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http://twitter.com/EphiamOricuna




The story of Dragon Fantasy: Origins takes place within the world of Tsufanubra, and it is a relatively simple tale. Vlad, a mage from the prospering city of Lispen has defected, and now wields his magics with a dark purpose. In his quest for an unfathomable dark power, he has cursed the world and its inhabitants, transforming them in to monsters and various other forms of demonic entities.

You take the position of the Hero, and with your band of adventurers must set off across the vast world and put an end to the dark mage's evil schemes.



Game Rating:
E (Everyone).




Team:
Just me so far.




Credit:
-Ephiam/Lavata (Me) for 70% of the graphics. The monster sprites are the only non-custom part, and they come from one of the early wizardry installments (or a remake of the first?).

-Music, sound, etc. all come from various other games such as Zelda, Wizardry, Breath of Fire, Shin Megami Tensei, and Seventh Saga.




Characters:
The player is free to construct their own party from the ground-up as soon as they've started the game, so there are really no pre-defined characters to speak of. Instead, here is a list of classes you're able to choose from for each of your player characters upon starting a new game.

Latest Blog

Demo Now Available

Well then, as you can see the demo has been accepted and awaits your download! Ha ha. It has a fairly lengthy playtime, spanning roughly 4-5 hours (give or take), and that's not even the half-way point of the game! But if you were to play, the overall party level before finishing would be roughly... Lv.16-18. Just saying.

But if you give the game a try, please get back to me with your thoughts! Nothing better than coming on here and seeing a comment on one of your game pages. He he.

So... enjoy!

Posts

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My own personal preference is to save anywhere, although really either way is fine. There are a lot of current RM games that do it either which way that it no longer bothers me. However, if you are leaning one way or another, here is why I vote for saving anywhere:

Your point of it being more oldschool to save with priest (aka Dragon Quest like) is a valid point, but it also sort of hurts the argument. Most people, not all, who have grown up with oldschool games did so when they were a lot younger and could play hours on end before reaching said priest without much care for anything else. A lot of these oldschool classics were presented at a time when RPG's were a rarity, games were expensive, and it was a fine treat whenever my parents went out to buy me a game. Those were exciting times, and since I wasn't bombarded with title after title as we are now (or even console after console as we are now), I either had to contend with playing the game for hours and weeks on end, or I put it away and did something else. But I couldn't easily just put it away and play another game, unless it was one I already had and beaten, because as I said a new game was a rarity.

These days, those who grew up on oldschool classics have also grown up themselves (we hope), and now have jobs, families, and other activities to tend to. It's hard to play for even a few minutes, let alone a few hours, and generally we need the flexibility to stop playing as soon as a situation requires. Since there are so many titles available with RM (not to mention all the rpg's we can play on other consoles), it's important to make anything new stand out and user friendly (not necessarily easy, just allow for flexibility) to get people to download it and try it and get them to keep playing your game verses running off to another more flexible title.

Some may argue that if you can save anywhere it's not oldschool, and it makes the game too easy. I'll have to find fault with that reasoning, too. Saving has nothing to do with how complex a game is. It's an option to give the callers to call it a day and do something else when the time calls for it. You can still have the priest do all the oldschool stuff to warrant their use (remove curses, raise the dead, etc). And as for saving anywhere, this doesn't necessarily make the game easier, and in some cases will make it harder, so it balances out. For example, if I forget to buy a piece of equipment and I get halfway through a dungeon, save it over an existing slot, and then realizing... Oh crap, I should have bought that one item back at such and such place, I'm screwed for sure because I just saved over my last save slot... well that would be much harder to fight your way back and get said item then having to just reset your game to the last priest you spoke to.

It all balances out, but when it comes to oldschool where I'm able to save is the least of my concerns. Besides, wouldn't true oldschool savings be done via a lengthy password?
Wowza. Now that right there is quite a lot of writing on that one subject alone! Bet you had a blast going through all of that, hm?

I still think that I might go with the "Only save on Worldmap" option, though. It's adds that suspense and... "hurried" feel to the game that I really enjoy having there. You know, where you actually run the risk of dying and have to suffer the consequence of going through the dungeon again. Yeah, I'll be sure to adjust the difficulty and such accordingly, but it is definitely not going to be easy.

You were right in what you wrote, though, and I'll definitely (and without a doubt!) give you that.
Yeah, I did have fun writing that up because it brought up a lot of memories from as far back as Adventure on the Atari. The worldmap idea works a lot better than just a priest. If the dungeon is extremely long it may help to include a save spot in the dungeon, otherwise not entirely needed.
Is this still being worked on atm?
Oh yes indeed! Be assured that it`s slowing being worked on. I just want to finish and release Eternal Paradise before I devote my full attention to this.
Ah yeah that's what I thought, couldn't remember what other one it was you were working on haha. I'll hafta check that one out as well
Update!: I'm slowly-but-surely resuming progress on this project! Every day I pick at it more and more, and am hoping to put a decent amount of time in to it in the following weeks so I can have a proper amount finished come Christmas time. Huzzah!
Downloaded. Will try it tonight or tomorrow.
Just watched the pass or fail on this. Looks cool, I would have given it a pass based on what I could see!

ps. liking the graphics.
The title is magnificently similar to Dragon Age: Origins
Anyway, 7 games?! I applaud you for that. I will make sure to dig up the other ones before i play this
A lot of people told me that before. Just a coincidence.

And yes, seven games! And hopefully there will be another seven added to that list as time passes. Ah ha ha.

I wish I could post this on other forums and such/do a bit more advertising, but my residence room currently lacks internet (and has since Friday), so I have had to resort to using the computers on the 2nd floor computer lab. Gah. Not fun.
CLEAN YOU GAME FOLDERS BEFORE UPLOADING IT.
I mean... NO BATTLE ANIMATIONS IN THE DATABASE *EVER* USE *ANY* of the animations in the battle folder. :/

30 mb is a lot in my PC. I mean, 30+30+30, In the end it becomes even more crippingly slow... Especially after half my RAM was lost, and it was really small to begin with. >_>;
(So like, the only decent PC I have is the one at work... And I really am not supposed to be playing there, you know. xD)

Anyways, I'll play it right now! After that review in-video, I'm excited to play :D

EDIT: You even have countless chipsets set-upped in the database... o_O
And that's so boring to do. (setting tile properties)
Lol. I'll be sure to clean it up before releasing the completed version. =P
Oh no, one of Ephiam's games is on hiatsu! :(
Hopefully I'll get back to this at some point. Maybe once DF:Remade is completed. Who knows. I do want to finish it, though.
It was quite interesting, but very challenging. Reminds me sort of what a very early color computer rpg might have been, or even one on the Atari if Atari had incorporated a back-up feature. It should appease the very early gamers (especially the ones who believe NES rpg's are not old school enough). I'm torn on whether I'd pick this up again or not, but more than likely I'd play it casually on the side if it were ever completed. The graphics are a bit painful to look at, but there is a sense of nostalgia that compells me to risk losing my eyesight in order to see where this game goes.
Nooooooooo!!!!!!!!!

The dreaded cancellation status!
Hahahaha. Don't worry, it's not REALLY dead, it's just going to merge with another project. I've cancelled both DF:Venaitura II and DF:Origins because I felt that I just wasn't getting what I wanted out of either of them. So I merged them together! And now things are looking a lot better. This time, however, the project is going to be a TRUE NES-styled game, much like DF II, complete with NES MP3s and the like.
Are we talking the long awaited Dragon Fantasy III then?
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