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Widescreen
  • WolfCoder
  • Added: 04/01/2011 06:18 AM
  • Last updated: 04/26/2024 10:21 PM
  • 10633 views

Posts

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The resolution you see now might not quite fit on anyone's monitor, so there'll be a built in option to add black space around the screen no matter the resolution.
Older generation GPUs don't have it. Current ATI, Nvidia, and Intel GPUs all support it *. I can't say when it first appeared but it's available on my Intel 3500 GPU and iirc the Geforce 7000 series.

Basically it's on all modern GPUs for all modern monitors :v

*Until they release a new drivers that break it again. A while ago enabling it in the ATI CCC forced you to downsize your monitor, enable the option in CCC (at native res it's greyed out), and the switch back to native res and it works peachy!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=GreatRedSpirit
You can tell the GPU to force the source's aspect ratio on a mismatched aspect ratio to prevent stretching by adding black bars.
That's GPU-specific, isn't it? Not all have that option.
You can tell the GPU to force the source's aspect ratio on a mismatched aspect ratio to prevent stretching by adding black bars.

Also WUXGA for life :(
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Of course if you wanted to you could design an interface completely relative to the screen width so you can play in either 4:3 or 16:9. Assuming wolf's player can pass these values into the in-game variables, it would could set some variable "Width" equal to 320 or 400, respectively, and then to align it to the right you'd just set your picture's x coord at width - 20 or whatever. You could also condition in some game over swapping depending on the resolution and so on. The future is (finally going to be) ours.
author=Versalia
author=Craze
dragonheartman
modern monitors.
This means something.
it's funny because modern software already works with modern monitors


You're right...
The only thing that the developers gonna to worry about is about the size of the pictures. I think that they will have to do a extra title, parallax or gameover picture to the wide resolution, or then it can be stretched with the resolution change...
Versalia
must be all that rtp in your diet
1405
author=Craze
dragonheartman
modern monitors.
This means something.


it's funny because modern software already works with modern monitors
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I dunno about you guys, but I use a fullscreen monitor. This allows me to see more stuff on the top and bottom than I normally would!
Craze
why would i heal when i could equip a morningstar
15170
dragonheartman
modern monitors.


This means something.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=WolfCoder
The whole point of widescreen anything is that you see more stuff on the left and right than you normally would.
And to avoid the awful horizontal stretching that makes our heroes look fat on modern monitors.
400x240 is the closest I can get to a standard widescreen ratio (16:9) without it being hard to convert when used in fullscreen so that the width fills the sides. The whole point of widescreen anything is that you see more stuff on the left and right than you normally would.

This is the basic res. You can only increase the window by an integral scaling factor of this size (2x, 3x, etc.)
Umm... IT should work with 240x160, ne?
As well as, say, 320x160 or something. Uh, reformulating: It can also reduce the size?
/me pinches himself
/me doesn't wake up
/me is happy
D:.

...Anyways.
You know, this time you did it.
I'm so, SO EXCITED.
@__________@
\.\.\.L\.\.\.i\.\.\.t\.\.\.t\.\.\.l\.\.\.e\.\.\. \.\.\.m\.\.\.o\.\.\.n\.\.\.e\.\.\.y\.\.\..\.\.\..\.\.\..
\c{14}NicoB\c{0}
\s{5}This\..\..\..\.is\..\..\..\.awesome!!!\|\^
People will still
write like this
no matter what we
do
.
tardis
is it too late for ironhide facepalm
308
LONGER MESSAGE BOX LENGTH THANK GOD
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Very nice indeed!
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