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Weather Effects

In Zephyr Skies: The Winter Sage, the player will encounter various weather effects throughout the game. These are usually random, but not the the point of silliness (ie, Whiteout in the desert). From area to area, these conditions remain largely the same, but upon entering new areas, there is a chance that the weather will change. These conditions alter the effectiveness of various elements in battle (for example, Air attacks are more powerful in Tornado conditions).

Bright Sun
Dry Spell
Drought
Drizzle
Storm
Deluge
Dust Cloud
Dust Storm
Sandstorm
Frost
Sleet
Ice Storm
Humid Spell
Static Buildup
Dry Lightning
Breezy
High Winds
Tornado
Pollen Cloud
Algal Bloom
Tropical System
Sun Shower
Ash Cloud
Heat Lightning
Dry Breeze
Mountain Mist
Freezing Rain
Thundershower
Sea Mist
Tropical Shower
Permafrost
Mountain Breeze
Biting Wind
Spring Frost
Pollen Storm
Hurricane
Haze
Gale
Tempest
Still Air
Mist
Calm
Whiteout
Thunderstorm
Brewing Storm
Aurora
Tropical Vapor
Mirage
Tropical Storm
Acid Rain
Overcast
Clear
Fog
Winter Fog
Tropical Mist
Fogdog
Ball Lightning
Meteor Shower
Haboob

Posts

Pages: 1
chana
(Socrates would certainly not contadict me!)
1584
Woah...........................!
author=StrawberryFlower
author=ZPE
This is so overwhelming.

Heh. This is part of our big "experimental mechanics" thing. Expect more like it!
I'm doing a similar thing in Eternal Dusk, some paths will be accessible or inaccessible based on weather conditions. Also some monsters will only appear in certain conditions.
author=bob_esc
Great minds think alike! :3


lol
author=bob_esc
Great minds think alike! :3
That they do! lol
author=zaeran
author=bob_esc
Great minds think alike! :3
That they do! lol


Sorry, I meant "great minds think like me."
Pages: 1