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Allinlia is a game that mixes humor and an overall light and cartoony style and feel with more serious themes and character development but there are sure to be a whole lot of jokes, goofy characters, and amusing dialogue exchanges. Allinlia uses regular old turned based front view, made a bit more fancy with the yanfly scripts. There are also NO RANDOM BATTLES

A former husband and wife crime duo, who just happen to be the last surviving members of an ancient army of rogue thugs with powerful magical abilities, have decided one night to finish what this dark army started and take over the Allinlian Empire. Unfortunately things didn't go as planned and the bad guy was sealed inside an ancient artifact. His wife ran off with it and has been trying to build up enough power to break the spell and free her husband.

Now, seven year later, she is getting really close to doing just that. Take on the role of a child sorceror, a brutish thug, a meek chef, and a conviving goblin as they travel to the darkest corners of Allinlia in order to retrieve the 8 magical artifacts that the god Cael left in the mortal world so that if Allinia ever fell into such danger, the right group of do-gooders could come along and save the day (hopefully)

and while the mortals enter thier struggle on the ground, two gods high above are making plans and lining thier forces up for a final confrontation to decide the fate of Allinlia once and for all.

However, there is a secret that one man is keeping about that night 7 years ago that could change everything...

Some Game features
- scan enemies in order to see thier HP/MP state resistences, element strengths and weaknesses and a list of thier skills, this information can be accessed any time during battle using the shift button

-A complete checklist of scanned enemies that can be viewed from the menu

-Travel to 8 exotic and dangerous locales in order to find the artifacts (each of which will aide you in battle) and fight the 8 wacky bosses who guard them, each with thier own distinctive personality and attack style

-NO RANDOM ENCOUNTERS! :D

-A great sense of humor

-A wide array of non RTP standard targeting options and status effects keep skills interesting for both you and your enemies

-no random encounters also means no grinding ya know ;)

Latest Blog

intro undergoing some changes

i decided that the difficulty of the intro is unacceptable, I have never had a problem with it during tests but i shouldn't expect everyone to play in the exact same way I do and I do not intend to make a "challenging" game anyway so I'll be looking into ways to make the battles here more reasonable

a very slight nerf to enemy basic attk power, a way to insta heal at the start of the first monster area, and a few automatic starting items are things i will probably implement

the difficulty comes from not searching the starting town for all the free loot and/or trying to engage in multiple encounters without healing up like you can do in most other rpgs that are more grind oriented. (the fights here should be thought of more as just a bunch of wannabe boss battles) I'm gonna work to make the game more forgiving if players do not do these things, especially at the start

i also went to the store and got these cheeto things called "puffcorn" which were basically cheeto lumps that were supposed to be like popcorn. I really liked them because they tasted EXACTLY like "Jax" brand, a far superior cheese curls snack that you can only find around new england
  • Production
  • Yoshio
  • RPG Maker VX
  • RPG
  • 09/22/2009 12:42 AM
  • 12/19/2011 05:44 PM
  • N/A
  • 115594
  • 13
  • 533

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Ratty524
The 524 is for 524 Stone Crabs
12986
Ratty524
The 524 is for 524 Stone Crabs
12986
Ratty524
The 524 is for 524 Stone Crabs
12986
Woah new page
Ratty524
The 524 is for 524 Stone Crabs
12986
Ratty524
The 524 is for 524 Stone Crabs
12986
Ratty524
The 524 is for 524 Stone Crabs
12986
There I just beat both of you as far as page spamming goes :D
I really wish you'd stop doing that.
yeah that's enough.

Ratty wins.
Can't wait until this is out (yeah I got the last word): )
yeah, be sure to tell me what you think of it everyone.
This is good so far but the monsters hit kind of hard and slowly after I lose all my cherries my people die.I only had one mystic herb and I used that on Roxalini.
also(I hate not being able to edit comments)after you defeat an enemy an exclamation mark will show up and then float away quickly
that's just the monsters saying "oh, hello again."
Max McGee
with sorrow down past the fence
9159
Allinlia is a game that mixes humor and an overall light and cartoony style and feel with more serious themes and character development but there are sure to be a whole lot of jokes, goofy characters, and amusing dialogue exchanges


This is sooooo not my style. I will try to try to give this a try out of good will, however.
Haha, I like how excited the game description is about the hero's objective. Yes, I will venture forth and collect 8 ancient magical... whatevers.
"There is an axe inside it's too heavy for Roxalini to lift but if he could you bet he'd steal it"lol
also"Hey, get out of my stuff (weird ass kid). Favorite things said so far
Max: I had a feeling comedy and light/cartoony was not your cup of tea at all. Hopefully you can dig the game's style anyway but I'll understand if you wind up rolling your eyes throughout the whole thing. At least you are willing to give it a try regardless which is nice.

Drakonais: Yes, it is truly an epic quest.

mr.stinkyfeet: There is alot of little funny lines like that all over the place. I think there is somthign wrong with me because I really can't help thinking of these things while I make these events. Sometimes I don't think i could make a serious game even if I wanted to.