THE SCREENSHOT TOPIC RETURNS
Posts
That looks great, kory!
The trees differ abit, but it works.
The trees differ abit, but it works.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Unless the brighter brown trees are supposed to stand out, I might recommend using a graphic editor to lower their saturation a touch and make them closer to the rest of the trees. Looks fine otherwise.
Sooz: Is it better now? ^^


@NOACCEPTANCE772: "Item found" and "1 Full recovery procured" are still a little hard to read. I'd suggest you use a lighter shade of green for the first and have the lighter blue pattern be a little darker.
Also the "EXIT" word might be too dark against that dark blue-grey background.
I'd say the reticle could be less pixelly: it might look better if the lines were not so thick.
Halloween Wars: after having wasted an hour trying to colorize everything in the cutscenes I figured it would be best to use the same style as the stages and leave plenty of black.

Also the "EXIT" word might be too dark against that dark blue-grey background.
I'd say the reticle could be less pixelly: it might look better if the lines were not so thick.
Halloween Wars: after having wasted an hour trying to colorize everything in the cutscenes I figured it would be best to use the same style as the stages and leave plenty of black.
@NOACCEPTANCE772: Consider dropping the shadow that the letters of the second line of text produce to make it more readable ...
Hey guys, I decided to make a post again. This time some screenshots of a little "side project" I'm working on. It's based on the Zelda universe (obviously), but you won't find any Link in this game. I guess the mapping is the main point of interest here, since these screenshots are pure beta and only composed of rips at the moment.
I threw in the whole game map too, so you guys can get a general idea of the area. This isn't ment to be a big game, just something to exercize my skills with rmxp a little bit.
I threw in the whole game map too, so you guys can get a general idea of the area. This isn't ment to be a big game, just something to exercize my skills with rmxp a little bit.


@Avee- I love the style, I think the black works better than all color would.
@Trujin- That's whole lot of beautiful!
@Trujin- That's whole lot of beautiful!
author=edchuyauthor=InfectionFilesEven if they're only rips ...
@Trujin- That's whole lot of beautiful!
I know they are rips, still nice though :(
author=Arandomgamemaker
Which outline looks better?
I don't care much for black outlines ... so I'll go with the left one.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Arandomgamemaker
Working on some concept ideas for a new game. Which outline looks better?
Both look fine to me. The dark outline "pops" more, though that may or may not be what you want.
author=NOACCEPTANCE772
Sooz: Is it better now? ^^
Rather, though as Avee said, the pattern's high contrast still makes it hard to make out the letters.
Avee, those sillos are so nice-looking! It makes for a great mood.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
It still looks so weird and confusing...
What is up with that blueish part under the exit staircase? Some sort of reflection? And I couldn't even tell if that was a staircase or an exit gate! It's not really that much different from the old one.
And the right part could use some more decorations. :O
What is up with that blueish part under the exit staircase? Some sort of reflection? And I couldn't even tell if that was a staircase or an exit gate! It's not really that much different from the old one.
And the right part could use some more decorations. :O
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
That's just different-colored tiles. Possibly I should alter the coloration or something.
Nobody had mentioned any problems with the stairwell, so I'd assumed there were no problems. Possibly I should add a bannister or something?
I'm not really sure why you find it confusing. (Other than the lack of "ceiling," which I intend to work on next; I'm a little nervous, since it'll be my first time monkeying with autotiling!)
I don't intend to add much more deco until after I've put in some NPC sprites, to make sure the place isn't totally cluttered!
Nobody had mentioned any problems with the stairwell, so I'd assumed there were no problems. Possibly I should add a bannister or something?
I'm not really sure why you find it confusing. (Other than the lack of "ceiling," which I intend to work on next; I'm a little nervous, since it'll be my first time monkeying with autotiling!)
I don't intend to add much more deco until after I've put in some NPC sprites, to make sure the place isn't totally cluttered!
How about some posters /advertising / something else on the walls.
I also agree that the lighter blue brick walkway under the staircase
looks kind of odd. It makes it look like there's another level.
Parallax Mapping Desert now.

@Sooz

i made this mockup in paint in 5 seconds.
without the black its really hard for the viewer to grasp that we're underground/inside.
also it doesn't get much easier than autotile. you can do it. look at how other games handle interiors and you'll see. I thought someone pointed this out already?

i made this mockup in paint in 5 seconds.
without the black its really hard for the viewer to grasp that we're underground/inside.
also it doesn't get much easier than autotile. you can do it. look at how other games handle interiors and you'll see. I thought someone pointed this out already?





















