THE SCREENSHOT TOPIC RETURNS

Posts

Puddor
if squallbutts was a misao category i'd win every damn year
5702
Nope and no

what brothers they do have are terrible people who greatly enjoy candy
@ Liberty
I'm likin' that Farming Town! Nice. Looks something like Breath of Fire 1-2? I think. That's what I think as soon as I see the map, which is awesome. Are the new characters going to be the same STYLE (VX~), or will they be more along the lines of what you've got going for the map?

@ Spellbinder
Oh man, that battlescreen! Though I agree in regards to the placement of the characters. They're all, uh, facing the wrong way. Or maybe those mouse soldiers are so totally not worth their attention that they're not even going to dignify their presence? That's just cruel. But I love the style you've got going there. Nice to see that there's going to be a might fine selection of characters, too!




Some more stuff from Dragon Fantasy: Heroes of Tsufana!


There are a TON of hidden treasures in the world, and a bunch of optional areas that are floating around the world map solely for your adventurous party to explore and loot of valuables! Some areas, of course, can only be accessed once you've obtained the ship (or balloon).



Unlike Dragon Fantasy II, DF: Heroes of Tsufana is going to have a much more coherent World Map. It won't be this random mess, but rather something that I've planned out in advance. I don't know WHY I thought making it up as I went along was a good idea. It placed a lot of restrictions of exploration and what-not.



EVERYONE YELLS AT YOU IN THIS GAME. THAT'S BECAUSE OUR HEROES ARE NEAR-DEAF AND CAN'T AFFORD HEARING AIDES. Nah, this was mainly inspired by Lunar for the Sega CD. DF: Venaitura II was going to have all caps dialogue, too.



Dungeons are real simple, and heavily inspired by those seen in Dragon Warrior 2. Dungeons (as well as towns) are also kept relatively small to make up for the slower walking speed.
Nightowl
Remember when I actually used to make games? Me neither.
1577
Are you sure the allcaps text isn't also inspired by Secret of the Stars?
@Ephiam: That's looking pretty sweet, man. ALL CAPS ARE WIN!!!

Actually it's for mah ... FANGAME. I know, shocking! But yeah, I'm aiming for the genuine Breath of Fire II look, so the character sprites will look like, well, Breath of Fire II character sprites. Of course, this means I've a lot of editing to do ahead of me, but it'll be worth it. And yes, that is Farm Town... 20-ish years in the future, so I'm glad it looks like it. :D
@Nightowl

I think there were other games that had all capital letters, can't remember. :P
Caz
LET'SBIAN DO THIS.
6813
Alternatively, every character in the game is Fujin from FF8.

This is a screenshot of my town which I'm still sorta working on.. I'm having a bit of a mental war deciding whether to go for custom tilesets or not. I've seen some really nice stuff people have made from scratch, so I'd like to give it a go at least. The trouble is that I can't continue with mapping until I've decided. >_<

Puddor
if squallbutts was a misao category i'd win every damn year
5702
I'd say stick with RTP for now, just for the sheer fact that's already made and it means you can continue mapping without having to worry about tiles. Right now even mixing the available VXA tiles and other stuff has me cringing when I think about mapping, let alone all the tiles I have to paint from scratch...
Caz
LET'SBIAN DO THIS.
6813
Yeah, I saw the huuuuuuuuuge amount of work ahead of me when it came to custom tiles and wanted to hide in the corner and cry. But custom tiles are much prettier and less generic.. and it's not like I've done much mapping with the RTP thusfar. Nothing I would miss if it got replaced.

Maybe I'll work on things that aren't mapping like character development and have a go at making some custom tiles in the meantime. Then I can be doing something productive towards the game while still trying out new things.

I guarantee this will go horribly wrong.
Just wondering how my map is and get some insight as to how I can improve it. I'm trying a new tileset, which is made by Cyangmou...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well your lighting is in serious need of help, unless this is a nuclear waste zone glowing with radiation. I'd ditch the fog too. The map itself is pretty nice, though. Maybe a rug on the ground to the right of the table, and/or some chairs or shelves or something over there against the wall? What you put over there depends on what this room is supposed to be used for, I guess. It looks like maybe a storage room that someone's been studying in, or a basement study that's been slowly taken over by storage as the guy's wife needed places to put stuff. It kinda sorta needs something over there, though, probably.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I think it's the lantern light that is throwing the screenshot off to be honest.
The thing with lighting effects is that they're best when subtle. You don't want to be able to see where the effect ends and the normal colours of the map begins. Make the effects more transparent, maybe add a tint to the room.
Thank you guys. I'll work more on it.
@LockeZ:
It's supposed to be the first floor of an abandoned house. And there is no fog. It is shadows and lighting. Most likely, the lights are not as subtle as they should have been. LOL! But I like your pointers and hints. I bet it will help me a lot. :)

@InfectionFile:
I'm pretty sure too. :)

@Liberty:
More subtle, I will. As for the tint, there is a subtle one going on. But I'll see to it. :)
Undead carp. Not quite as bad as Medusa Heads, but they are the reason why you don't see any Dwarven adventurers in a Necromancer's sewers.
what are you making that in? or is that some romhack
Hah, I'd say its a good thing that it could be mistaken for a romhack. Gamemaker, and if I can code the features I need added to Enigma Dev I'll be compiling with it instead.
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
A new titty screen!
Tell me what ya think.

Puddor
if squallbutts was a misao category i'd win every damn year
5702
Maybe you should try to centre justify the Start Continue Exit a bit better? Right now they look misaligned.
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
author=SorceressKyrsty
Maybe you should try to centre justify the Start Continue Exit a bit better? Right now they look misaligned.

Sorry to ask...but can you be a bit more specific?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The left sides of Start and Exit are in the same place, but the right sides aren't. Exit is too far to the left.

Continue also might be slightly too far to the right. Harder to tell, and might be an optical illusion caused by the placement of Exit, but it seems that way.


Actually the PART I in the Sword of Babylon logo is also too far to the left. It's centered under the word Sword instead of under the phrase Sword Of. Are you just kind of placing these somewhere near the center by hand? It's better to actually center it; any real image editing program can snap a selection onto a vertical line, and if you can't be arsed to download a real image editing program, you can always count the number of pixels in MS Paint.