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"Would you stake your life on a world that cannot be saved?"

Version 1.07 - Released May 4th, 2012

-Strategic turn-based battles reward careful positioning and smart actions over brute force.
-No typical HP/MP drudgery - Instead, battlers have Body, Mind, and Soul ratings that serve as both health and fuel for special abilities. Knocking any of them to zero means defeat, so heroes beware!
-No level grinding or money hoarding!
-Diverse elemental and weapon-versus-armor system for all sorts of exploitative goodness.
-Structured mission-based gameplay means you'll never have to wander around figuring out where to go next.
-Oh, and no random encounters either, because, seriously.
-Over a dozen colorful characters to recruit and train.
-20+ hours of adventure - multiple secrets, sidequests, and endings!

TV Tropes Page available here! Here be spoilers!

Unofficial Official Wiki available here! Here be spoilers too!

Fanfiction here! Spoilers?! You better believe it!

A play-by-play commentary at Dragon Quill! - Spoilers, slowly but surely!

Text of the entire in-game glossary! Note: Link is working again as of 4/11/14.

Latest Blog

Featured in the RPG Maker Bundle #1!

~RISE FROM YOUR GRAVE~

The Reconstruction was featured alongside a few really great games on the RPG Maker Web main site! Here is the link: http://forums.rpgmakerweb.com/index.php?/topic/23772-rpg-maker-free-game-bundle/

If you're reading this, you probably already played it ages ago, but I want to express my gratitude regardless! So, thanks for the positive buzz and whatnot that made this possible!
  • Completed
  • Deltree
  • RPG Maker XP
  • Tactics Strategy RPG
  • 09/02/2009 05:06 PM
  • 06/07/2015 01:39 PM
  • 09/03/2009
  • 384518
  • 70
  • 10474

Posts

Deltree
doesn't live here anymore
4556
In the prologue, nothing but bragging rights. Later, you will get bonus guild favor which can give bonuses.
ah, so i should have murder hoboed my way through so i dont get rofl stomped at the boss
Murdering your way through the prologue doesn't do anything, since you can't level up. If anything it will only weaken you between battles. The boss is difficult no matter what, though you do get a second chance if you fail.
so i dont get essences? :/ well ill try again i actually kept reloading when it became apparant i was gonna get stomped (when i only ha one guy left)
You do get essence in the prologue, but you don't level up automatically, they're spent at in a special menu you only get access to afterwards. So you can't level up during the mission itself.

i actually kept reloading when it became apparant i was gonna get stomped

Nooo, never give up! The show's not over until you see that game over screen! That battle in particular is fast-paced and your healer is almost guaranteed to go down, but the boss isn't terribly sturdy either. You can take him down with only a few casts of Fiery Raid.
author=argh
You do get essence in the prologue, but you don't level up automatically, they're spent at in a special menu you only get access to afterwards. So you can't level up during the mission itself.

i actually kept reloading when it became apparant i was gonna get stomped
Nooo, never give up! The show's not over until you see that game over screen! That battle in particular is fast-paced and your healer is almost guaranteed to go down, but the boss isn't terribly sturdy either. You can take him down with only a few casts of Fiery Raid.

Correct me if I'm wrong, but isnt Essence individual for each (surviving) character (as well as half of it for currently recruited ones)?

The Prologue Characters are never Part of the active team, I can't see which the point would be either way.

I beat him on my third try, being obsessive about it I managed to barely keep everyone alive, because I wanted everyone to have the essence. I even got all the side-quests (Peaceful Approach, the other ones are automatic if I remember correctly) which had no effect on my favor, because the story didn't yet begin. Am I wrong?

Final note @ Omnion: Yes, reload rather than use the essence-stealing retry, but argh is right that you shouldn't give up before the end of it.
Correct me if I'm wrong, but isnt Essence individual for each (surviving) character (as well as half of it for currently recruited ones)? The Prologue Characters are never Part of the active team, I can't see which the point would be either way.
Yeah, the prologue's full of lots of ifs and buts like that. I probably should have kept my explanation simpler, but I have a bad tendency to overcomplicate things. :< I honestly feel the prologue's very poorly designed; I guess Deltree intended it to be a simple no-consequence sandbox where people could get used to the mechanics, but the end result is way too complicated and it goes against the grain of many seasoned RPGer tactics (like the "keep everyone alive to preserve exp" thing) without giving you any reason to suspect you're supposed to take it easy. Just making it so you don't get essence at all, to make it clearer that this is an offshoot thing with no bearing on the main game, would have been a wiser choice. Cutting "Peaceful Approach" might have been a good idea too.

(As with many things, I feel IMTS did this better -- exp isn't split, you don't work with throwaway characters before getting the main cast, and you're exposed to mechanics gradually instead of getting everything dumped on you at once.)

By the way, if you ever get stuck on the other bosses, I've outlined some basic strategies in my running review series. Don't look at them until you've reached that point in the story though, I'm pretty liberal with spoilers: boss 1, boss 2, boss 3, chapter 4's optional boss, boss 4, and a certain chapter 2 quest I would have really appreciated some help on my first time through.
Hm, double post months apart. It's been quiet here.

Anyway, while I was going over my review series (which is finally finishing next month), I noticed something. Maybe this is better suited to the I Miss the Sunrise page, but:


Tezkhra counts the emitter in the Watchers' room as one of the five he dropped on the planet, which strikes me as odd. It seems very clearly to be something the administrators placed there for the Watchers, not something the Watchers salvaged from the surface. It seems far more likely that there are still two emitters at large (possibly three, he never did check to see if the one in the crater was successfully destroyed), not just one. Is this an intentional discrepancy to be addressed in How Far, or have I stumbled over a plot hole?
Deltree
doesn't live here anymore
4556
I think it was just a math-typo on my part, since I know where the other four ought to be. When I got to the jettisoning scene at the very end of IMTS 3 years later, I was thinking "five" in total, so that's what I put in the dialog box.
I just finished The Reconstruction (after IMtS, of course).
Despite a few pathing bug and a whole lot of un-smooth-ness in the UI; I really liked the story and the gameplay like I did with IMtS.
Spoiler
The Ending I got seems less saddening than IMtS, only Kul died of old age and everyone else that I-might-not-care-about (except Mahk) die off-screen. But it still left me with unsettling feeling...
...WTH? The whole things in this game are just something happen DURING the ending of IMtS; and both games end at the same point of time, huh? Time Dilation is sure scary.
Also, I somehow was able to predict who the final boss would be the moment he show-off the thing I identified as an emitter.

I'd rather play this game first, which would sure leave me with a lot of unanswered questions, then play IMtS to get the answers to those questions.
Deltree
doesn't live here anymore
4556
Wow, that was fast! I had no idea what I was doing with RPG Maker when I made TR - I did the entire thing using events and built-in components - so it wasn't my most efficient effort, from a technical standpoint.

I'm actually glad to hear your reaction after playing them out-of-order; pretty much all of the feedback I've received was from folks who played this one first and IMTS second. I didn't make TR with a prequel in mind, initially; that came about as a result of the response I got, so I had to kind of wing it when I wrote IMTS. I'm glad it mostly worked out.

Good luck with The Drop, if you decide to try it! It's a real time sink, and there isn't a whole lot of story, so feel free to just watch the ending video that shows the main story-relevant scenes if you get burned out on it.
I just watch the Ending Scene video of the Drop. It seems if I play it, it will only leave more unanswered questions without answering anything.
Deltree
doesn't live here anymore
4556
Yeah, that's about par for the course for my endings.