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Earfbound

"Leo & Leah" has turned out to be a tough sell. And I've been wondering: which other games really feature solely (at least 95%) animals in a role-playing game environment? Can't really think of any now, but I'm wondering if that's too odd or silly of a concept for some people. I have to find out how to market this game better because I really believe I put a lot into it, more than "A Home Far Away", which stands at ~2100 downloads currently. There has to be more to it than "copy paste blag on wabsite". What am I lacking, besides humans and an "epic storyline"? (besides custom graphics and being in RPG Maker, herp derp!)

I guess this is partially the reason why I decided to stop making games. It's not so much the lack of time, but the lack of inclination. I mean, I did this game in between the time I was not working my two jobs. It's true - you should make your game for yourself and not for an audience, and I was glad and proud to have another "notch" in my belt after sending this to be beta-tested, but we post them on sites on RMN and RRR for a reason. And it's just become very discouraging that messes like "Laxius Power" and "Final Tear 3" overshadows 90% of the games here.

But then again, the people who made those probably are skilled in the "networking game". I guess I will try harder! I am not comparing my game to Earthbound's quality, as I believe Earthbound is far superior to almost anything I've played, but it reminds me of its unfortunate marketing campaign. Nintendo could have concentrated so much more on the quirkiness and characters of Earthbound, but instead they opted to go with the "gross-out" route, playing on the angle that boys like everything that is deliciously smelly and disgusting. They included foul-smelling scratch-n-sniff cards in magazines and spreads that heralded the game with: "THIS GAME STINKS!"




But for those of us who've actually played the game, in addition to the unreleased Mother 3, would fume at its underrated, overlooked status. But I guess we are still glad to have experienced a piece of Shigesato Itoi's mind and we are still thankful to have spent some time with Ness, Poo, Paula, Boney, Lucas, Duster, Porky, Pigmasks and company. Hopefully people can be the same, in this game's case, for Leo, Daisy, Brandy, Whiskey, Cheep, Rammer, Toad King and company.

But yeah, aside from a few who have shown interest, it seems the response has been pretty lackluster so far (or maybe I am wrong to consider the first couple of days of a game's release to be one of its peak selling periods?) and I was wondering if anyone had any suggestions for some good marketing?

Posts

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Craze
why would i heal when i could equip a morningstar
15170
Look up big gaming forums, get to know them, then post.

Also, I never liked Earthbound. I think Mother 3 is pretty great, though.
Don't get too discouraged.. RPGmakers with some degree of quality (and more importantly, originality) occupy a strange place (imo) between your regular indie developer and FF-emulating teenagers and D&D Fanatics. Because of the strangeness of that "position" I think it's hard to be taken seriously on either side.

FF/D&D ("traditional rpg") fans will pan a game like this for not being enough of an RPG. Indie game fans would probably be turned off because it's too much of an RPG (and was made using RM).

That's where I stand on it anyway. Do some promotion, get cult status!
Craze
why would i heal when i could equip a morningstar
15170
too bad it's more interesting than FF clones and more fun than them, too :<
I'm just wondering like.. where do people normally post their games aside from RMN and RRR? Creation told me yesterday to post it on Oniromancie. Other than that, I am pretty out of the loop on URL's lol
Craze
why would i heal when i could equip a morningstar
15170
V&V was put on TIGSource, NeoGAF, Gamejolt and Something Awful. It was eventually put on Play This Game!, which got it on a bunch of other blogs.

Good news: this game is pretty much better than the original V&V and more unique at a glance, so you'll probably/hopefully have better reception.
author=Strangeluv
I'm just wondering like.. where do people normally post their games aside from RMN and RRR? Creation told me yesterday to post it on Oniromancie. Other than that, I am pretty out of the loop on URL's lol

I guess you can check on Sailerius' older comments on how he marketed his game (intentional or unintentional), Vacant Sky, well, even though his games may or may not be overhyped:

http://rpgmaker.net/games/1046/blog/3655/?post=212957#post212957

and

http://rpgmaker.net/games/1046/blog/3985/?post=234001#post234001
try the feedback section of tigsource, it would probably go over well and i think a bunch of the other indie game sites check there for interesting stuff too. you might want to post in the intro thread first though.
There is also Angel-spire.com which is a website that prides itself on only hosting the best of the best, none of the clone crap either.
author=Strangeluv
(or maybe I am wrong to consider the first couple of days of a game's release to be one of its peak selling periods?)
Personally, I think it doesn't work like that. What you say is true if the game is awaited and already has a fan base, and is impatient to check your newest demo.

However, for non-blockbuster (yet) project, no one knows your project (or don't pay attention) and the rise to fame is a slow path. 50% of advertising, 30% of good review and feedback, 20% of luck. And it is only when the project breaks through the mass of the average project, that you get most of your download.

Aside having a good game, those things help :
* being reviewed in forums
* being reviewed in RPG making websites, in their front page.
* being reviewed by other makers (like Let's try)
* win an award in a making competition
* putting videos that are VERY impressive and leave a deep impression

To me, it is all about exposure, patience, and good feedback. I insist on feedback, because people are heavily influenced by what others say.
The only thing I can think of is doing advertisement in every forum you can. Basically, the more people see your project, the more chance you have to get some followers. Try also to hit more generalist gaming forums, outside the rpg making sphere. Players outside the rpg making scene have a quite different taste and they might like it. Slowly build exposure. And at some point, because a lot of people will be talking about your game. And the more people are talking about your game, the more other people will be curious to see it. if you manage to impress people well, download will skyrock.


I saw the review of Creation (see, if I didn't watch his review, I wouldn't have looked at your game), and your game is quite good. As I'm French (just like Creation), I confirm that the community in Oniromancie (biggest French forum) is a big sucker for original rm2k3 games. While you should focus on English-speaking forums where you will get most of your fanbase, it doesn't hurt to start doing some advertisement abroad because it is still "more players".

My 2 cents. Many things have already been said anyway
That's something good to chew on. Thanks for your input!
The demo for Tales of Arcadia has been up for a few months now and it has around 370 downloads. My point is that I think Leo & Leah looks and plays a lot better than my own game and in time (given a few months) it'll reach that 2000 download mark and probably past.
Sailerius
did someone say angels
3214
I wouldn't worry about it too much. With RMN games, you can't really expect a huge storm of attention the moment the game is released unless you have a lot of people interested in it already. Just maintain constant visibility and over time, people will gradually start to notice and talk about the game.
author=Sailerius
I wouldn't worry about it too much. With RMN games, you can't really expect a huge storm of attention the moment the game is released unless you have a lot of people interested in it already. Just maintain constant visibility and over time, people will gradually start to notice and talk about the game.


This.

Games here are far more likely to start with a low download count, then once they get a review or two the count will skyrocket if it's a good game.
tardis
is it too late for ironhide facepalm
308
i still just think it's funny that you have a character named "Rammer"
Personally, I just started this game and love it so far. I didn't expect to like it this much. But what can I say, it's well-written and has a unique look, among other things. I'd like to write a review after I play more of it. (I always say that, but hopefully it will actually happen this time lolol.)
Yeah dudes thanks for the advice. Gave me some things to think about. The marketing side of things has never been my strong suit and I have to work on that.

@mellytan:
Woah woah.. the creator of Oathguard is showering praise.. Means a lot. Glad you are having a good time so far
Creation
An avid lover of Heartache 101
1446
Woah, I think you need to be a bit more patient. You *just* released the game. It's not because the concept sucks, it's because the game is unknown.

Damien (the dude behind Laxius Power) put is game everywhere and had some fans to the same thing as well so it spread quite a bit. It's not like the game is epic, it just so happens that it's all over the place.

I'd say take it easy and wait. You might get bugs which need ironing out and it's much better you fix those while the game hasn't been spreading like crazy.

Honestly, it's just advertising.
author=Creation
I'd say take it easy and wait. You might get bugs which need ironing out and it's much better you fix those while the game hasn't been spreading like crazy.

Honestly, it's just advertising.

This is wise advice! I believe I overreacted, yeah, maybe cuz after seeing Final Tear 3's download count.. I.. almost... lost hope...
Creation
An avid lover of Heartache 101
1446
Just ask your friends to write positive reviews in order to boost your rating just like the author of Final Tear 3 did... you know... that's apparently the latest trend. The ends always justify the means it seems.
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