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You wake up in a cell with a mattress, a desk piled with coded papers and books, and a computer terminal with access to three other hidden occupants of the dungeon. The choices you make will determine who escapes, who dies, and who is trapped forever. But be careful... Not everyone is who they seem.

The game is written in Java and can either be downloaded or played in the browser here. Please contact me either through the comments or at psy_wombats@wombatrpgs.net if you have any problems running the game.

This is a short project inspired by the likes of Adventure, Myst, those 'escape the room' flash games, and also MSpaint Adventures. The game is probably an hour long at most depending on your reading speed, though there are nine possible endings. Note that this is cross between a visual novel, adventure game, and text RPG. If you don't like reading too much, you probably won't enjoy this. The only gameplay is through choices you must make as the player. For instance:
"You can examine the <w>all mirror, the <c>abinet, the <m>edicine chest, the <c>abinet, the <d>rain, the <s>ink and shower, the <t>oilet, or head <b>ack the the main room."

Have fun in your attempt to escape...!

Latest Blog

Javascript version, Mac compatibility, featured-ness, other things...

So the main reason I'm updating the blog is that I just added another download for the game, this being a version of The LCPANES Terminal in HTML5/javascript. A while ago it was brought to my attention that on Mac computers, it wasn't possible to make selections at choices. This new version should fix that problem, so I'm going to go ahead and set it as the main download. (additionally, this should be playable on a mobile devices, if you care to try)

Next up, by this point, everything that's included in the game is definitive as far as typos/routing goes. I deliberately shut up about theories and intentions while this game was featured because at that point, it was "done," and I'd prefer the work to stand alone without any additional creator's notes or interpretations. It was a little surreal to have this game featured seeing as how it has zero graphics whatsoever, but I hope those who noticed it through the RMN front page enjoyed the game. (wow, that's only what, 3 months late? oh well)

Oh, and the reason this JS viewer was made was because of another VN project in the works... if you enjoyed the writing in this story, I'm currently working on Snowbound, which you can follow here. PentagonBuddy's also working on this, but we're holding off on an RMN page for a little bit.
  • Completed
  • psy_wombats
  • Custom
  • Visual Novel
  • 07/10/2010 06:06 AM
  • 07/09/2022 09:03 PM
  • 06/30/2011
  • 164003
  • 42
  • 2819

Posts

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I really liked this game, I only got 2 endings so far. #6 and #9 I believe.

I was confused by something though.

With ending #9, I released Seth and he released LICOZY, but then LICOZY gives me my code and a code for Cecilia? How is this possible?
In response to PheerTheReaper:

The code LICOZY gave you for Cecilia was fake. Her actual escape code was MIRACLES, not BANANANA. He did this because, having confirmed (through uncertain means; most likely he decoded something in his room that gave him the information) that Seth was genuine, by process of elimination, he believed that Cecilia was a plant. This is why he requested that Seth send his escape password through the cabinet, so that the message wouldn't go through Cecilia. However, he knew that you would be uncertain about this and would not want to leave knowing that Cecilia was still trapped, so he gave you a fake escape code to give you the impression that everyone got out safe.

As for whether he was right about Cecilia, you'll have to play through her own route to find out!
Huh, this is interesting.

http://www.fact-index.com/c/ci/cia_cryptonym.html

Look at the list of words at the bottom...the names of all four terminals are listed there. Now isn't that strange?
^^ Lulz true. Maybe this game is a conspiracy :O???
Just got Ending #6.
This game is awesome. Now back to trying not to die this time.
Perhaps write a walkthrough to get all the endings? This game is very fun, by the way.
There IS a walkthrough, on this very gamepage. :S
I know this is mostly a result of my own foolishness, but I think the newest version should be the topmost one on the download page. I played through the whole game with the 'this option is unavailable in alpha' popping up, while thinking I had the most recent version. The game as I played it was still very good though.
Guh -.- I think this game messed up a bunch of wires in my brain. I was super paranoid when playing this. I got ummm I think it was ending 4, the one where
you and LICOZY both escape
first of all, but then I got ending 7 and then I used the walkthrough (I wish I didn't =[), but I still have a bunch of questions because in one ending KUHOOK says something like
"HA HA YOU HAVE NO IDEA HOW MUCH I EDITED THE MESSAGES, DO YOU? HA HA. ASK AWAY. ASK AWAY. ASK AWAY. JAJAJA"
>.> so anyway, if you'll answer me..-
in the endings where you and one or more people escape, do they really escape or is it just a lie and you're escaping alone? -.- Is AVYBRANDY really a plant like it said in that one ending? Was he lying about dying were any of them actually real? >.< I need some kind of elaboration on this gr from the maker, I need the word of God. Who's the architect really? >.> Is her name really Cecilia is she even a she or is she a he and how come the police haven't caught her >.< is she some kind of criminal mastermind and where are they exactly, where did she put all the bodies? Did she randomly select people and how did she capture them if she's just one person -.- omg this is long guh >.< Can you make an article like "LCPANES Terminal Explained!" or something? >__<
Engaging, challenging and basically awesome.
I don't know what to say, actually. I played just one time and I got the ending #4, which is a really nice one... I think. Maybe. Hopefully!
I am totally gonna replay it, trying to get all the endings, and I'll recommend it to my friends!
When I had to make the final choice, about who setting free, I stared at the keyboard for a good five minutes, swearing internally. Truly well-done, engaging, it really make you feel like you're in the game.
What would you think about a pixel-game version of your text adventure? It could be cool!
Anyway, well done. Congrats.
P.S. Maybe it could use a saving option.

(yeah, that's a comment, not a review xD)
I can't seem to get endings 1 through 6, and I'm not sure why; Unique dialogue from the first Ending determinant three-way-branch appears to function alright, but the moment the final three-way-branch appears it always triggers the text from endings 7 through 9, regardless of which choice was made in the first set. I suppose it might be a browser incompatibility issue?

There's also a glitchy loop when opting to re-read notes at one of the less important three-way-branches. It doesn't seem linked to the prior issue, but I figure I might as well mention it just in case.

These issues are happening on Firefox 101.0.1 64-bit, if that helps any.

What I can access is a pretty good piece of Interactive Fiction, though.
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