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We're closing in?!

  • Ephiam
  • 02/25/2021 08:38 PM
  • 374 views
YES! We're getting there. We are so very close to the end that the finish line is finally in sight! Excited? I know I am!

Oh, and to add a little more OOMPH to that excitement, check out the incredible job Mirak did of spicing up the "Character Classes" tab!

Snazzy, 'eh? Mirk continues to impress! Yes, the portraits and busts were made by him. Impressive, I know! But we're all used to it by now, aren't we?

I just put the finishing touches on one of the game's many side/optional locations, and now begin to move on to tackling the big 4 "post-game" locations wherein the enemies are going to get REAL nasty! ... But you know what that means, right? There's going to be a ton of amazing items and equipment just sitting around and waiting to be discovered!

While I may consider these locations to be part of the game's "post-game", they're entirely accessible before even stepping foot inside the final dungeon. Is it recommended? Not entirely, but players are free to do as they'd like! The four remaining dungeons I have left to complete are:

The Elegoo Sanctuary.
The Lands Above.
The Den of the Devoted.
And finally, the Trials of Ascension
.


That last one there's where you're going to want to make sure you've reached Level 50 (the game's max) and have explored Tsufana 5 times over to accumulate enough quality equipment to tackle a dungeon that's going to be designed to take every party to its utmost limits! To quote what I'd written on our Discord server...

"Considering how a lot of the game has focus on various enemy types, I think the final post-game dungeon, the Trials of Ascension, will place emphasis on this.
Different "levels" where, say, 2~ enemy types will take priority and you'll be heavily encouraged to gear yourself for dealing with that type and its habits.
Although I'm going to have to push it to the extreme so people who want to just waltz in wearing whatever they want are punished for it.
"



I've never made post-game content with that level of intensity or expected preparedness, but there's a first time for everything, right? I haven't created a game with this level of polish before, either, so I'm just swimming in firsts!

Tater-Tot Tunes over on Twitter also finished working on the game's final boss theme and has handed it over, and let me assure you all that he's quite the talented composer! Here's his page, if you're interested: Tater-Tot's Twitter Page.

Soooo YEAH, there's finally a light at the end of the tunnel! What a long ride this journey's been. I'm not about to start rushing now, though. That's a trap I've fallen into far too often in the past, and where's the lesson in all of that if I do it again? This baby's going to be tested into oblivion and then some!

The next time I make a blog post I'm hoping to be able to share a newly-created Steam Page with you all, so look forward to it! =)