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Website Tears of Envia

http://final-tear.nl/

Introduction

Welcome to the world of Tears of Envia, where magic and mystery intertwine. Brought to life by the talented Stevie V. D. Laar, Tears of Envia stands proudly as one of the most expansive and creatively designed games in the RPG Maker library.

Prepare yourself for an unparalleled gaming experience that will immerse you for a remarkable up to 150 to 200 hours of gameplay. Delve into a profound and mysterious narrative that is brimming with unexpected plot twists and mind-bending revelations. Uncover the enigmatic secrets that lie within, guiding you towards the ultimate truth of your own existence. Get ready to embark on a journey unlike any other.

After nine years of dedicated developments, the game has finally reached its completion, eagerly awaiting your arrival. It's time to immerse yourself in the world of Tears of Envia and embark on an unforgettable adventure, available to enjoy right now!!



The Story
Get ready to see a world and its people on the brink of destruction. As an alien attack looms, the desperate inhabitants hold onto the smallest rays of hope, finding comfort in a captivating individual who promises to save their race. However, as the imminent destruction of mankind looms, it is revealed that his true nature is that of a manipulative schemer with hidden agendas .While the aliens destroy the whole world, a man burdened with amnesia awakens from a dream and embarks on a profound and courageous journey. In a world seemingly without a trace of the destructive forces of the aliens.

Welcome to the captivating realm of Tear of Envia, where every moment is a thrilling exploration of truth and purpose. As our protagonist delves deeper into his own past, the secrets he uncovers will captivate and compel you to embark on an extraordinary exploration of the boundless realms existing between time and space. Prepare to be astonished and left in absolute awe as the mind-bending journey unfolds.

The narrative of Tears of Envia unfolds with profound depth, spanning an extensive and captivating storyline, adorned with numerous unexpected turns. The tale will captivate your attention from its inception until its gripping conclusion. Along your odyssey, you will encounter a diverse cast of characters, , while traversing mesmerizing worlds that span across four expansive worldmaps, comprising over 200 distinct locations


The Sanaria forest.

Tears of Envia sets itself apart from other independently developed games in a remarkable way. The lengthy duration of its creation can be attributed to my unwavering determination to create something truly extraordinary for you, the player. In fact, my aim was to deliver an experience akin to the games you would typically find on store shelves.

Within Tears of Envia, you will encounter a multitude of custom systems, each contributing to its distinct ambiance. These include the Orb Magic System, allowing for captivating magical abilities that can be trained by equipping and mixing elental orbs the S.A.S.S (Summon Aura Sensation System), Train, fuse with, and call magical beasts to unleash extreme damage on the battlefield!; a roulette system where you can win very need items; a unique custom experience system; an engaging gun bullet system; a book learning system to enhance and shape your characters; and even an online banking and interest system!

This is just a glimpse of the many custom systems that await you in the game. To explore and discover more, n and experience them firsthand within the game itself!


There are more custom systems in the game, and these can be found in the custom systems section and in the game itself!


Searching for who I AM! .


Melvin and Wayne are coming back!

Features

Tears of Envia sets itself apart from other independently developed games in a remarkable way. The lengthy duration of its creation can be attributed to my unwavering determination to create something truly extraordinary for you, the player. In fact, my aim was to deliver an experience akin to the games you would typically find on store shelves.


Buying and selling stocks for our beloved farmers


What will be behind this screen?

Within Tears of Envia, you will encounter a multitude of custom systems, each contributing to its distinct ambiance. These include the Orb Magic System, allowing for captivating magical abilities that can be trained by equipping and mixing elental orbs the S.A.S.S (Summon Aura Sensation System), Train, fuse with, and call magical beasts to unleash extreme damage on the battlefield!; a roulette system where you can win very need items; a unique custom experience system; an engaging gun bullet system; a book learning system to enhance and shape your characters; and even an online banking and interest system!

This is just a glimpse of the many custom systems that await you in the game. To explore and discover more, n and experience them firsthand within the game itself!


Summons can be leveled and can fuse with the hero! Lance has the aura of the fire summon on him.

Custom battle system

Along with dozens of other custom systems, the battle system algorithms are custom made by me. I have only used small pieces of the basic foundations of rpgmaker’s battle system, which has enabled me to create my own damage numbers. Heck! By doing this I have the best of both worlds!

You will see a lot of new stuff in the improved battle system. The limits of rpgmaker have been broken, which means that doing max 9999 damage is a thing of the past. Within very wide limits, you can now do almost anything you wish, such as stacking and combining your skills!

The new battle system is very deep and you might find it rather complex in the beginning. When you have mastered it, however, you can unleash hundred different strategies to suit your particular style of play. It’s not easy though, and it can take a long time to get to grips with every detail of it!


A very powerful boss!

Latest Blog

BIG NEWS! Stock system will be introduced in Tears of Envia

Prepare for an exciting development in Tears of Envia! Get set to dive into the world of stock trading across three vibrant planets! Players will have the opportunity to buy, sell, and trade stocks within various stock houses on each planet. Watch as stock prices fluctuate dynamically, mirroring real-life market dynamics. What's more, you can even exchange stocks for exclusive items, powerful weapons, and mystical spells. Brace yourself for this revolutionary addition in version 1.01




http://final-tear.nl/
  • Production
  • FinalTear
  • RPG Tsukuru 2003
  • RPG
  • 04/11/2012 05:09 PM
  • 04/17/2024 01:52 PM
  • 07/18/2024
  • 195826
  • 45
  • 0

Posts

Marrend
Guardian of the Description Thread
21781
What, are you worried about necroposting? The site's code of conduct specifically points out in the section about necroposting that the rule is not applied to gamepages.

If you have reason to believe that your commentary on this gamepage game somehow makes it more "visable" to the dev of FT2 Remastered, that is only partially correct. Since the dev for the games in question are the same, posting on either gamepage would generate a notice for the dev. Whither they make an answer here, there, via PM, or at all, is up to the dev. Still, all I'm really asking here is for posts to pertain as much as possible to the gamepage they are on.
why are you telling me this
there is no download link

??
why is asking for a download against the rules
and i want to play final tear 2 remastered
Please ask about games on their own game pages. Doesn't matter if that page has not had a post on it in a while, the Developer will still get a notification for it, and it's relevant to that particular game.

Either way you'll be waiting for the Dev to appear, it just makes it easier for the Dev to know what game is actually being asked about.

Also, arguing with a moderator about this is beyond silly. Don't do it again. Thanks.
If you want to buy a yacht for pleasure and for the soul, I advise you to take a motor yacht of the brand Prestige *SPAM-LINK REMOVED* if you start the crew, the bigger the yacht the better! I believe that this is the best investment in a lifetime, because by buying this yacht you are sure to get rich for many years. Have a great vacation, and new experiences!
author=2013
the most hard puzzle >.<


i am sure it have to do with tarot card (hermit) *well i don't have it -_- *

Can anyone solve this puzzle >.>


i am at this puzzle too what was the answer?
author=Mackenzi
author=2013
the most hard puzzle >.<


i am sure it have to do with tarot card (hermit) *well i don't have it -_- *

Can anyone solve this puzzle >.>
i am at this puzzle too what was the answer?

Hint: the numbers of the code are littarly in the hint
author=Mackenzi
why there is no news of final tear 2 remastered yet?

That game will be probably be downloadable in January 2022. I have been very busy last few months.

If you want faster response I would recommend to register at the boards https://finaltear3.freeforums.net/. I don't visit here very often.
We were in Greece last year after the borders were opened, and everything was fine. This year we are also going to go there in the summer. Already looked here *spam-link removed* because we are going for a couple of weeks and want to arrange a sea cruise. Who wants to come with us?

author=Bifejed
Really enjoying the game and looking forward to your updates.

That's good to hear, where are you in the game at the moment?
Since I can't edit the game I have been changing things, though I have no idea how you did the game with all these crazy file names, I may end up renaming file names to simpler names so RPG Maker 2003 can run as fast as a jackrabbit. A lot of the text in the pictures I may end up redesigning for visual purposes - maybe use a font that is a common font that looks good that can be repeated throughout the pictures so we don't have too many fonts going on. I have experience with type and how type works with pictures and design purposes. I am trying to get RPEG Maker to flow better without any lag problems, some games I have experienced , sound stops for NO reason like in Kirby Warrior 3 or some get stuck because...I don't really know why. I dunno if in game switches or things going awry in eventing goes funky and unchecked.

I'll probably end up using transparency in a lot of them so we would have to use the file manager in RPG Maker 2003 to refix the transparent background color which may take some time. :/ This is always kind of annoying and really repetitive behavior so expect headaches and anger from this. I also may redo the transparent colors for a lot of the pictures just to keep up the professionalism of the game, I mean 'rpg maker' isn't "pro", the newer ones have a crazy amount of control now, but it can still be treated as "pro". Maybe I can rework the system windows to pop a little more - color theory on the windows! Art school!!
hooray for FT/ET progress thanks for my art input this game looks like it took a long ass time considering 15 years to make jeesus christ
author=thedarkdreamer
hooray for FT/ET progress thanks for my art input this game looks like it took a long ass time considering 15 years to make jeesus christ

Yes I'm really thankful for the work you did for my logo and title screen. And the things you might do for me in the future.

Btw I did not work on all these years fully on it. So in reality it is around 9 years.
When I try to run the game, I get an error "Event script referenced a *shigunichi* that does not exist."
author=meteomage
When I try to run the game, I get an error "Event script referenced a *shigunichi* that does not exist."


I cannot reproduce the error at my computer. Did have version 1.09 before? Or did you do a fresh install to 1.10 and then 1.10A?
author=FinalTear
author=meteomage
When I try to run the game, I get an error "Event script referenced a *shigunichi* that does not exist."
I cannot reproduce the error at my computer. Did have version 1.09 before? Or did you do a fresh install to 1.10 and then 1.10A?


It's working now after I reinstalled it.
I find the Round-Clock system mildly intrusive,annoying and unnecessary but kudos to your other systems!
author=DBAV
I find the Round-Clock system mildly intrusive,annoying and unnecessary but kudos to your other systems!


Do you have some suggestions to make it better?
author=FinalTear
author=DBAV
I find the Round-Clock system mildly intrusive,annoying and unnecessary but kudos to your other systems!
Do you have some suggestions to make it better?


Think about the player perspective for a second, running around the maps trying to find hidden treasure and sidequests ridden with constant random encounters and a lot of good systems to grind.The game has more than enough things going on to just care about the clock so either remove it completely, make it random without intervention from the player or make it a sidequest so that you get better clocks to boost the percentage of skills that use it.