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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:

https://rpgmaker.net/games/9075/

Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 12/30/2023 06:42 PM
  • 04/13/2011
  • 1652383
  • 179
  • 27747

Posts

Hi ive never made a game before in my life, how do you make one?
post=214678
Oh dear. I installed the new patch after I saved on the world map and now it seems to be frozen. :(

Help?

(What does the patch do, by the way?)

ah rats, i can fix this, but i'm at work right now. gimme 8 hours to get home and upload a new patch. i'll let you know when it's up.

post=214693
Hi ive never made a game before in my life, how do you make one?

it's pretty complicated. someone made a good topic on this. i'll see if i can find it for you later.
(What does the patch do, by the way?)


I am re-downloading the whole thing since I erased my copy. So I am interested in this as well.

post=214693
Hi ive never made a game before in my life, how do you make one?
it's pretty complicated. someone made a good topic on this. i'll see if i can find it for you later.


does it happen to be this Derek Yu post? http://makegames.tumblr.com/post/1136623767/finishing-a-game
Alternative Exceed-Abilities
Ah, that's why. I rarely get a good look at Enemy Ability-Names, so I didn't noticed these being more common.

I stumbled across some minor things:
I am not sure but I believe Gamma is the third letter and Delta the fourth. So these should be maybe vice versa?


The Jeebes of the dark side is able to summon a Jeebes-Copy to cast some Mass-Destruction:


Tinderbot 3 gets to -5 Ex after using the Energy Field. Not sure if it's the same with the Stim Field.


Edit: I finally found what I was seeking. Now I can rest. Great game.
Alright, new patch up now, along with fixes for bugs mentioned by KK. If your savegame froze cause you saved on the world map, download this patch and it should work again.

(What does the patch do, by the way?)


The patches are just various bugfixes that people (mainly KK) have been reporting to me, and changes that have been suggested. It's generally a good idea to pick them up.

does it happen to be this Derek Yu post? http://makegames.tumblr.com/post/1136623767/finishing-a-game


I was thinking more along the lines of the intro post that I think Solitayre made some time ago for anyone new coming to RMN, but I guess that works too.

KK bugs


You're right on all accounts. All 3 fixed now.

Edit: I finally found what I was seeking. Now I can rest. Great game.


Thanks a lot for all your efforts. What did you find in the end?
Thanks a lot for all your efforts. What did you find in the end?
What I meant was that I found the secret that I tried to find during the last couple of days. Actually this was the only reason why I did reset optional content two times and was going through some parts of various phases again in hope to find clues. Yesterday I was able to get the clue wich I actually stumbled across much earlier but eventually forgot.
Using the hint right was for some reason not that difficult. I believe you can guess what I am talking about.
With "I can now rest", I actually do mean I can finally lay the game away and say I am done with it for now untill I eventually feel like playing through it again.
"Great game"... I was drained and tired when I typed that so I guess I'll try to use some more words.
I found Alter A.I.L.A. Genesis to be fun and interesting though emotional at times and it kept me entertained the whole time, though the postgame...
...was little more than creepy and confusing. It was interesting in its own way especially since it felt so much different from the main plot.
Gameplay was awesome. I like exploring and strategic battles... and the bugs while sometimes being annoying weren't enough to hinder me to enjoy this game.
I loved how you weren't greedy with cutscenes. The number and quality are impressive and are a nice change from gameplay. Overall I can't count many bad aspects, but one of them was I felt lost at few points, though these were only in the postgame. These were...(might contain spoilers)
...I didn't really got any clues from the game about how to get to Tinder's Hideout or that I actually have to get there, labling that gaming article as useless made me believe it actually is after a while... and lastly to find that secret in the place that I want to forget about. Apart from these I got through the game without being stuck too long.
I am not sure if it's because I enjoyed the game so much or because of the number of bugs that made me register here. I guess it's a mix of both.
To get to your question about what I did find in the end I am not sure what you mean.
If you mean what I found for myself I guess it's the satisfication that I now discovered everything there is to... or so I think.
If you ask what exactly I was looking for in the game and finally discovered... I guess I leave it unmentioned as I believe you can already guess it.
I think my Reeves is bugged somehow. He's level 30, but has only learnt one ability so far. Is this intentional? If so, when does he learn his other two abilities?

Edit: ...And now Tinderbot II has not learned Nova Launcher upon reaching level 30. Does the new patch make it so that you don't have to level characters up to gain skills, but if you had a game before the patch, it means they never learn them?

...I am a sad panda. :'(
Finished this today. Great game. Might write a review for it if I'm not lazy.
Isn't this a little old to finally be featured?
...No? It was finished in the middle of October.
post=argh
I think my Reeves is bugged somehow. He's level 30, but has only learnt one ability so far. Is this intentional? If so, when does he learn his other two abilities?

Edit: ...And now Tinderbot II has not learned Nova Launcher upon reaching level 30. Does the new patch make it so that you don't have to level characters up to gain skills, but if you had a game before the patch, it means they never learn them?

...I am a sad panda. :'(

uirhgujhadsjkasd

okay, I'll try manually giving them the skills. Expect a new patch when I get home today.

EDIT: Okay, download patch 2-2. It should fix it and hopefully not cause other problems.

The place that I want to forget about.

I like that :). I think I'm gonna start referring to OP this way.


Hooray! Everyone except Lavitz has all their skills, I think. (Also, Aila has seven skills?! O_O Cool.) I think that she's buggy in general though, so maybe if I level her up I'll still get Swallow Dance...?
Ugh, nah I just screwed up the skill allocations.

Can you do me a favor and check the other characters as well? If anyone's still missing skills that aren't Joker-learnable, then I'll fix those too before uploading another patch.
A question: Are you supposed to be able to demolish the Street Tournament in Charon immediately after arriving? I got up to that point in the story, decided to go through the tournament until I could no longer progress, and have yet to reach that point. I just won the Joker Card at rank 55. It's strange, because I'm so used to the upper ranks of this kind of tournament being mid-to-late-game content, and the rewards for continuing on through the tournament are really, really good.
The street tournament is entirely optional (except the 1st round) and you can go all the way right from the start. 100 rounds in total just so you know (as in 5,10,15..,all the way to 100) with the last few rounds being "exceptionally" hard.
I've heard people say that round 85 was the first that was able to stop them upon immediate arrival, since that houses one of the toughest bosses in the game. (One of the few where I had to just say "screw this, I'm chucking bombs until this thing dies")

Anyway, Neok, no, everyone has all six skills, except for Aila, who has seven, and Lavitz, who is missing Swallow Dance. She's level 29 though, does that have something to do with it...?
By the way, Neok, in case you're interested, this might be the reason why the GRD stat didn't work:

http://rpgmaker.net/forums/topics/7200/?post=212351#post212351

GRD and MND (which are DEF and INT respectively) are basically incorrectly labelled, so it isn't really a bug. Read the link to understand more about it and maybe try it out :) GRD stat should then probably work, I hope.

(This means Demon King Cradle -500 GRD should work effectively if this theory is true. Mwahaha...)
Okay, bug report: Blast does not seem to work at all, and both Nova and Photon Blaster can be used from the start of battle without being activated first. Not sure about other activation abilities -- Lavitz still needs to go into the proper stance before she can use Blurry Moon and Butterfly.

Also, on a completely unrelated note: would it be possible to have one character in Variant have a railgun as their weapon? I don't know why I thought that, but I feel like a psychokinetically-powered railgun would be really cool for some reason. >:D Or something like the Velocithor V2-10 from Iji...

Edit: Oh, found the typo I mentioned earlier in the "Even Star" cutscene. The typo is "unforgiveable", not "dispiceable".

Edit 2: The activation ability bug I mentioned seems to be a one-time thing. They went back to normal after the Kugar battle.

Edit 3: Oh yeah, something that always bugged me about the ending... (it's very minor, nothing like my previous questions)
Why did Galde and Silvra delete the information on the Jackal Project? I can understand why that could help in that people wouldn't have anything to work with if a similar thing started, but what if history repeats itself? Without any information saying "DON'T DO THIS LOOK THIS IS WHAT HAPPENED AFTER PEOPLE TRIED", people might start a similar project centuries in the future after the whole thing has been forgotten, not realizing that they're orchestrating the means to another disaster. And even so, some of the data is perfectly valid -- only the Jackal Serum was dangerous. Red Juice and Mind's Smile were used on hospital patients, according to the logs in the Jackal Labs. Deletion of information, even potentially dangerous information, is a double-edged sword and generally does not work well with what Galde and Silvra were trying to accomplish.
By the way, Neok, in case you're interested, this might be the reason why the GRD stat didn't work:


Okay, I tried changing around the stat raised for GRD and MND Boost. Hopefully it works, if not, well at least MND Boost is worth something now..

Okay, bug report: Blast does not seem to work at all, and both Nova and Photon Blaster can be used from the start of battle without being activated first. Not sure about other activation abilities -- Lavitz still needs to go into the proper stance before she can use Blurry Moon and Butterfly.


Actually, there is no coding for Blast. That ability got switched out for Charge instead. Sorry :P. In any case I've uploaded a new patch that should get rid of Blast, as well as restore Lavitz's last ability. It's the Nov2-3 patch.

Edit: Oh, found the typo I mentioned earlier in the "Even Star" cutscene. The typo is "unforgiveable", not "dispiceable".


Okay I see it now. Fixed.

A question: Are you supposed to be able to demolish the Street Tournament in Charon immediately after arriving? I got up to that point in the story, decided to go through the tournament until I could no longer progress, and have yet to reach that point. I just won the Joker Card at rank 55. It's strange, because I'm so used to the upper ranks of this kind of tournament being mid-to-late-game content, and the rewards for continuing on through the tournament are really, really good.


Well yeah, I guess I didn't balance the difficulty too well? Seems like a lot of people are able to do this early on..

Ending stuff



Oh, I'm actually kinda surprised you picked up on that. Honestly, I didn't really think too much about it. It's mostly just to give some form of closure to that plot point. The actual events in question here don't get much screen-time in AAG since there was originally meant to be a prequel which covers what happens in Pallas 6 years prior to AAG's start. I don't remember if I ever mentioned this or not.