.

Versalia
must be all that rtp in your diet
1405
author=Thiamor
author=Versalia
Far_Oz, I would actually call that a bad use of rips. Despite the maps looking FANTASTIC, they also look almost exactly like the areas those chipsets are ripped from in their respective games. Tsk tsk no no.
What matters is others like it. 1 dislike to the other 2 to 3 likes, means they did pretty good.

I wasn't aware that the quality of a game and its content is a democracy. I better hope I get 2 out of 3 approving comments on all of my work or I may as well delete it and start over

I don't hate people who use things from other games or franchises.
Neither do I. I just expect them to make it look original instead of literally copied directly from the game. So, again, a big fat DISLIKE to using tilesets exactly how they were used in the original. I feel like Queen Zeal is about to bust out of that second map
Versalia
must be all that rtp in your diet
1405
author=Large
I made a short video of the intro of my game. Feedback?


I think this is pretty terrible. You are aiming way too hard for YE OLDE EPIC INTRO. There is nothing engaging about it, because it opens with the cliche "mysterious monologue" and the audience is lost before you draw them in. The rainstorm effects are really fantastic, but your pacing is s o s l o w. There is a point where an elipsis is very slowly drawn into the dialogue box for literally 10 seconds and no actual words come out of the character's mouth. 10 seconds is too long to have nothing but "...." on your screen. Try some "emotion bubble" animations instead, and definitely speed up the intro. I understand the need for that 'cinematic' build-up feeling but this is way too slow. When I jumped 2 minutes into the video and it was still just very slow-paced meaningless dialogue between almost-identical hooded sprites, I almost facepalmed.
chana
(Socrates would certainly not contadict me!)
1584
@Large : personally, I'm very impressed by your intro, never seen anything like it, the action as the other hooded characters walk up, and their dialogue, considering what the others are doing, is excellent. I don't find it slow, because it's an introduction, the opposition between their slow walking and the violence surrounding them is really interesting (as with the dialogues).
@Versalia: I understand what you're saying. However, I feel it NEEDS to be like that, because the aim of the game is serious. I hate the campy tone of most RPGs being made by the community; I'm striving for darkness in the characters, and maybe, a way to redemption... but you have to get there. You see, this scene is in the future of the game; you start much more lighthearted.

The only thing I find discouraging from your comment is the fact that you jumped 2 minutes into the video, and the video is 2:52. So, you judged it as "pretty terrible" only by watching 52 seconds? Huh.

@Chana: Thanks, that's what I was aiming for. This is a guy who's coming into town to do something pretty bad, and he brought henchies; they're just securing the place for him. I wanted to show action, that's why you see the guards and captains being attacked (In the background). The focus is HIS monologue, but things are happening around him.

However, and this is something I can draw from your comment and Versalia's, the characters are not having a conversation. This is a guy that is having a monologue; he is talking to his minions (which are actually undead creatures), because that's the audience he has. I feel like it might not be clear (Although their faces are grayed out, while his is not), so... any advice on how to make it clearer?

Thanks for feedback. I haven't created a project page, but when I'm further into development I will.
Why i always get ignored ???? My games are that bad XDDDD?
No, Felipe! (My middle name is also Felipe xDD) It's just that I'm not really familiar with SSBX, which I'm guessing is some sort of mugen-like project for Super Smash Brothers (And that rocks!)

I liked the playability shown in your video, but the character's jumps seem "short". Usually the sprites jump higher... that's the only "but" I can think of right now.
@Versalia (on large's intro): I thought the intro was pretty simple and straight forward. Only thing I would change is the text speed. Were you put off by the serious tone and didn't bother reading? Because like, the game is going for a certain feel. What I read was that the speaker was kidnapped by goblins and made into a slave, and mysteriously he wants to kill the knight that saved him. I could be partly wrong but that doesn't matter because I am at least intrigued. The intro has a lot of neat details that I like, dead body being dragged, npc putting on a hood as he walks outside etc. You don't see that in many RM games.

I almost facepalmed.

I hate how the words 'facepalm' or 'fail' are used for anything you slightly disapprove of these days.
chana
(Socrates would certainly not contadict me!)
1584
@Large :how about : "Hooded man : xxxx", just once, at the beginnning of his monologue, so it would be clear he's the only one talking the whole time (also make the minions faces much paler and maybe, the villain's cloak slightly darker?).

@Felipe : your battle is actually excellent, it's just that Dragonball Z and me.... (oh, sorry, it's SSBX, it's that kind of battle, but everybody his tastes.)
Dudesoft
always a dudesoft, never a soft dude.
6309
Craze
why would i heal when i could equip a morningstar
15170
Why would you draw something, and then put it into 2k3? I'm not even trying to incite anything, I'm seriously asking.
chana
(Socrates would certainly not contadict me!)
1584
I like it.
Dudesoft
always a dudesoft, never a soft dude.
6309
Honestly I didn't have time to explain when posting.
This was an attempted and failed experiment. I used RTP graphics to build a map, and then drew over it to make a hand drawn look. Esp for the lamps. You can have individual looking lamps and shit. It looks more I.testing than say a forest of the same trees. I'm going to try again tonight, but this is trial one. Next try will be in RM XP or RM VX. clearly 2k3 is not good for this.
Craze
why would i heal when i could equip a morningstar
15170
Oh, cool idea. I look forward to seeing your more practiced attempts.
Well, the engine is really not to blame here. I've seen the idea working in other games (Lun Calsari's "The Way" did this, but not with hand painted graphics. 3D pre-rendered landscaping was his thing), but what you need is a more polished drawing. Your lamps, for example, have pink artifacts around them.

Oh... I just remembered that XP and VX are not limited by 256 colors, like 2k3 is. Maybe it is the engine after all.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I really like the idea, and the intentionally distorted hand-drawn look is really cool, though not necessarily executed well in your first trial screenshot there. I agree it would work better in XP or VX where you have millions of colors and, more importantly, partial transparencies. If you don't have partial transparencies, any objects you have to place on a second layer are going to have really awkward looking edges.