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Overall design

Oh gosh where to start! Umm well during the last few days I've been spriting like mad, but no matter how many charsets I do it always seem theres always a whole lot more to pixel out. I'm estimating around a 100 odd custom characters with 50 battlers at least, 10 characters have been drawn out with 3 battlers ticked off.
It's not so bad but I feel I could do better... Anyway besides art I've actually started fleshing out the introduction proper (If your a fan of hitchhikers guide to the galaxy then you'll love the little homage that I have in store :P)

The narrative structure throughout the remake(s) is split into two storylines/timelines. The first story is told in chronology order focusing on the mysterious Sparrow and her battles with Lucifer in the year 2020, the second storyline is based 10 years previously and is presented in numerous flashbacks focusing on Decibel hunting down drusila, trying to prevent a fullblown demon invasion.

Finally in chapter 3 you will see both storylines converging into one epic paradox ridden mess of a game, back to the days when Back To The Future first hit the cinemas... Oh and I also have to resovle Iris's Storyline after that bizzare cliffhanger from Choice!. XD

In Game Mechanics I'm hoping to blend arcade action with a RPG setup. The battles will be the typical final fantasy ATB, but I've implemented a teleportation system where the character can teleport to higher ledges to find hidden areas on the map (sounds shit in writing but is surprisngly neat in action!) similarly you get access to some C4 that'll let you blow down walls. I also be having a WARNING symbol that pops up in realtime every so often only when a dangerous obstacle engulfs the screen.. e.g. Falling rubble, cars with the handbrake off.. etc. (Please note their all in the experimental stage).

I'm very passionate about this game and even if it takes me months or years to get this done, I won't abandon it. But you know I kinda want someone to work with me on this.. A fellow spriter maybe? :3