THE SCREENSHOT TOPIC RETURNS
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~Page Snip while replying :X
Craze I really like that layout btw! Won't you change the windows to black transparent with opaque too for consistency? :o
EDIT: I HAVE NOTHING TO SHOWWWW but I guess this will be ok? :X
Craze I really like that layout btw! Won't you change the windows to black transparent with opaque too for consistency? :o
EDIT: I HAVE NOTHING TO SHOWWWW but I guess this will be ok? :X
author=Lotus_Games
Thanks Chana, still trying to improve though.
Did you model and texture all that stuff? Or are those made by someone else? Just curious.
Darken: No those meshes come standard in UDK those screens were taken after working with it for a few days and meant to show level design. I'm learning how to create my own models at the moment. When I post screens showcasing 3d with content made entirely by me, I'll be sure to point that out.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Green hill zone without any hills? Blasphemy!
Also, Green Hill Zone didn't have platforms floating in midair, they were connected to the ground below with background dirt, like so:

Good job though regardless; it's quite recognizable even as a WIP.
Also, Green Hill Zone didn't have platforms floating in midair, they were connected to the ground below with background dirt, like so:

Good job though regardless; it's quite recognizable even as a WIP.
Yeah, i had to remove the "Hilly" part XD I couldnt make a decent perspective with slopes :/
ANd i had to put a floating platform, a pltform connected to the ground would have been a perspective mess.
Thanks :P
ANd i had to put a floating platform, a pltform connected to the ground would have been a perspective mess.
Thanks :P
author=LockeZ
Green hill zone without any hills? Blasphemy!
Also, Green Hill Zone didn't have platforms floating in midair, they were connected to the ground below with background dirt, like so:
Good job though regardless; it's quite recognizable even as a WIP.
Are you on crack?
http://soniczone0.com/games/sonic1/downloads/s1-ghz-act1map.png
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Guh. Apparently I must be.
What especially baffles me is your using the Game Gear version of a level that everyone remembers from primary the Genesis Sonic 1 version, it's first and most famous incarnation.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well I did a google image search for green hill zone and that was the only one on the first couple pages that fully showed a platform above the ground.
I have no screens of the game maps yet, but here ya have the finished titlescreen for my horror game Shattered Light!


LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I thought it read "shattered fight" at first. If it weren't for the moon in the background making me think of light, I might not have even realized I was wrong! Maybe try trimming a couple barbs off that l?
I really do like the way the text and the moon look though. Very haunted.
I really do like the way the text and the moon look though. Very haunted.
If you use dithering instead of gradients you can break up way the colour levels change so its not as blatant.
Also you saved that as a JPG. Save your screenshots as .PNGs to reduce quality loss.
Also you saved that as a JPG. Save your screenshots as .PNGs to reduce quality loss.
So here are some more maps I have been working on:
An exterior I particularly like:
The Interiors of the town I posted previously (the Shops, anyways):
This is the interior of a cave. I haven't decided if the same 'square' style I used for the exterior maps is appropriate, or if I should use this style. Does anyone else have an idea?
An exterior I particularly like:
The Interiors of the town I posted previously (the Shops, anyways):
This is the interior of a cave. I haven't decided if the same 'square' style I used for the exterior maps is appropriate, or if I should use this style. Does anyone else have an idea?
Prexus: I have also been experimenting with that mapping style in the past as it's reminiscent of say, early PSX era RPGs, for example.
I'm not sure if I Iike the indoors not having walls at all. Personally, I would go same way about outdoors as you do, but I prefer to have walls to the interiors and show the outside walls, also. Though it may just be style preference. I also like to include some pattern to the "black area"


I'm not sure if I Iike the indoors not having walls at all. Personally, I would go same way about outdoors as you do, but I prefer to have walls to the interiors and show the outside walls, also. Though it may just be style preference. I also like to include some pattern to the "black area"


So they are pretty different mapping styles. The concept of mine isn't really about the black area around the outside.
So if you can imagine that every ground tile is a column that extends infinitely high and infinitely low, my mapping style shows everything within that column (not including ceilings obviously). Walls aren't shown because the ground tile that the wall occupies isn't shown. That's why in some shots you can see what is hanging from the wall, but not the wall itself.
Your style is good, but there is a lot of ugly empty space. I've seen new RMers get chewed out for less.
So if you can imagine that every ground tile is a column that extends infinitely high and infinitely low, my mapping style shows everything within that column (not including ceilings obviously). Walls aren't shown because the ground tile that the wall occupies isn't shown. That's why in some shots you can see what is hanging from the wall, but not the wall itself.
Your style is good, but there is a lot of ugly empty space. I've seen new RMers get chewed out for less.
@chana Thanks! Glad that you liked it. :-)
Thank you! Yeah I see what you mean. Made another version of the titlescreen with another font with the same effects and it came out even better! Will share it with some other maps screens later.
@prexus and Happy,
Adore that kind of style when it comes to mapping with VX. Looks really good. But yeah Happy you do have some empty space that's need filling up! Or just make the rooms smaller. :-)
author=LockeZ
I thought it read "shattered fight" at first. If it weren't for the moon in the background making me think of light, I might not have even realized I was wrong! Maybe try trimming a couple barbs off that l?
I really do like the way the text and the moon look though. Very haunted.
Thank you! Yeah I see what you mean. Made another version of the titlescreen with another font with the same effects and it came out even better! Will share it with some other maps screens later.
@prexus and Happy,
Adore that kind of style when it comes to mapping with VX. Looks really good. But yeah Happy you do have some empty space that's need filling up! Or just make the rooms smaller. :-)































