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My zombie game is currently in production, I draw my inspiration from many games such as Resident Evil, Parasite Eve, Dead Rising and etc.

Story is in the works, but won't give it away just yet!

Food System
The food system will put an emphasis on survival for the player, the player will have a stamina bar which will show the player how much stamina the character has left before they starts to slow down and lose HP.

Safehouse System
Various buildings can be barricaded to become safehouses, but before doing so the player must get rid of all the zombies in the building and seal the windows and doors by barricading them. Barricading will require nails and a hammer, sealing metal doors will only require an electric welder. Once the zombies have been killed and all windows and doors except the entry door has been barricaded the player will have unlocked a new safehouse.

Random Looting System
Looting system is completed and it randomizes the amount of items you can find as well as the items that you may find, making it a bit more fun as you never know what to find when you loot containers and such. Containers will give out random items that are likely to be found and not random misc items, Example: Food items will not be found in a safe and ammo caches will randomly give out random types of ammo.

Character Creation System
You have the option of choosing from a preset of characters or modifying your own to suit your play style.

There are many ways to open a locked door/container in the game:

Mechanical Breaching
Some doors will require a certain skill level before you can attempt to lockpick the door.
- Lock picking will be used if you have a certain skill level.
- Forcing open a door by is dependent on the strength stat of the character, using a crowbar increases the chances.

Explosive Breaching
Explosive breaching is the most destructive method of opening a locked door, exploding and destroying the whole door will allow entry but the door will be gone and cannot be repaired. Care must be taken when using explosives on chests and containers as there is a high chance you will destroy the items inside.

Latest Blog

17/07/12 - Inventory System

Working on the inventory system and gonna have to draw 100+ item pics :(

Here is what it looks like so far and it is semi-functional. All that needs to be done is equipping gear and combining items, just need to figure out how to do these.


The coverage part hasn't been done yet either, it's an idea proposed to me by KillerWolf. How it works is that every piece of clothing/gear/armor that you equip will add some amount of body coverage and this pretty much dictates how much damage you take when getting attacked by enemies.

  • Cancelled
  • supremewarrior
  • RPG Tsukuru 2003
  • Action RPG
  • 09/16/2009 06:48 PM
  • 04/16/2016 11:57 PM
  • N/A
  • 121332
  • 49
  • 0

Posts

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author=Avee
Alright! I'll get to work as soon as my All Hallows' Event entry is finished :)
Appreciate the help comrade!! I'll admit I've been putting this off for a while because I was learning how to program but I promised myself I would not abandon the game.

I am in the process of cleaning up the code so it is more manageable.
This looks like a promising game. Is there any chance of it getting updated? (since the last update was months ago) It looks too good to be discontinued :(
I love the idea. any clue to a timeline or release date? ive been waiting for this.
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