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Gensokyo...a land full of long forgotten creatures and magic. Many a day has gone peacefully in this land separated from the outside world, until one day a mystical artifact known as the Pandora's Box arrives and begins to wreck havoc across the land. If not stopped, then all shall be returned to nothingness. Join Reimu and her friends on a quest to defeat the entities of the Pandora's Box and save their beloved land from the forces of chaos!

This game follows a style similarly to the Final Fantasy series, incorporating a vast amount of abilities, monsters, and ideas from the Final Fantasy universe, while still retaining the Touhou nature of the main series. Various aspects of the Final Fantasy series incorporated into the game includes the Blue Magic system, Gil Toss, Scan, Steal, and Chakra in-battle, a Skill System similar to that found in Final Fantasy II, and the characters playing roles similar to various classes in the Final Fantasy series such as the Black Mage and Knight. However, this game also incorporates ideas from various other series, including Legend of Zelda, Valkyrie Profile, and Super Mario RPG. Players can control up to 4 characters at a time in any given battle, but can have access to as many as 30 playable characters, several of which are optional.

Latest Blog

Final Update!!

Howdy all! So, it's been a good long while since I last posted, but at long last, I do believe the game is now finished! 99.99% done, at least, there's still a couple things that I haven't been ABLE to do (still looking for a spriter for a character), and there might still be bugs and glitches here and there, but overall, the game is actually done after nearly 12 years in the works!

Main file: https://rpgmaker.net/games/3758/downloads/10309/
Music: https://rpgmaker.net/games/3758/downloads/10310/

As usual, anyone that is willing to testrun the game for bugs and glitches, feedback, etc. would be highly welcomed! But for now, I will consider the game "DONE". Which...in a way, kinda makes me both very happy and very sad...I don't know how to feel overall.
  • Completed
  • Xenomic
  • RPG Tsukuru 2003
  • RPG
  • 01/15/2012 10:58 PM
  • 05/09/2022 11:30 AM
  • 11/17/2018
  • 483100
  • 59
  • 2823

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Posts

About sakuya's speed boost, it's a bit overwhelming. Is there a way to toggle it off and on? Right now the speed is overwhelming. If it was half as fast, at a standard rpg maker run speed, it wouldn't be so bad. But right it makes moving around harder than before. If I want to check a specific rock for example, I need to finagle around it to actually do so. At this point I would practically prefer to never use sakuya instead.

Also I assume that the crafting system no longer exist right?
There is no way to toggle it outside of not using her. The standard RPG Maker run speed IS that speed, by the by, as it's literally just ONE speed higher than normal.

Yeah, it ONLY exists for Nitori's stuff that's in the Call Crafting Shop area.
I guess there's no way for sakuya to just unlock the run button instead of increasing movement speed right? In past rpg maker games I saw events that can enable and disable the run button, and you obviously already programmed a way to detect if sakuya is in the party or not. I assume that when she joins the party it creates an event script that increases base movement speed and if she leaves the party in a cutscene there is probably an event that checks if she is in the active party and if she is it returns the movement speed to normal. Couldn't those events be repurposed towards turning the run script on and off instead?
It's whenever she's added or removed from the party, so in every event coded like that (i.e. going to the HRCS, adding her or removing her from the party while in HRCS, events that remove party members, etc.) will take into account if she's there or not...or supposed to. Meaning I'd have to comb through the entire game just to fiddle around with that (and probably wind up with more bugs too!). ^^;
Ah I thought that when that event happend it called on a script that modified the movement speed, but it just modifies it directly huh. If it called on a script you couls just have modified right. I guess I could just try to get used to it, but being stuck on running speed makes it really hard to do precision movement. Just thinking of doing the invisible hall maze in Eintei while stuck running gives me nightmares. Well just do your best. I'll keep supporting you in the future.
Although now that I think of it can't rpg maker games use the shift key to run, can you modify it so that the shift key causes you to walk? Without sakuya there shouldn't be a difference, since you'll be walking either way. Or maybe set up so that if movement speed is X then activate the walk command, ie speed down Y number of times, and if movement speed is not X than do nothing. Would such a thing work?
Like there is this link Here. Do you think you'll be capable of using this?
The thing is, it may screw up for events if the player is still holding shift for some reason, since well...the events ARE hardcoded to go down to NORMAL speed when Sakuya's in the party (or one below normal speed to match the speed of all the other events), so...

This is honestly the first time I've heard of anyone really complain about the running speed, huh. Most others are GLAD to have to move faster. This is honestly a first for me! o_o
I though the speed down command could only decrease speed to certain amount and after that it didn't do anything. Isn't that what they said in that link that I posted before?
wait, don't events use event speed instead of movement speed?
Actually couldn't you put an npc that gives you normal walking speed in the character select room?
Also, is there a reason Sakuya's physical strike accuracy is rubbish?
Played this game for 4 hours, up to the point of finding keys in the SDM.

It's a respectable game, good custom sprites, reasonable storyline/interactions, and gameplay that's pretty challenging, yet not too difficult.

One issue I have is the leveling curve - it's pretty hard, and takes a lot of grinding to level up.

Another issue is that some mechanics are very extreme/broken, for instance paralysis - you can literally be paralyzed for 50 moves, and have a character that is as good as dead unless you have status healing. Status should not be that powerful, ever.

I'll keep playing this gradually. It's certainly pretty good for a RPG03 game, compared to others that I've played.
author=cherub_enjel
Played this game for 4 hours, up to the point of finding keys in the SDM.

It's a respectable game, good custom sprites, reasonable storyline/interactions, and gameplay that's pretty challenging, yet not too difficult.

One issue I have is the leveling curve - it's pretty hard, and takes a lot of grinding to level up.

Another issue is that some mechanics are very extreme/broken, for instance paralysis - you can literally be paralyzed for 50 moves, and have a character that is as good as dead unless you have status healing. Status should not be that powerful, ever.

I'll keep playing this gradually. It's certainly pretty good for a RPG03 game, compared to others that I've played.

If you believe that your fighting someone with alot of status effects causing moves, use rain dance.
This is also where you want to keep a lot of healing items on hand, or equipment that can help prevent it. Rain Dance is a good tool as well since it gives Auto-Esuna (a chance to heal all statuses every turn while it's active). Most enemies will inflict max leveled statuses (level 10 statuses are those that are either 50 turns or infinite turns) when they inflict statuses. This also works in reverse where once you get your skills up to a good level, it can inflict statuses just as powerful to enemies.

As for leveling? Levels actually aren't THAT big of a thing in this game as opposed to other games really. Extra HP/MP/Speed is what you want from them, but it's not really required (though not saying don't level up at all, that's a bad idea lol). I tried my darnest to balance levels out, but in the end, 2k3's default EXP curve is trash, and any custom EXP curve would've been equally as bad to try to implement. T-T
I finally figured why sakuya bothers me so much. I played around with her a bit and yeah I got used to her speed. The problem is that the first place where you really use her, the underschool, is bugged. It feels like the speed boost is twice as strong down there. If the normal speed is a 3, sakuya speed is a 6, the speed after the cutscene of falling down there is a 9. You go from quick speed to ludicrous speed. I barely used her before hand and I though that that ludicrous speed was her normal speed. I feel that after the cutscene or before it you forgot to add a minus speed or added a plus speed too much.
Something doesn't add up...I know that those cutscenes were already fixed in terms of speed problems, so there shouldn't be a reason your speed is going even higher after them. It should be the same speed as before the cutscenes, and the speed during them should be normal speed (if the camera is moving TOO quickly or TOO slowly, then there's a speed issue more than likely. But if you used the Speed Fixer Xeno and either increased/decreased your speed manually to not normal speed without Sakuya, then there's gonna be issues for sure there.
I didn't use speed fixer xeno, I don't even know what that is. I just fall down there and start running way too fast. If I fall down there in a party without Sakuya, I sudenly start moving at Sakuya speed.
Weird...was it only at Underschool?

(Also, Speed Fixer Xeno is the nickname I gave to the Xenomic in-game that fixes speed issues. He should be at Youkai Mountain at the base I think is where one person said he was, whom I guess I forgot to remove entirely).
I've only really noticed it there.
I'm in the forest of magic and I'm struggling. Does anyone have any tips?
author=matski
I'm in the forest of magic and I'm struggling. Does anyone have any tips?


What exactly are you having issues with? If you haven't upgraded skills, that will cause a lot of problems. Most enemies can be dealt with using primarily Cirno's Diamond Blizzard, and most things are vulnerable to Freeze and Paralyze I believe.
author=Xenomic
author=matski
I'm in the forest of magic and I'm struggling. Does anyone have any tips?
What exactly are you having issues with? If you haven't upgraded skills, that will cause a lot of problems. Most enemies can be dealt with using primarily Cirno's Diamond Blizzard, and most things are vulnerable to Freeze and Paralyze I believe.

I saw in the game that you can upgrade skills but I don't know how. I did beat the easy path today.