THE SCREENSHOT TOPIC RETURNS

Posts

author=Instinct
Edit: Images won't show up for some reason.

I mailed you some links. Hope that helps.

author=Liberty
If it were my own map I'd possibly just have the large carpet at the bottom and maybe one under the desk in the middle room.

Not a bad idea. Gonna do something like that with overlays, when I get some time.


author=InfectionFiles
I think it would look 100% better without the carpets entirely.

I kinda like some of the carpets ;.; but I'll remove what I can.
Clareain, you sent me links to someone else's pics. What I meant was that my images wouldn't show so I removed them:)
author=Instinct
Clareain, you sent me links to someone else's pics. What I meant was that my images wouldn't show so I removed them:)

Ah, I see.
The error sometimes happens when you copy the url without opening the picture in a new tab.
@Drifloon
That's quite interesting if a little confusing. I'm curious~


in-game pic
Ignore the wall cutoff leading to the dining area.
Wow Christopher... nice and interesting choice of mats instead. I like it, it's better than the autotile :) The whole thing feels pretty well laid-out. I like it.
@Drifloon
Those colored orbs could use some actual runes in them, even if you just make up a bunch of nonsense-symbols.
author=Clareain_Christopher
Huge map

Pet Peeve time. Look at the light in your room. How is it? A bright source of light fading in all directions and bouncing on every surface? It is not all spotty like you've made the lights in your map.
Cease and desist with the horrible illumination, people. It doesn't make a map look fancy or cool or awesome. It just makes it look like you were too lazy to design your lightmaps properly.

(Apologies to Liberty ^^;)

author=alterego
Huge map
Yeah. Small maps bother me.


author=alterego
author=Clareain_Christopher
Huge map
Pet Peeve time. Look at the light in your room. How is it? A bright source of light fading in all directions and bouncing on every surface? It is not all spotty like you've made the lights in your map.
Cease and desist with the horrible illumination, people. It doesn't make a map look fancy or cool or awesome. It just makes it look like you were too lazy to design your lightmaps properly.

(Apologies to Liberty ^^;)

Well at least I wasn't too lazy to add illumination at all >.>

Joking aside, I'm not 100% sure I can fix that with these maps without editing everything under the sun.
But let me see what I can do with the light effects. Now I want to post more map pictures...let's see how many Pet Peeves I get :D
Tau man, it's looking nice but why did you make the flashlight light bounce around the chara like that? It's hella distracting.
Tau
RMN sex symbol
3293
I thought it looked good :D
It does look kinda good, (I'm actually wondering how you did it) but King of Games is right, it's also distracting. Gee, I already don't like it when games obscure the screen like that (Hey, If I can't see right in front of me I have no business inside a cave) and it's even worse if it's wobbling around so much... Possible solutions, make the wobbling subtler or the radius of light bigger, or both.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
That's beautiful Tau, all of it. I like the music, the little run/walk thing and I also like the light effect, but it might be better if it didn't move so much or fast, like alterego said.
I also have an issue with how fast it moves. And... how it just blacks out as a circle. Fading it out into darkness would have looked better and more natural, instead of a hard line. Still, the maps are nice and I like what I saw. I must say I'm kinda looking forward to playing this when it comes out. :D
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The unsteady lighting gives me a sense that I as the player am not in full control, and need to be really careful and take things slow because something is going to jump out of the shadows and murder me any second.

On the other hand, the music gives the opposite impression. It is serene and enchanted, like the kind of music that should be playing while I'm peacefully solving puzzles in a temple with indoor waterfalls. So, kind of a disconnect there.

The maps themselves are pro+. I would say to darken the cave entrance; it just looks like a shadowy part of the rocks.
Tau
RMN sex symbol
3293
@Everyone - Wow thanks so much.. & I guess I could make it a bit brighter. As for the wobbliness though I'll tone it down a little, it's just so much fun playing around with. It does already look brighter when played in full screen. Maybe I could upload this area for everyone to muck around with and see how they feel when actually playing it? I don't know.

@Liberty - Wow, huge compliment for me given how I have loved almost all your games.

@LockeZ - Music is a maybe right now, I want one track for the whole place but it's hard finding a track that blends both well. There's also just one boss fight and some switch pulling here. The purpose for being there is too retrieve something, no encounters.
^.^ Thanks man~
Well, I also do like the wobble but I think how wobbly it is in the video would be better suited for a horror game instead. Man, that would be really creepy~ XD



Screenshots of a Battle UI (that I designed and had TDS code for me) in action. Finally.
@Prexus: Woah. That is stunning.


My currant project, custom graphics and all. Yawn~ Just making it out of boredom, really. The miner is a DQ4 edit I am working on. I am happy how he came out~