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A ROARING FULL RELEASE!!! GIT YO PAWS ON DIS!
- Strangeluv
- 02/19/2011 11:57 PM
- 14181 views
The main download is up... Now for me to go on a nice game-making hiatus!
Before you click the Download button... just a few words for those first time clickers:
Leo & Leah was started on a whim. It started just as a simple idea and it flourished into a project that I am very proud of and would not be afraid to show off to real-life acquaintances! I’ve always toyed with simple ideas in RPG Maker games and tried to flesh them out with a different angle. The story for this title is that Leo’s girlfriend, Leah, gets captured by two imps and he must take chase after them. As more of the plot unfolds, a grey-haired villainness named Brandy comes into play, wielding a shotgun that she isn’t afraid to use. The chase ensues through many different environments, including an insect-infested forest, an underwater frog castle and a haunted pirate ship. Leo is joined by a mysterious beast named Daisy at the beginning of the game.
My main inspiration for this game came from the Donkey Kong and Mother series, as well as Super Mario RPG. Like the Flower Points in SMRPG, the party is granted a fixed number of “Survival Points†that Leo and Daisy must juggle throughout the battles in the game. The humour and quirkiness in this game is much derived from Earthbound and Conker’s Bad Fur Day, such as the fourth wall breakage and unexpected viciousness juxtaposed to bright and colourful graphics.
Leo himself acquires a number of skills throughout the game, not only to be used in-battle, but out of battle. Examples of such would be the Dash skill, which could be used to slam into enemies and get that much-needed “first attack†in the battle; a “Faded Smile†item which allows Leo to completely dodge any on-screen encounters; and “Green Finsâ€, which allows Leo to swim through Jellybomb-infested waters…
This is my last long project on RPG Maker. I think it makes for a proper swan song.
The game is about seven hours long. It was started on July 2010, and finished on February 2011.
For those who are now stumbling onto this blog, here is a trailer I posted a while back:
Before I close off I would like to thank all my beta-testers and Ciel especially, who gave me a lot of advice on improving many facets of the game. So enjoy the game! And have some laughs, and don't forget to give some feedback! ^_^
Oh, and don't forget to visit the MERIDIAN DANCE BLOG to see more of #shmup's cool projects!
*prepares to be bumped down by six BOF updates by dawn*
Before you click the Download button... just a few words for those first time clickers:
Leo & Leah was started on a whim. It started just as a simple idea and it flourished into a project that I am very proud of and would not be afraid to show off to real-life acquaintances! I’ve always toyed with simple ideas in RPG Maker games and tried to flesh them out with a different angle. The story for this title is that Leo’s girlfriend, Leah, gets captured by two imps and he must take chase after them. As more of the plot unfolds, a grey-haired villainness named Brandy comes into play, wielding a shotgun that she isn’t afraid to use. The chase ensues through many different environments, including an insect-infested forest, an underwater frog castle and a haunted pirate ship. Leo is joined by a mysterious beast named Daisy at the beginning of the game.
My main inspiration for this game came from the Donkey Kong and Mother series, as well as Super Mario RPG. Like the Flower Points in SMRPG, the party is granted a fixed number of “Survival Points†that Leo and Daisy must juggle throughout the battles in the game. The humour and quirkiness in this game is much derived from Earthbound and Conker’s Bad Fur Day, such as the fourth wall breakage and unexpected viciousness juxtaposed to bright and colourful graphics.
Leo himself acquires a number of skills throughout the game, not only to be used in-battle, but out of battle. Examples of such would be the Dash skill, which could be used to slam into enemies and get that much-needed “first attack†in the battle; a “Faded Smile†item which allows Leo to completely dodge any on-screen encounters; and “Green Finsâ€, which allows Leo to swim through Jellybomb-infested waters…
This is my last long project on RPG Maker. I think it makes for a proper swan song.
The game is about seven hours long. It was started on July 2010, and finished on February 2011.
For those who are now stumbling onto this blog, here is a trailer I posted a while back:
Before I close off I would like to thank all my beta-testers and Ciel especially, who gave me a lot of advice on improving many facets of the game. So enjoy the game! And have some laughs, and don't forget to give some feedback! ^_^
Oh, and don't forget to visit the MERIDIAN DANCE BLOG to see more of #shmup's cool projects!
*prepares to be bumped down by six BOF updates by dawn*
Posts
i've been playing it for a while. the sheer amount of detail invested into each map is pretty amazing. you finished this so quick too. it's been fun so far! will go into detail later.
For those of us who use game controllers, is there anyway to customize the gamepad settings? Rmxp has one :(
I dunno. Clyve said he did it. You can PM him and ask him. He did, however, say his game controller made "dashing" difficult.
author=EmirpoenThe funny thing is that I've never seen a VXP game look this nice, and I know it's alot of ripped graphics, but still.author=CrazeYes, we all know about your raging hard on for VXP. We get it. Seriously, enough already. Nobody cares.
2k3 sucks
he's probably just jealous that his V&V(ugh) remake blogs aren't getting any attention.
Gonna download this as soon as I get on my home computer!
author=InfectionFilesyour point kind of loses its gravity when you just start being an asshole for no reason #themoreyouknow
he's probably just jealous that his V&V(ugh) remake blogs aren't getting any attention.
anyway this looks "hecka tite" and i am about to download it!
I think it's a good thing you changed the title of this blog, Strangeluv!
Also, I expected at least 40+ subscribers. Huh. Not everybody has taste, I guess.
Also, I expected at least 40+ subscribers. Huh. Not everybody has taste, I guess.
author=Craze
Also, I expected at least 40+ subscribers. Huh. Not everybody has taste, I guess.
It actually gained three more as I just checked, so it's like 32 now. I don't know what is the average number of suscribers per game, so idk. The games I tend to make don't attract as much players as "more epic" (Final Tear 3) games would, anyway. 32 sounds fair to me... but I don't know.
author=Ciel
I want to hear what people think of the ending......................
Yeah I am interested in hearing some feedback. Make sure to post on the gamepage, guys!
I think this may be the first "BIG RELEASE" of an anticipated RM title in 2011 (of which I think there are many this year). Congratulations. I'll be giving this a go real soon.
author=choI'm gonna stop after this, cause I don't want to fight/muck up the blog post.author=InfectionFilesyour point kind of loses its gravity when you just start being an asshole for no reason #themoreyouknow
he's probably just jealous that his V&V(ugh) remake blogs aren't getting any attention.
But I wasn't being an asshole for no reason, "2k3 sucks" is a good reason to be an asshole.(didn't think I was being that much)
Why even say that? especially when 2k3 games are the best kinds of RM games. but whatever.
VXP games just never look commercial to me, like this does (and that's a good thing)
I agree with this being Featured at some point, it's just so well done.
Congratulations! This game has a unique atmosphere, and it looks like you've done what you've set out to do and more. That is very commendable.