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Progress Report/MW4 Special

Hi all! As you may know, today is April Fool's Day, which also means it is the 26th anniversary of Monster World 4! Today, we'll be getting into a short chunk of information regarding this project's near future and the inevitable return to the incoming sequel; Monster World Legends. Without further ado, let's get into this!

Image by Hikmori7

Design Document Reveal

I promised a long time ago that I was going to share the game's base design document once the base game was complete. So, today is the day that it is finally being released. Since this is a fan project and is the first one of my projects that got completed, it is obvious that one of the keys to properly finish a game is to plan absolutely everything!

In other words, it is strongly advised that you do NOT keep all of your ideas in your head. The more you think, the more you'll often forget older ideas and will often lead to thinking infinitely without a direction for said project. Write them down somewhere important and take deep care of it. Anyways, here it is. It is severely stripped down however. Enjoy!

Project SADF Design Document

Developer Journals Incoming

Along with the design document, there are some developer journals incoming that will be going in depth with everything about the project. As of now, 4 parts are planned and will likely be added today and later within the week. There's a lot of ground to cover for them, so I'll begin the creation immediately after this blog is posted. Stay tuned!

Why Monster World 4 Is Important

For those who do not know, Monster World 4 is one of the final titles to release for the Sega Genesis and originally was a Japan-only exclusive. It would not receive an official release until nearly 20 years later for PS3, XBox, and the now deceased Virtual Console on the Wii.

It is a wonderful action RPG/platforming masterpiece with colorful worlds, catchy tunes, and a decent narrative in which you must play as Asha, a cute, Arabic-themed girl who sets out on a quest after hearing the pleas of the world's missing spirits.

Originally, this was set to be the finale to the Monster World saga. But, it would not receive an actual sequel until years later with a title known as Monster Boy and the Cursed Kingdom.

In a nutshell, the very reason I'm here even developing games at all (even if they are fan projects right now) is because of this game in particular. I simply did not want the saga to end. So, without this game, I wouldn't be here nor would my interest for game creation have boosted off like it did.

Shantae and Asha DLC Progress

Futhermore, I'd like to tell you all that the DLC for Shantae and Asha is going rather well so far. New and restored content is making its way in and content that I could not explore before is being experimented with. Since this project will only happen once and this combination of characters will never meet again, I figured it was best to get as much out of its resources that was possible.

This does not mean I'll be injecting anything and everything in it for the sake of doing so. Even I have my limits and I believe there is a time where things have to come to a definitive end.

As for what's in store for the 2.0 package, you'll be getting quite the amount of content. This includes new stages, bosses, cut scenes, playable character additions, restored areas, and much more! This is a step that's greatly needed since when the game DLC is complete, I can walk away from this without any regrets. Of course if anything is ever needed again, it can be edited or fixed.

Tv Tropes Page!

Someone came out of absolute nowhere and decided to create a TV Tropes page for the game and linked me to it. I'm both very shocked and grateful that someone willingly created a page that is able to piece parts of the story together, even ones that I didn't go deep into. The link is below. Beware though, there are spoilers!!! Only view if you don't mind it.

Shantae And Asha Tv Tropes

Closing Words

There's so much more I'd like to dive into regarding this project, but I'll save a lot of it for the developer journals coming soon. There's going to be a LOT of information in those, so if you have the time, be sure to give them a read! Thank you for your time and I'll see you all in the next update!

Progress Report

Shion Reveal/DLC Info

Greetings to all! Today, I have come with an update regarding the first extra character to be added to the playable roster along with some other information regarding DLC. I'd like for this to be short and sweet, so without further ado, let's get started!

New Playable Character!

As of now, this project has a total of 26 playable characters. However, if you count Mega Man's Rush form, that technically counts as 27 in total. Today, our 28th playable character joins the roster!

Our first DLC fighter goes to no other than Shion from the 1991 Sega Genesis Classic, Wonder Boy in Monster World! It is the fifth Wonder Boy title in the series and the third Monster World game. As this project primarily celebrates side-scrolling action adventure titles with RPG and platforming elements, it would have been a "sin" to not include him along with the other color-blasted characters represented.

With a solid art style, equipment-based gameplay and a decent-sized world full of adventure, Monster World III is one of the series' finest titles and was the primary inspiration for the blueprint of Monster Boy and the Cursed Kingdom.

How Does Shion Fight?

Before you simply pass Shion off as "another swordsman", most know that as long as you do something unique with them, they're always welcome additions. With that said, Shion's abilities are completely different from Asha and the others and he might just be the one of the most versatile and powerful characters in the entire game. I'll explain why with his unique moves.

  • Auto Block

Since Wonder Boy characters in Monster World 1, 2, 3, and Monster Boy always hold their shields up similar to Dragon Quest characters, there is no need to block manually. This means that he is able to avoid most damage from projectiles simply by standing there. This also means that physical blows aren't effective against him either as long as the attack hits the shield before it hits him.

  • Magic Switch

Shion is able to switch between five magic abilities based on the original game. These spells include Firestorm, Quake, Thunder, Power, and Shield. In other words, he has two screen nukes, a homing attack, and two moves that focus on buffs. One of the most special of them is Shield because it grants invincibility for a short time, but uses all Action Points to avoid abuse of it.

  • Active Weapon Switch

If you've played the original, you know that Shion does not only use swords, but various spears too. He attacks normally in a wide range and can poke enemies at a distance while ducking, but if you hold up while grounded, he can perform "Spear Twirl". Spear Twirl allows him to not only do damage, but it also reflects projectiles that are both in front of and above him.

  • He's A Fish

No, not literally! What this means is that because of Poseidon's trident, he can freely breathe underwater such as characters like Zero, Sasuke, and Shantae's mermaid form.

  • Wing Boots

Within the Monster World lore, there is a pair of boots called the "Wing Boots". With the Wing Boots equipped, any hero is able to slowly descend by holding the jump button while falling. While this ability is not in Monster World III, it has been pulled from the first MW game to pay tribute to that aspect of the series' equipment.

  • Dash

Similar to other characters, while grounded, Shion is able to dash in the desired direction to enable fast speed during situations. Since Shion is a legendary hero, he would need to be equipped with the best gear and abilities around to make sure he's ready to take on the task ahead.

What's Up With DLC?

If you've been following this project for a while, then you are aware that DLC is now possible for all of my projects since I no longer use the very flawed built-in save system for Game Maker. This means that new characters, levels, scenes, and much more can be added without any penalty to your save files as long as all the variables are correct. Doing so has opened massive doors to what kinds of things can be added and other games can even interact with each other's save files.

If you are playing the game now, that is a good thing because you'll need a clear save file to access some of the content that is coming in version 2.0. If you're waiting, that's completely fine however. Just remember, that when you have completed the game, be absolutely sure to keep your save files and make sure your master save is in slot number one. This is because since other games can read another games' save files and look for variables, then you'll earn some goodies in other projects as proof that your file is legit(at least I hope...).

Have You Updated?

As you all may know, the game has received updates here and there for various things and has fixed a handful of variable bugs that were my fault for not reading them closely enough. But, thanks to a certain individual who has been helping me left and right with finding things, the game has been rescued in that regard and I'm completely thankful for their assistance!

If you haven't already and your version still says version 1.0 for some reason, be absolutely sure to update your game to avoid some oddities that have already been ironed out in 1.4.

Small Shion Demonstration Possible

With our new, powerful fighter in the game, I've been thinking about doing a small demonstration with him. I am certain he'll be useful for both newcomers and experts alike.

Closing Words

That is pretty much all I have for you all today. There is still a large chunk of extra stuff in development, so I hope you all look forward to that as well as the tie-in saga of Monster World Legends. There's so much more I want to discuss, but I'll save some stuff for later. I hope you all are staying safe out there and have a wonderful day/evening. Until next time!


Version 1.4 Update

Hey, everyone! I just wanted to pop in and let you know that the base package has been updated to version 1.4. This version fixes some things that have been reported from various players regarding things like grammar and punctuation errors, but also adds a new feature.

New Feature

The new feature allows you to turn off screen shaking during active combat. It does not turn off screen shakes during specials and cut scenes. If you currently have the game already, all you'll need to do is grab the exe in the link below that is also hosted on the game's main public profile. The link for it is always the same. However, I believe it will be smart to add an exe update link here to avoid having to have an external link. Would you all like that?

1.4 Executable Update

DLC Info

Currently, there is a handful of DLC content in the works and as you've seen with the features and fixes, the game can expand and be edited as necessary to make it as smooth and enjoyable of an experience as possible.

Special Thanks

I would love to thank all of the players and testers who have not only played the game, but have given useful feedback on the project so far. Every single bit of it helps; especially if it's something that will improve where it's lacking. I'd love to give another thanks to those who have played the game far beyond the credits and have searched the game's world from top to bottom for stuff they may have missed and even giving reports on things that were discovered in post-game. It means the world to me! :D

With this new package out today, I hope that it clears some issues up and I hope those who have made it far will look forward to the DLC. This project will only happen one time and I don't think I'll be introducing any new crossovers or fan games in general after this...at least for a while.

If there's anything fan "game" wise I would make after finishing this completely as well as Monster World Legends, it would be to combine all of the coding and resources to build a Monster World Maker that could also be used to build your own side-scrolling 2D RPG games. That would be my final work for this series and fan games in general. This way, I can move on and make my own games with all original assets. But, don't get me wrong, I'd love for it to be heavily inspired by Monster World and other games I've played over the last decade.

Possible New Wonder Boy/Monster World In Development.

There's been a rumor going around in several sources that in the GDC(Game Developer's Conference)that was supposed to have been held this month, there is another Monster World game in development. One of the booths was listed as "Wonder Boy Universe: Asha in Monster World". By the sounds of it, it could be a remake, sequel, or an entirely new game starring Asha as the hero once again. Whatever it is(if it's real), I'll accept it with open arms! I can't believe how this series has made a huge comeback recently! The link is below.

Wonder Boy Universe:Asha in Monster World

Closing Words

Anyways, that is all I have for you today. It's been great being able to work with and speak to so many individuals about this and hopefully, you'll all continue to aid me in this to make it the best experience possible. I appreciate every last one of you. With that said, as you all may know, there's a lot going on right now regarding the recent virus and all. Stay safe out there! Until next time!


Quick Update/New Feature

Hi all! I just wanted to pop in to let you all know that an update was added moments ago. It includes several fixes and a couple of other features to make things a bit smoother in some areas, but rougher in others. I'll be as brief as I can. The following update includes...

  • Typo fixes in the game's move list, journal, and other directories

  • Monster HP growth depending on difficulty

  • Gem to gold conversion rate increase

Enemy Growth

Basically, what this means is that the number of HP of each enemy will increase depending on what difficulty you have selected. This was done because once you are powerful enough, a lot of the normal enemy challenge is thrown out the window because you're able to defeat them within one or two strikes. Now, no matter what your skill level is, it is possible to alter the challenge based on your liking.

Gem To Gold Conversion Update

As you may have noticed, when you have the "Conversion Plus" bond equipped, the conversion rate of gems to gold increases from 1 all the way to 1.5. Now, the conversion rate has been increased to a maximum of 2 gold per gem. This means, you're able to get a maximum of 19998 gold instead of 14998. With the right bonds equipped, you can earn an easy profit doing "something"...

Typo Fixes

Since RPGs are big games and often have a TON of text, it is somewhat normal for there to be typo, grammar, and other spelling errors that will occur. With the help of two additional testers and running things though a much better spell check, things have been going rather smoothly with fixing the game up to be free of such errors.


I recently checked and it seems the project itself has been downloaded over 100 times! Thank you all who have downloaded so far! I know the initial launch wasn't exactly graceful thanks to the numerous errors found and patches that had to be made to get things working as they should, but I thank you for being patient with me and I hope that things will run MUCH smoother when version 2.0 is released.

The 2.0 package is currently in development and will release sometime soon depending on how fast things go and what kind of content is jammed into it. That's pretty much all I have to say for now. Until next time!


Base Package/Exe Update

Hello everyone! I am back with another update on the project as well as some info regarding DLC. I'll try to be as brief as I can so without further ado, let's get started!

Base Package And Executable Updated

Recently, there have been a few minor things that slipped under the radar from the testers and I, so with today's update, it fixes numerous things such as typos, coordinate errors in a particular event and other things. I'd like to give out a huge thank you to them because several pairs of eyes is much greater than one or two. The cleaner the game can be, the better!

Transition Sound Feature

A new feature has been added! The particular one is a sound effect toggle when you move to a new room. In the original Monster World 4, every time you transitioned to a new room, a sound would play. However, a majority of other games in the series and of its kind silently transition. I believe it was a good thing to give players the option to turn this off at will so they won't be annoyed by it.

Final Boss Update

For those who have made it to the final boss, when she gets angry, she starts to cast two spells at once. However, if you turn the game difficulty up to hard mode or above, she'll triple cast at a chance if her HP is below 500K.

Popful Mail Move Set Update

While this feature was originally going to be in the big update, players will get two of Mail's new abilities early. When she equips the fire or electric element, her blade will not only absorb the attribute and change form, but it will gain a new ability that is very useful for both melee and long-ranged combat. This alone makes her a much more versatile fighter than before. Keep in mind, these abilities use up her "Arms" meter with every strike!

Enemy Growth In Development

Along with the updates above, there are numerous other features in development. One of the features that has been on my mind is adding something that will modify enemy HP based on the difficulty. Not only that, it's something that's currently in demand because once you get too powerful, most enemies can be defeated in a single strike which pretty much negates challenge altogether when one wants to revisit some stages.

In order to keep the challenge, not only are there difficulty options, but there are also certain challenges one could take to make the game harder. However, adding one more effect that allows for more combo outputs is something I believe would be welcome. Some challenges I recommend trying out once you know the game well are...

  • No Synth Grid challenge

  • Talisman only challenge

  • Bond only challenge

  • Savior difficulty challenge

The last one is by far the most difficult because one damage from anything defeats everyone at once. It is something specifically designed for those who want to practice no damage runs as well as those who want to perfect the game.

That's all I have for this update I believe. If you are new and have not downloaded the game yet, be sure to get a fresh copy. However, if you already have the base package, you will only need to download the exe file and replace the one you currently have. Until next time!


DLC Phase Has Started!

Greetings once again! Today, I have come to let you know the downloadable content phase has officially begun! While it did take a bit to eliminate errors, bugs, typos, and other issues, I believe it is safe to say that the base game is now cleaned up. If you manage to find anything else, be absolutely sure to report it. A screenshot of anything you find would be much appreciated as well.

The lesson to be learned from all of this is to be sure to have more than one tester. There are so many player types and since they play differently, they are bound to find things that others and even the developers themselves did not come across. For those who have reported anything(you know who you are) thank you so much! The cleaner the game is, the better. Now, let's get on to the DLC.

2.0 Expansion

If you have been following this, then you may remember that I've been saying that the DLC package is a "1.1" update. But, it turns out that number is completely wrong. That is for patches and other issues. Major updates go up by one number, so the DLC expansion is version 2.0, not 1.1. You learn something new every day, huh?

For those who have completed the game, I'm certain you've noticed the Otherworldly Staircase that is on the far, right side of the Grand Cathedral. You can indeed enter it, but all of the area spaces are blank. That is because that in itself is the area currently in development. While you are awaiting the package, there are a handful of things you could be doing to prepare for it including...

  • Fighting in the Colosseum

  • Maxing out your Synth Grid

  • Getting the ultimate bonds

  • Exploring the world for content or items you missed

As for what will be in the package itself, we have discussed to an extent before, but for a refresher, I'll list things that are set to be available.

  • Extra Stages

  • Extra Boss Battles

  • An external costume edit system

  • Bonus cut scenes scattered throughout the world

  • Possibly a new playable character or two

  • Extra or expanded dialogue

  • 10 Master Dream Gates

  • New moves added to certain playable characters

  • New fixes and face sets

The Journey Continues

The very purpose of this process is to explore content that I could not in the base game and now that I look at it, it was a good thing. Not only did the site cap help me realize a thing or two, but it also gave me a good reason to tie some things up and split other things off with DLC. If it were any bigger, it would be impossible to have properly hosted it here.

Play Time Reports

So far, players have reported that the game is 20+hours long on their first run! Some have even reached the 30+hour mark which is exciting! One of the dreams I had was to see if it is possible to create a 2D action RPG that could last 20+hours and while we were initially aiming for a short, 4-6 hour game, it seems it ended up being a lot longer than expected. I can knock that dream off of my list now!

The Epilogue Link

For those who have beaten the game and seen the epilogue, it does link into another project that has recently gone back into development known as Monster World Legends. If you desire to have the complete story, it is recommended you follow both projects as there will be a time in which you will need both games to unlock certain content.

The current version of it is very old and does not reflect my current vision on gameplay and story. It will be left up for historic purposes only.

Closing Words

Thank you to all who have helped so far in making this come true. I cannot and will not take full credit for any of this because without the friends, family, mentors, musicians, artists, testers, players, and many more of you, it wouldn't even be this far. Each one of you are a piece of this puzzle and you all came through even if at one time, I doubted it. I appreciate every last one of you!

Anyways, It's time to begin working on this, so I'll keep you updated as certain things develop. Until next time!


Update And Thank You!

Hello, everyone! I have come today to let you all know that the game's 1.0 package has been updated as of today as well as another exe release that just got added. If you downloaded the game originally on day 1, that package is no longer valid because I had to remove and replace many resources to fit the game here.

The correct package is the one added recently. The one updated today includes all of the current fixes listed on the front page. The following fixes are...

  • A face set for Luna

  • Fixed punctuation and grammar errors

  • Reduced final boss difficulty

  • Removed the dual character error at Moonflower Temple

  • Extended Popful Mail shield hitbox

  • Reduced speed of archers' arrow shots

  • Reduced the magic amount in the "Wind Whirl" spell

  • Removed the floating caterpillar at Terran Pass

  • Changed the effect of the paralysis status effect

  • Reduced flashing in Amy's special attack

  • Updated boss battle challenge: The Gals

  • Fixed some save building defaults

  • Added solids in the corner of a room in Crumble Crypt

  • Added Solo Savior boss challenge

  • Fixed the scrolling background in Fire And Water boss challenge

  • Sheila collection hitbox added while climbing

  • Reduced particle effects to decrease memory usage

  • Asha's Alpha Beam can no longer home enemies

  • Fixed Yae's protect ability creation

  • Nerfed Yae's blocking ability time

  • Fixed platform sensor in some areas

  • Fixed item descriptions

  • Increased bypass action threshold

  • Nerfed Sparkster's jet pack regeneration a bit

  • Fixed the infinite Casino Heart Holder appearance

The Game Patch

If you downloaded the game earlier, it is wise that you check up on the game's main page once in a while to check for what's been fixed. The date and time will be recorded each time the game executable file has been updated. The link is always the same and all you have to do is replace the current exe with the new one and your game will be updated instantly.

Thank You!

I must say, I have to give a HUGE thank you to all who have downloaded and have been reporting things to me that you've encountered. There are indeed things that even I don't see, so thank you for having my back and lending some advice on what to fix, improve, or change. All is taken into consideration! You rock! :D.

That's pretty much all I have for now. Be sure to pick up the exe update if you haven't already and have fun! Until next time!


1.0 Fixes

Hi all! I am sorry for this inconvenience, but I am here to let you know that a user found something in the game moments ago. For some odd reason, I placed two player objects in the same room instead of one and it made them overlap each other.

This is in Moonflower Temple

If you have the game now and have come across this, re-download the exe below to fix it.

Shantae And Asha 1.0 Fix

While this is simply an object placement error, part of me deep down wishes that a 2-player mode was possible. But, this is a 1-player experience, so for now, it's just a dream. Anyway, sorry about this. Hopefully, this will be the last time I have to edit this before the big update comes out in the near future. Thank you!


Version 1.0 is now available!

Hello, everyone! I have come today to announce that version 1 of Shantae and Asha is ready to go! However, the game's size exceeds the 450 MB limit, so I'll have to provide an external link to download the base game until further notice. I have tried very hard to get the game down to a size that'll work, but in order to do so, chunks of the game's vision would have to be sacrificed...

Previous Download Removals

As you may have noticed, the previous 2017 and 2018 builds of the game have been removed. However, they are now available in the DLC section of the main page simply for remembrance purposes.

Final Recap

This project is essentially a love letter to games I have played over the last decade or so. Primarily, it is a Monster World 4 sequel as that was the goal from the very beginning before any other characters began being added. Secondly, it is a crossover between Monster World 4 and Shantae; two games that are similar, yet very different. Last, but certainly not least, it is a crossover action game that I've dreamed of for nearly a decade.

Special Thanks To Monster World RPG Devs

Before getting the game, I would love to give a HUGE thank you to the developers of Monster World RPG for releasing their game when they did. The game released at a crucial time for me in which I was on the fence about quitting game development and canceling all of my projects due to not being able to finish anything, feeling not good enough, and overall felt inexperienced.

When I saw that the game was complete, I was shocked. Really shocked! Never before in my life had I seen a fan game for the Monster World series that was that ambitious and lengthy. It rejuvenated me! Thank you guys from the bottom of my heart. Without that particular project, I'm not certain I'd still be here right now.

Controller Support?

I recently looked into the Game Maker Manual and tried working with controller support. However, the engine's functions are obsolete and are no longer used in later versions of Game Maker. This means that I will not be able to do it. If that feature truly was to be in, I would have to port the game over to an entirely new Game Maker engine and remake large chunks of the game for one feature. That will take quite a lot of time to port over and rebuild/fix this and isn't completely necessary. I am deeply sorry for this inconvenience and I only ask that you understand why this is.

Fortunately, there are plenty of keyboard to joystick programs(many which are completely free) that allow you to quickly set up a game pad with the game. There are 11 main controls. You are however, able to change the controls in the options menu at any given time during the game.


While I have beaten and tested this several times, there may be bugs or other things that even I don't see. If you manage to come across anything along your journey, be absolutely sure to report it! I won't know about it until you say something. Thank you!

You Can Resize The Game Window

The game itself keeps its aspect ratio no matter how big or small you make it. You can drag the edges to make the game's window as big or small as you like as well as setting it to full screen!

Download Link

As for the download link, it will be provided both on this blog and the main game page towards the bottom. You only need to download the 1.0 package once! After that, when the game is updated in the future, all you have to do is download the new package and add it to your current one, and the game will be updated.

As far as testing goes, I have played through the game many times while trying different routes and difficulties. It isn't too difficult or too easy and there are a wealth of options and equipment to make your adventure smooth or rough. I'm ready for expansions now, so I hope this version will suffice for the time being.

I'm incredibly nervous about this as a whole, but thanks to several individuals, I feel a bit better. Without further ado, the link is below. Enjoy!

Shantae and Asha Version 1

Edit: The game is now available on RMN as well! After making some tough decisions on some content removal and getting rid of silence within certain music and sound effect files, I managed to get the game down to 449 MB! This is now the definitive version of the first release since I do not plan on going back and forth between editions from here.

DO NOT be fooled by the odd number on the download page. The package itself is 449 MB, but for some reason, it shows up as 471. Strange...


On The Verge of Release

Hello, all! Today, I have some news regarding a release of version 1.0 of this project. I'm happy to announce that the testing phase of Shantae and Asha is for the most part complete! We'll also be discussing what to expect for release in terms of content and size. With that said, let's get started!

Release Date?

Currently, the game package is being built, so it is very possible that the game will release in less than a week. My loyal tester and I have been going at it while finding typos, bugs, and other things that needed fixing. I think it's safe to say, a release is possible now.

Game Size

In terms of size, the game itself is 19 MB large. But, combined with the sound effects, music, and other miscellaneous resources, it is a whopping 500+MB. I have tried very hard to get it to be as small as possible, but every single resource is required for the amount of content present.

In terms of content, most players will likely spend about 10-20+ hours on the game depending on a number of factors such as their skill level, play styles, and how much they choose to explore and what activities and quests they engage in.

What to expect for Version 1.1

As we have discussed before, after the first release of Shantae and Asha, there will be an extra content package developed alongside another project. This will include all of the content that I couldn't fit into the main plot for various reasons. This includes worlds, scenes, boss fights, chats, and possibly an extra character or two. Version 1.1 will also include new content such as updates to character move sets and more!

Special Thanks

As expected, it would have been impossible to create this without the help, cooperation, and support from a very large chunk of individuals. I have a LOT of you to thank. You were all a part of this dream and you should be proud!

Closing Words

I believe that is pretty much all I have to discuss for now before release. I'm really stoked, but also incredibly nervous as I thought I'd never see the day that I'd complete a project for once. It's been a rocky road over the years, but I do hope that the development of other projects will go much better from here on out. Until next time!
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