0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

May 2020 Update

  • XBuster
  • 05/22/2020 05:04 PM
Greetings to everyone! I have come today with an update regarding this project's DLC progress as well as what's in store beyond the completion of version 2. I'll try not to be too long, so without further ado, let's get started!

The Bug Hunt Continues

Before we start, I'd like to show a quick video that was created after a fellow tester brought it to my attention. With so many things to keep track of in the game, it's incredibly difficult for one person to find them all, so I'm very grateful for these guys lol. Hope you like the new air-dancing ability! You can do this in the current version, but it will be patched out in version 2.0. I can't do it now because I'm too far into development and that'll mean you'll get a hold of things too early.

How many areas are left?

Currently, there are 39 total areas in the game. However, in the current version(1.4), there are 32. I wanted to at least have 40 by the time this was over, so we are literally only 1 away from reaching the dream goal. There is one stage that's been on my mind for a while that is completely made of gold or focuses on treasure.

In the Otherworldly Staircase itself, there are currently 5 cameo stages. Only one more is planned for now. While there aren't that many in there, there are 7 cameo stages in total, two of them in which you got to play through in a late-game area.

There are also a handful of areas getting an expansion or edit of some kind to add replay value to them once you get the next update.

Version 2 Length

If you have been wondering about how long version 2 is expected to be, to be honest I'm not certain myself, especially considering that it's still in development. However, I can say that there is quite a bit of content to sink your teeth into as of now. Based on what's put in there right now as we speak...I'd estimate it would be 4-5+ hours.

I say this mostly because not only do you have new stages, scenes and bosses, but also some locations you'll have to explore in the normal world map as well. Since by now you probably have all the characters in 1.4, that means I can make some areas that put certain abilities to the test such as wall jumping and using Pepe.

By the time it is done, it is likely that some of you will have 40+ hours of total playtime!

New Boss Battles

Since there is a bonus saga in development, it wouldn't make much sense to only have stages, right? There are 15 new boss battles in version 2 so far. That is almost as much as the base game itself, which has a total of 20 main bosses! However, do not expect each cameo boss to have a full stage to go with them...

The Superboss

Within this package, there is also a Superboss. You can view the link to learn more about what a Superboss is, but in a nutshell, it's basically a boss that serves as the ultimate challenge in a game and is almost always much harder than the final boss. My first encounter with one was the Emerald Weapon in Final Fantasy VII (which is much more fun without KOTR if you ask me). They are mostly designed for players who master the game's systems and who truly desire a foe that is much stronger than them.

The fight itself is really challenging and it will indeed take a bit of time and nearly all of your resources to defeat. For the fight itself, I highly recommend that...

  • You have most(if not all) skills on the grid activated

  • Gained the elixir and item limit upgrades

  • Have the maximum HP of 16 per character

  • Acquire the master bonds

  • Have all of the Talismans in your possession

  • Mastered or have gotten used to your favorite fighters

Costume System in development

As some of you probably know, there is a stylist in the game that you can speak to whose function is incomplete. The sprites weren't 100% decided back then and it would have only delayed the game even further, so it was destined to be saved for version 2.0. Basically, you will be able to externally edit sprites in folders and load them into the game that will be in effect as long as the game is up.

You can edit them to essentially be what you'd like and even after it releases, there will be extra costume packs added for download over time. Some that I'd like to see are...

  • Knight Asha

  • Origin Yae

  • Origin Shantae

  • Black Zero

  • Popful Mail with Adol Christin's attire

  • Mega Man X2 Armor X

  • Mega Man as Proto Man

Miscellaneous Updates

  • Shantae's elemental particles on magic now match what element it's supposed to be

  • Sparkster's jump release glitch is now fixed

  • New skills have been added to the grid

  • Some characters are getting move set and special updates

  • Active swap system has been updated

Closing Words

I believe that's all I have right now regarding updates. I'm almost certain I'm forgetting something...but if it comes back to me, I'll be sure to update this. Hope you all are staying safe out there and I hope you're looking forward to the next expansion! Until next time!