THE SCREENSHOT TOPIC RETURNS

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SunflowerGames
The most beautiful user on RMN!
13323

Parallaxing Swamp Area



InfectionFiles
the world ends in whatever my makerscore currently is
4622
That looks great, kory!
The trees differ abit, but it works.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Unless the brighter brown trees are supposed to stand out, I might recommend using a graphic editor to lower their saturation a touch and make them closer to the rest of the trees. Looks fine otherwise.
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
Sooz: Is it better now? ^^

@NOACCEPTANCE772: "Item found" and "1 Full recovery procured" are still a little hard to read. I'd suggest you use a lighter shade of green for the first and have the lighter blue pattern be a little darker.
Also the "EXIT" word might be too dark against that dark blue-grey background.
I'd say the reticle could be less pixelly: it might look better if the lines were not so thick.

Halloween Wars: after having wasted an hour trying to colorize everything in the cutscenes I figured it would be best to use the same style as the stages and leave plenty of black.

edchuy
You the practice of self-promotion
1624
@NOACCEPTANCE772: Consider dropping the shadow that the letters of the second line of text produce to make it more readable ...
Hey guys, I decided to make a post again. This time some screenshots of a little "side project" I'm working on. It's based on the Zelda universe (obviously), but you won't find any Link in this game. I guess the mapping is the main point of interest here, since these screenshots are pure beta and only composed of rips at the moment.

I threw in the whole game map too, so you guys can get a general idea of the area. This isn't ment to be a big game, just something to exercize my skills with rmxp a little bit.



InfectionFiles
the world ends in whatever my makerscore currently is
4622
@Avee- I love the style, I think the black works better than all color would.

@Trujin- That's whole lot of beautiful!
edchuy
You the practice of self-promotion
1624
author=InfectionFiles
@Trujin- That's whole lot of beautiful!


Even if they're only rips ...
SunflowerGames
The most beautiful user on RMN!
13323

I love Zelda games, wish more people made them.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=edchuy
author=InfectionFiles
@Trujin- That's whole lot of beautiful!
Even if they're only rips ...

I know they are rips, still nice though :(
Working on some concept ideas for a new game. Which outline looks better?

edchuy
You the practice of self-promotion
1624
author=Arandomgamemaker
Which outline looks better?


I don't care much for black outlines ... so I'll go with the left one.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Arandomgamemaker
Working on some concept ideas for a new game. Which outline looks better?



Both look fine to me. The dark outline "pops" more, though that may or may not be what you want.

author=NOACCEPTANCE772
Sooz: Is it better now? ^^

Rather, though as Avee said, the pattern's high contrast still makes it hard to make out the letters.

Avee, those sillos are so nice-looking! It makes for a great mood.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Just wanna show off my progress for the Real World subway platform! (Old version's here)

It still looks so weird and confusing...

What is up with that blueish part under the exit staircase? Some sort of reflection? And I couldn't even tell if that was a staircase or an exit gate! It's not really that much different from the old one.

And the right part could use some more decorations. :O
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
That's just different-colored tiles. Possibly I should alter the coloration or something.

Nobody had mentioned any problems with the stairwell, so I'd assumed there were no problems. Possibly I should add a bannister or something?

I'm not really sure why you find it confusing. (Other than the lack of "ceiling," which I intend to work on next; I'm a little nervous, since it'll be my first time monkeying with autotiling!)

I don't intend to add much more deco until after I've put in some NPC sprites, to make sure the place isn't totally cluttered!
SunflowerGames
The most beautiful user on RMN!
13323

How about some posters /advertising / something else on the walls.

I also agree that the lighter blue brick walkway under the staircase
looks kind of odd. It makes it look like there's another level.

Parallax Mapping Desert now.



@Sooz



i made this mockup in paint in 5 seconds.

without the black its really hard for the viewer to grasp that we're underground/inside.

also it doesn't get much easier than autotile. you can do it. look at how other games handle interiors and you'll see. I thought someone pointed this out already?
Sooz and Dookie: I'd say having black above the walls would be preferable, but let the train track reach the edges of the screen, and don't hide those dark grey-beige brick walls on the sides.