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Skill Editor



This is what it looks like to create and edit skills. Everything a character does to something is a skill, even basic attacks (like above). You are given familiar values for rating, variance, and critical bonus. Replicate makes the user spawn that many copies of the skill's effect. Then you can make a skill that attacks enemies randomly 3 times or something (random enemy and random ally are options for targeting). You can put in the applied elements and conditions (if any). If a skill cures a condition/buff, it removes all stacks of it. Finally, you can have a common event run after the basic damage derived statistic is run.

Lots of options aren't needed here as you can add any sort of additional behavior or effect through the derived statistic, or the common event if you'd rather not clutter up your derived calculation.

Posts

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Can you modify targeting conditions easily? Like say Target random enemy or ally, or target EVERYONE? Or target groups (like in Dragon Quest games)?
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
Would it be possible to make it so some skills require something equipped?
Targetting three random characters and targeting the same character thrice are different things! >.<
Does this allow for both?
Looks sleek :3
To add to the rhetoric of the Devil's Advocate Committee, is it possible to, say, remove a condition and replace it with another?

EDIT: Perhaps this can be done with a common event. Either way, I also second kentona's question.
Can you modify targeting conditions easily? Like say Target random enemy or ally, or target EVERYONE? Or target groups (like in Dragon Quest games)?


Do you mean how during the game that you can change whether it targets everyone or a single person?

Would it be possible to make it so some skills require something equipped?


That's what the Link Weapon to Skill option for elements is. Then the skill requires a weapon of matching element applied to be equipped for use.

Targetting three random characters and targeting the same character thrice are different things! >.<
Does this allow for both?
Looks sleek :3


Yes

To add to the rhetoric of the Devil's Advocate Committee, is it possible to, say, remove a condition and replace it with another?


Common event or derived, yes.
I think kentona means is it possible to make a skill that always targets everyone on usage, or a skill that will target a completely random battler (friend or foe) on usage.
Oh, that's great then. Those weren't options in RPG Maker 2003 so that's why I asked.

I may have misrepresented what kentona was asking though, sorry if I did. Is it possible to do this?
author=WolfCoder
Do you mean how during the game that you can change whether it targets everyone or a single person?
I might have to add something to this editor so you can have skills that lets the player only select one, and skills that force target all.
Having a skill require a condition on the user before allowing it to be used, and then (optionally) removing that condition after use would also be useful.
Having a skill require a condition on the user before allowing it to be used, and then (optionally) removing that condition after use would also be useful.


You can already do that under derived statistics.
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