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The resolution you see now might not quite fit on anyone's monitor, so there'll be a built in option to add black space around the screen no matter the resolution.
Older generation GPUs don't have it. Current ATI, Nvidia, and Intel GPUs all support it *. I can't say when it first appeared but it's available on my Intel 3500 GPU and iirc the Geforce 7000 series.
Basically it's on all modern GPUs for all modern monitors :v
*Until they release a new drivers that break it again. A while ago enabling it in the ATI CCC forced you to downsize your monitor, enable the option in CCC (at native res it's greyed out), and the switch back to native res and it works peachy!
Basically it's on all modern GPUs for all modern monitors :v
*Until they release a new drivers that break it again. A while ago enabling it in the ATI CCC forced you to downsize your monitor, enable the option in CCC (at native res it's greyed out), and the switch back to native res and it works peachy!
author=GreatRedSpiritThat's GPU-specific, isn't it? Not all have that option.
You can tell the GPU to force the source's aspect ratio on a mismatched aspect ratio to prevent stretching by adding black bars.
You can tell the GPU to force the source's aspect ratio on a mismatched aspect ratio to prevent stretching by adding black bars.
Also WUXGA for life :(
Also WUXGA for life :(
Of course if you wanted to you could design an interface completely relative to the screen width so you can play in either 4:3 or 16:9. Assuming wolf's player can pass these values into the in-game variables, it would could set some variable "Width" equal to 320 or 400, respectively, and then to align it to the right you'd just set your picture's x coord at width - 20 or whatever. You could also condition in some game over swapping depending on the resolution and so on. The future is (finally going to be) ours.
author=Versaliaauthor=Crazeit's funny because modern software already works with modern monitorsdragonheartmanThis means something.
modern monitors.
You're right...
The only thing that the developers gonna to worry about is about the size of the pictures. I think that they will have to do a extra title, parallax or gameover picture to the wide resolution, or then it can be stretched with the resolution change...
author=CrazedragonheartmanThis means something.
modern monitors.
it's funny because modern software already works with modern monitors
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I dunno about you guys, but I use a fullscreen monitor. This allows me to see more stuff on the top and bottom than I normally would!
author=WolfCoderAnd to avoid the awful horizontal stretching that makes our heroes look fat on modern monitors.
The whole point of widescreen anything is that you see more stuff on the left and right than you normally would.
400x240 is the closest I can get to a standard widescreen ratio (16:9) without it being hard to convert when used in fullscreen so that the width fills the sides. The whole point of widescreen anything is that you see more stuff on the left and right than you normally would.
This is the basic res. You can only increase the window by an integral scaling factor of this size (2x, 3x, etc.)
This is the basic res. You can only increase the window by an integral scaling factor of this size (2x, 3x, etc.)
Umm... IT should work with 240x160, ne?
As well as, say, 320x160 or something. Uh, reformulating: It can also reduce the size?
As well as, say, 320x160 or something. Uh, reformulating: It can also reduce the size?
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